Skyrim Special Edition
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Asrak

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MaybeAsrak

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About this mod

Slow time archetype effects can stack multiplicatively with each other. Can also, by setting an xedit/CK MGEF flag, create effects that only affect a player's timescale instead.

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In Vanilla Skyrim, you can't have more than one slow time archetype MGEF active. Now you can with this SKSE dll. 


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Details:

- Slow time effects will stack multiplicatively (the magnitude of slow time effects gives you the multiplier for the game world other than the player)
- If the hostile flag is set in CK/xEdit on a slow time mgef, the spell will instead affect the player's time scale (So a magnitude of 1.5 would make the player 50% faster)
- By default, this will make it so you no longer are slowed by 33% in vanilla skyrim when a slow time effect is active (in future update i'll make a simple 
- Note, the same slow time spell will refresh itself and not stack (however different levels of the slow time shout will stack as they are technically different spells)


REQUIRES: Address Library, SKSE, Perk Entry Point Extender, Po3 tweaks

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Compatibility
- nothing that I know of, possible for other DLL's to interfere with the hooks so let me know in comments if you find any
- Not tested with Skyrim VR, may be compatible
- Mods that change the timescale of the player will require a simple ESP patch as the vanilla perk entry point will not work
- Bow zoom slowdown does not work with slow time MGEFs yet

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Changelog
1.0: Initial Release
1.1: Fixed bug with player timescale spells not working unless a global timescale spell had been cast first. Included pdb for debugging


Source: https://github.com/MaybeAsrak/SlowTimeUnbound
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Future Directions
- Create 2 new perk entry points for global time multiplier and player time multiplier
- Make bow zoom slowdown stack multiplicatively 
- Make it so the same slow time effect can stack if another flag is set on the MGEF 
- Create a plugin patch for the chronomancy mod

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Acknowledgements

- Talles for all of his help with RE
- Skyrim RE community (especially Parapets, fenix, Ersh, Po3, and CharmedBaryon)
- Forn for Motivation
- Noah for PEPE and general RE/C++ help
- Orrie and the ftweaks devs for putting up with my terrible papyrus based slow time stacking solutions

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