Skyrim Special Edition

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DarthBlender

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DarthBlender

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  1. DarthBlender
    DarthBlender
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    This mod is a WIP, feedback and suggestions are welcome.

    Known issues: Items appear black in the inventory (ENB limitation with dynamic cubemap - might be addressed in the future by Boris)

    Update: Added flagons. Added in the image area a variant with of silver objects with gold details (might make it standalone or BOS variant)
  2. Risingmoon
    Risingmoon
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    I am using this mod together with CommunityShaders and I am experiencing the marble whitening phenomenon as shown in the image.
    (Silver on the left, gold on the right)
    If I delete the Cache from the CommunityShaders menu, it improves the problem, but if I restart and the Cache is created, the same problem seems to occur.
    We hope this will be improved.

    1. MizterMoonshine
      MizterMoonshine
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      I have same issue.
    2. filiota
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      same problem. almost. Everything works fine inside, but outside it looks like the screenshot from Risingmoon. does anyone know what the problem is???

      Damn it, I figured it out! I need to read the description more carefully. EnableComplexMaterial=true and EnableDynamicCubemap=true in ENBseries.ini and everything worked fine! although I have Dynamic Cubemaps, Complex Parallax Materials, Community Shaders installed, it did not work normally without EnableComplexMaterial=true.
  3. CommisarCommanderDante
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    I cannot seem to get the cubemaps to work in the inventory. I have all the ENB settings correct, have the correct mods installed, and the material works outside the inventory, but all silver objects in the inventory have the marble-look issue.
  4. Neutrall9
    Neutrall9
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    You forgot to make TGRFlagon01.nif and TGRFlagonStatic.nif
  5. Cerberus1958
    Cerberus1958
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    I have very dark objects. How to make them lighter. The latest version of ENB is installed.
    CubemapFresnelMin and CubemapFresnelCurve did not help.



    I'm sorry, English is not my native language
    1. DarthBlender
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      Does it happen only with the silver plates or the pitcher and the goblets too? Also does it happen in a specific location or everywhere? Its either a very dark dynamic cubemap or one of the textures that is a little darker than the others.
    2. Cerberus1958
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      This happens to all objects everywhere
    3. DarthBlender
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      There might be something with your install. Check if you have all the required mods and check if you have enabled EnableComplexMaterial=true and EnableDynamicCubemap=true in your ENBseries.ini.
    4. Cerberus1958
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      Installed:
      enbseries_skyrimse_v0494
      Silver Objects SMIMed - Silver - Sovngarde - Thieves Guild - Vampire
      Precious Objects Complex Material and Dynamic Cubemap
      Complex Material Flagons
      I manually added to ENBSeries.ini:
      EnableComplexMaterial= true
      EnableDynamicCubemap= true
      to the [EFFECT] section
      What I did wrong?
    5. Cerberus1958
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      OK. I managed to get the desired effect. I set EnableComplexMaterial=false in enbseries.ini and made the textures darker.
  6. Finallight
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    It doesn't look like the mod works with community shaders at all from my testing. There's no cube map causing the silver objects to look like they are made out of marble.
    1. DarthBlender
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      Try to replace the dynamic_e.dds with the silver_e.dds from the dynamic cubemaps metal mod.

      Edit: Uploaded a test cubemap.
    2. Finallight
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      Just tried the test file and it didn't make a difference. When I've got a bit more time I'm going to run down my load order and make sure I
      didn't miss anything that could be conflicting. I know using the files from ENB Dynamic cubemaps fixed other reflections. I also know it's not the problem since I installed it after this test didn't work.
    3. doodlum
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      CS did not handle metalness correctly. I fixed that just now and made complex materials shinier (enb is not using normal glossiness maps?)

      Really cool mod, thanks. Meant I could find those quirks in my code :D

      Works fine in menus too.

      Note that complex material is offered through Complex Parallax Materials which is enabled by default with a toggle for people to disable it if they are running into issues. Dynamic cubemaps is separate to complex material, just like enb.


      Different cubemaps are not needed, and no changes are required from authors to support CS.
    4. Finallight
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      Popping back in to say that the update doodlum posted did fix the issues I was having with the mod. The original cubemaps included with the mod work fine now. The test file is borked but I doubt that matters now that the main file is rendering properly.
    5. DarthBlender
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      Doodlum, thank you for the info and the compatibility update. Will do some testing with CS too and report back if i run into any issues.
    6. Jedininjafuq
      Jedininjafuq
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      I'm having the Marble issue described, but unfortunately I can't change the settings in CS as Doodlum described as the hot key doesn't work for me. I've searched for a way around and some methods seem to work for some people but none of them have worked for me. I'll keep an eye on both mods, but I have to disable it for the time being. Sad because it looks beautiful.
    7. DarthBlender
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      With community shaders, complex paralax materials and dynamic cubemaps works out of the box for me. Check and see if you have all the requirements updated and active in your mod manager.
    8. CommisarCommanderDante
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      Im having the marble issue, but with ENB instead of CS, and im not sure what could be causing it. It only happens to objects in the inventory, but works just fine on things outside it.
  7. Mazikort
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    Looks very beautiful. Still It’s a shame that vampires use silver goblets.
    1. DarthBlender
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      What material should they use?
    2. GhoulSmasher
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      Gold is probably fair.
      Or steel.
    3. Toxological
      Toxological
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      i know it isnt in the game, but copper would be my guess
    4. adelinadragonborn
      adelinadragonborn
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      Wood, of course
    5. SmallbutDeadly
      SmallbutDeadly
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    6. Incantation666
      Incantation666
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      aluminium recycled from skyrim cola
  8. Sasquatch678
    Sasquatch678
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    Sometimes the objects look very blue, anyone know why? It's like they are reflecting the sky but incorrectly.
  9. elwiin
    elwiin
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    sweet. works with any texture mod?
    1. DarthBlender
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      Not at the moment. The mod has its own textures.
    2. Toxological
      Toxological
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      It seems to work fine for a mod im making right now, a custom copper texture, it looks great. As long as they have the dynamic cubemap in the nif I presume any texture should work fine.

      edit: nvm i was mistaken
  10. NordicFreya
    NordicFreya
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    I`d love to see the Barenziah crown with this textures <3
  11. thesmoovelegend
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    how do i apply these materials to meshes, i know how to use a cubemap but how do i make it dynamic. i want my armor and weapons to have dynamic  cubemaps
    1. DarthBlender
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      Here are some resources.