Skyrim Special Edition
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Callesen58

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Callesen58

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10 comments

  1. Veltiel
    Veltiel
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    • 23 kudos
    Thanks! Will you add Vigilant, Coldharbour to the patches?
    1. Callesen58
      Callesen58
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      • 4 kudos
      Will only add weathers to places were the weathers are compatible with Picta. Any unique weather that is not supported by Picta will not be added, at least for the moment.

      Currently awaiting next update for Picta Realis to update the existing patches and to add new ones.

      Ashley has kept pushing the release date because of various improvements xD
  2. Direcat4165
    Direcat4165
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    • 43 kudos
    You said you'd do it and you did :-)  Thank you, I'm very grateful - and really appreciative that BS: Bruma and Rigmor of Cyrodiil are next on your list.
    When you say manually install the weatherlists, am I just dropping them into the ENBSeries folder?
    Thanks again :-)
    1. Callesen58
      Callesen58
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      • 4 kudos
      Yes, it just over writes the existing weatherlist from Picta Realis.
  3. snakamerciful
    snakamerciful
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    • 2 kudos
    Nice cat
  4. Tenz81
    Tenz81
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    • 9 kudos
    any chance to have Glamoril little worldspace patched?
    Vicn mods?
    1. Callesen58
      Callesen58
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      • 4 kudos
      Currently planning on adding BS: Bruma and Rigmor of Cyrodil next update.

      Will add Glamoril to it too since that seems pretty simple.
  5. OopsSteve
    OopsSteve
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    • 7 kudos
    A question: How can I create patches similar to Bruma and other regional modules in sseEdit based on this patch? The specific question is as follows: A large number of new weather elements are used, and it seems too cumbersome to simply copy the original Bruma region entries and add new weather elements one by one. May I ask if there is any way to directly copy your weather editing for the wyrmtooth region to Bruma's region editing? I am trying to find a way myself, but it seems that there is no corresponding function. Do I need to use CK? Thank you! I really want to make some patches.
    1. Callesen58
      Callesen58
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      • 4 kudos
      The patch was made entirely in xEdit through copying and changing form IDs.

      I will be able to make more patches for other new lands next week, currently running on phone hotspot due to my ISP router dying, so don't want to download big mods and exceed my bandwith cap.

      Since there should be no need to ever add or remove form IDs with the patches, there should be no worries about having to start a new game in order to use the patches later.
    2. OopsSteve
      OopsSteve
      • member
      • 7 kudos
      Okay, I'll try it. I managed to change the world edit from wyrmtoothworld to bsheartland but I failed:(