Will only add weathers to places were the weathers are compatible with Picta. Any unique weather that is not supported by Picta will not be added, at least for the moment.
Currently awaiting next update for Picta Realis to update the existing patches and to add new ones.
Ashley has kept pushing the release date because of various improvements xD
You said you'd do it and you did :-) Thank you, I'm very grateful - and really appreciative that BS: Bruma and Rigmor of Cyrodiil are next on your list. When you say manually install the weatherlists, am I just dropping them into the ENBSeries folder? Thanks again :-)
A question: How can I create patches similar to Bruma and other regional modules in sseEdit based on this patch? The specific question is as follows: A large number of new weather elements are used, and it seems too cumbersome to simply copy the original Bruma region entries and add new weather elements one by one. May I ask if there is any way to directly copy your weather editing for the wyrmtooth region to Bruma's region editing? I am trying to find a way myself, but it seems that there is no corresponding function. Do I need to use CK? Thank you! I really want to make some patches.
The patch was made entirely in xEdit through copying and changing form IDs.
I will be able to make more patches for other new lands next week, currently running on phone hotspot due to my ISP router dying, so don't want to download big mods and exceed my bandwith cap.
Since there should be no need to ever add or remove form IDs with the patches, there should be no worries about having to start a new game in order to use the patches later.
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Currently awaiting next update for Picta Realis to update the existing patches and to add new ones.
Ashley has kept pushing the release date because of various improvements xD
When you say manually install the weatherlists, am I just dropping them into the ENBSeries folder?
Thanks again :-)
Vicn mods?
Will add Glamoril to it too since that seems pretty simple.
I will be able to make more patches for other new lands next week, currently running on phone hotspot due to my ISP router dying, so don't want to download big mods and exceed my bandwith cap.
Since there should be no need to ever add or remove form IDs with the patches, there should be no worries about having to start a new game in order to use the patches later.