finally happened today yaay ^^ the blacksmith helper one shot the seeker before i could process what happened . poor seeker i then saw items (loot) spawn midair then dissapear . then show up in my inventory because i had a minor bounty i talked to the guard and paid the fine then when i went back to the trader to sell the seeker loot . it was poof gone from my inventory i mean fine by me . im not even the one who killed it but made me wonder if by chance the items were considered stolen and the guard confiscated them when i paid the fine ? or they just vanished on their own
oh there's a chance the items count as stolen ye. I'll check today cause maybe i uploaded the wrong files. them appearing midair is sadly a side effect of me dropping the items via the script
also, holy cow, what setup are you running for that poor fella being one-shot?
ahh thank u for clarification i was surprised to lol . but hey i also get one shot .. its boosted damage all across . whoever strikes first wins also if the seeker that spawns is leveled i was like level 4 . might have been a weak seeker . i didnt get time to check
i just checked again and yes, even though the items are not flagged as stolen, the game still considers them stolen. i have no idea how to fix that, but when you place the item in a random corpse for example and retrieve them from there again, they don't count as stolen anymore.
I'll experiment with a few things but yeah, it's quite weird how the game deals with that
thank u for the update im not 100 % sure . but after updating i had a decent number of crashes ( when going thro doors ) i mean i do have the occasional crashes every now and then so this might not be the reason . but it crashed a lot more than normal ( almost every door ) reverted to older version still disabled the mod and its back to normal rare crashes
my mod calls a copy of a vanilla enemy, i doubt it's the cause, especially since it does nothing as long as you don't talk to a vendor. it doesn't even listen to cell change events
Wow, rude much? I love the concept of this mod, especially after you gain Miraak's notice.
A cool idea would be finding the original merchant bound and gagged around the corner, lol. XD (but I realize the Seekers wouldn't do that, it might work for any alternate type of substitutions)
looking forward for it to happen and take me by surprise im trying to figure out if there is a way to change the type of monster that appears with sseedit it would be by changing the RNAM-Race right ? for example i think gargoyles also make perfect mimics or even better if i can have it spawn 1 of them at random having a hard time testing these out since the spawn chance is so small " cant seem to find how to change in sseedit either "
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the blacksmith helper one shot the seeker before i could process what happened . poor seeker
i then saw items (loot) spawn midair then dissapear . then show up in my inventory
because i had a minor bounty i talked to the guard and paid the fine
then when i went back to the trader to sell the seeker loot . it was poof gone from my inventory
i mean fine by me . im not even the one who killed it
but made me wonder if by chance the items were considered stolen and the guard confiscated them when i paid the fine ? or they just vanished on their own
them appearing midair is sadly a side effect of me dropping the items via the script
also, holy cow, what setup are you running for that poor fella being one-shot?
i was surprised to lol . but hey i also get one shot .. its boosted damage all across . whoever strikes first wins
also if the seeker that spawns is leveled i was like level 4 . might have been a weak seeker . i didnt get time to check
I'll experiment with a few things but yeah, it's quite weird how the game deals with that
i constantly get daily taxes as minor bounties . guess i'll just need to sell the items quick
done differently now, but fixed
im not 100 % sure . but after updating i had a decent number of crashes ( when going thro doors )
i mean i do have the occasional crashes every now and then so this might not be the reason . but it crashed a lot more than normal ( almost every door )
reverted to older version still
disabled the mod and its back to normal rare crashes
thank u again ^^
A cool idea would be finding the original merchant bound and gagged around the corner, lol. XD
(but I realize the Seekers wouldn't do that, it might work for any alternate type of substitutions)
Thank you Styyxus, for your work.
im trying to figure out if there is a way to change the type of monster that appears with sseedit
it would be by changing the RNAM-Race right ?
for example i think gargoyles also make perfect mimics
or even better if i can have it spawn 1 of them at random
having a hard time testing these out since the spawn chance is so small " cant seem to find how to change in sseedit either "
if you're too worried about losing npcs, I've used this mod in the past: https://www.nexusmods.com/skyrimspecialedition/mods/57736
Like, would this slowly kill off all the merchants in the game?
And what about essential merchants?
Is this safe to install mid-game?
I AM GOING TO USE THIS!
I'm a werido that loves mimics. This is PERFECT!