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Styyx

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Styyxus

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33 comments

  1. NephelxAri
    NephelxAri
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    Suggestion? If you can switch your mod to ONLY affect ex-mercenaries that roam around as vendors(similar to this mod here; https://www.nexusmods.com/skyrimspecialedition/mods/64440), that would be very awesome. Instead of it being every vendor ingame. 
  2. asterxaio
    asterxaio
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    Can you make an optional for even lower chance? I mean way lower, like 1 to 500. I want to forget it so it basically never happens until it does :)
    1. Styyxus
      Styyxus
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      i can.
      I'll probably add a mcm at some point to adjust the chance and a few other things maybe
    2. asterxaio
      asterxaio
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      Looking forward <3
  3. abelyo
    abelyo
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    lol interesting idea. I would use it if it was only for random vendors you find walking the roads tho.
  4. BlazeStryker
    BlazeStryker
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    Dead Cells has updated.
    1. Styyxus
      Styyxus
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      i know. i have yet to try it, but I'm excited for that update
  5. gamerpk2
    gamerpk2
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    finally happened today yaay ^^
    the blacksmith helper one shot the seeker before i could process what happened . poor seeker
    i then saw items (loot) spawn midair then dissapear . then show up in my inventory
    because i had a minor bounty i talked to the guard and paid the fine
    then when i went back to the trader to sell the seeker loot . it was poof gone from my inventory
    i mean fine by me . im not even the one who killed it
    but made me wonder if by chance the items were considered stolen and the guard confiscated them when i paid the fine ? or they just vanished on their own
    1. Styyxus
      Styyxus
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      oh there's a chance the items count as stolen ye. I'll check today cause maybe i uploaded the wrong files.
      them appearing midair is sadly a side effect of me dropping the items via the script

      also, holy cow, what setup are you running for that poor fella being one-shot?
    2. gamerpk2
      gamerpk2
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      ahh thank u for clarification
      i was surprised to lol . but hey i also get one shot .. its boosted damage all across . whoever strikes first wins
      also if the seeker that spawns is leveled i was like level 4 . might have been a weak seeker . i didnt get time to check
    3. Styyxus
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      i just checked again and yes, even though the items are not flagged as stolen, the game still considers them stolen. i have no idea how to fix that, but when you place the item in a random corpse for example and retrieve them from there again, they don't count as stolen anymore.

      I'll experiment with a few things but yeah, it's quite weird how the game deals with that
    4. gamerpk2
      gamerpk2
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      i see . thanks for taking the time
      i constantly get daily taxes as minor bounties . guess i'll just need to sell the items quick
    5. Styyxus
      Styyxus
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      it's fixed in 1.1
      done differently now, but fixed
    6. gamerpk2
      gamerpk2
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      thank u for the update
      im not 100 % sure . but after updating i had a decent number of crashes ( when going thro doors )
      i mean i do have the occasional crashes every now and then so this might not be the reason . but it crashed a lot more than normal ( almost every door )
      reverted to older version still
      disabled the mod and its back to normal rare crashes
    7. Styyxus
      Styyxus
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      my mod calls a copy of a vanilla enemy, i doubt it's the cause, especially since it does nothing as long as you don't talk to a vendor. it doesn't even listen to cell change events
    8. gamerpk2
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      mustv just been unlucky then
      thank u again ^^
  6. mikenmaya
    mikenmaya
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    i feel like this should only work in the wild with random npc merchants....but nice try
    1. Styyxus
      Styyxus
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      mod has open permission, but nice try
    2. Bectile
      Bectile
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      Wow, rude much?  I love the concept of this mod, especially after you gain Miraak's notice.

      A cool idea would be finding the original merchant bound and gagged around the corner, lol. XD
      (but I realize the Seekers wouldn't do that, it might work for any alternate type of substitutions)

      Thank you Styyxus, for your work.
    3. stealthfury
      stealthfury
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      Love this mod, going to use it for all my playthroughs, I love deadcells
  7. gamerpk2
    gamerpk2
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    looking forward for it to happen and take me by surprise
    im trying to figure out if there is a way to change the type of monster that appears with sseedit
    it would be by changing the RNAM-Race right ?
    for example i think gargoyles also make perfect mimics
    or even better if i can have it spawn 1 of them at random
    having a hard time testing these out since the spawn chance is so small " cant seem to find how to change in sseedit either "
    1. Styyxus
      Styyxus
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      to change the enemy, edit the mimic property in the quest's records. that's where it defines which enemy to use
    2. gamerpk2
      gamerpk2
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      ohhhh just that one . thx ^^
  8. XXLXXLXXLNXNX
    XXLXXLXXLNXNX
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    Will he kill nearby NPCs?
    1. Styyxus
      Styyxus
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      it's a normal enemy, so yes.

      if you're too worried about losing npcs, I've used this mod in the past: https://www.nexusmods.com/skyrimspecialedition/mods/57736
  9. AnInsaneMoose
    AnInsaneMoose
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    Quick question... What happens to the actual merchant after?

    Like, would this slowly kill off all the merchants in the game?

    And what about essential merchants?
    1. Styyxus
      Styyxus
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      the vendor simply re-appears as if it was nothing.
  10. rozebeanz
    rozebeanz
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    Immediately a staple mod LOL, I love this idea.
    Is this safe to install mid-game?
    1. Styyxus
      Styyxus
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      yes, that's safe