Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

BrokenDeer

Uploaded by

BrokenDeer

Virus scan

Safe to use

Tags for this mod

26 comments

  1. hamper
    hamper
    • member
    • 6 kudos
    Hi thx looks cool!
    Wrye Bash says its Form 43 (old LE), can you make it Form 44 (SSE)?
    1. BrokenDeer
      BrokenDeer
      • member
      • 8 kudos
      It says it's form 43? I checked and the record header says 44. I tried to fix but idk how, assuming it's still 43.
  2. YuiMada
    YuiMada
    • member
    • 0 kudos
    hi, this does not scale with bound weapons.
    i'm still swinging the bounds at regular speed, until i change to physical ones
    1. BrokenDeer
      BrokenDeer
      • member
      • 8 kudos
      Is that so? I'll take a look at what's going on here when I get the chance.
    2. YuiMada
      YuiMada
      • member
      • 0 kudos
      here's another bug:
      can't use spells on 1 hand & weapon on the other.
      it will reset the swing speed to neutral
    3. BrokenDeer
      BrokenDeer
      • member
      • 8 kudos
      Thanks for information. Sorry for delay but I'll be fixing up this mod next week.
    4. BrokenDeer
      BrokenDeer
      • member
      • 8 kudos
      I cannot reproduce either of these bugs. Could you instruct me on how you managed to have problems with this mod's swing speed not working with bound weapons and spellswording? Remember to disable unnecessary mods when troubleshooting.
      To anyone else reading this, it may be safe to assume these bugs do not exist and this is simply a load order issue or something.
  3. doggexbay
    doggexbay
    • supporter
    • 19 kudos
    Sick, seems like it would pair well with MorFAST - BOW - W, which I believe does the same with bow draw speed for Archery skill leveling. Thanks!
    1. hoangdai94
      hoangdai94
      • member
      • 45 kudos
      @BrokenDeer +1 to this, could you plz do similar things to Archery as well ?
    2. BrokenDeer
      BrokenDeer
      • member
      • 8 kudos
      I would if I could, because that's a great idea and I want that mod myself. Problem is: bows don't have a weapspeedmult like melee does. There are speed stats for bow, but I believe it's maximum speed is mostly limited by the speed of your animation.

      I'll research that mod and see if maybe it found a solution I could use though.

      Edit: That bow mod uses the same weaponspeedmult that I do, which actually affects bows. You will draw your bow faster but you will still go at default speed when grabbing the arrow beforehand, with my mod. Idk how to tweak that arrow-grabbing speed.
    3. starwyrm1597
      starwyrm1597
      • supporter
      • 3 kudos
      You could do stamina drain by level making timing your shots more important at lower levels because you blow your load immediately, it would nerf stealth archery at low levels because there's a higher chance you'll miss and be detected. Irl war bows were hard to keep drawn for long periods of time. I don't actually know if that's possible but it's a cool idea.
    4. BrokenDeer
      BrokenDeer
      • member
      • 8 kudos
      Stamina drain for having arrows drawn? EnaiSiaion already covers this.
    5. BrokenDeer
      BrokenDeer
      • member
      • 8 kudos
      Wait, I misunderstood you. You said stamina drain *by level*. Sorry for misunderstanding.
      That wouldn't be a bad idea. I wouldn't personally use it though, so idk if I'll ever do it. Still, EnaiSiaion's Wildcat has stamina drain. Wildcat drains stamina for actors by giving them a perk that drains stamina on the condition they have a bow equipped and are in the "bow drawn" attack mode. A tweak could allow for reduced stamina drain at higher levels but more pronounced stamina drain at lower levels.
  4. H3LLW4LK3R
    H3LLW4LK3R
    • member
    • 0 kudos
    I've been looking for a mod that does this, this is cool!

    In future updates can you add a Mod Configuration Menu that allows you to change the multiplier?
    And I know this probably would be incredibly unbalanced but a option for it to only effect the player?
    1. BrokenDeer
      BrokenDeer
      • member
      • 8 kudos
      Good idea, I'll consider this once I dust off my mods. Might be awhile but I'll be back.
  5. JellyFishInLoop
    JellyFishInLoop
    • member
    • 17 kudos
    Isn't it easier to tie the effect to a skill leveling event, rather than spamming a check?
    1. BrokenDeer
      BrokenDeer
      • member
      • 8 kudos
      Maybe. I don't really know how. Even if I did, it wouldn't update for NPCs whose skills increase without the use of a skill leveling event. I'm hoping the spam of 2/min isn't too bad. If someone can do this and make sure it updates the current skills properly, that'd be cool though.

      Maybe I can make a version that updates on cell change. Idkk.
    2. BrokenDeer
      BrokenDeer
      • member
      • 8 kudos
      Honestly you're right and I'm ashamed I made this mod so poorly I'll fix it sometime this month hopefully
      Edit: probably not this month but I'll fix it when I have any time at all lmao
  6. wurzajk6c6
    wurzajk6c6
    • member
    • 0 kudos
    I've been looking for a mod like this, but I don't think I'm a fan of starting with less speed. Is there a way for me to modify the files so the default speed is still the default, and then as you level up it gets faster?
    1. BrokenDeer
      BrokenDeer
      • member
      • 8 kudos
      The vanilla minimum starting skills you can have in all skills is 15. Unless you have a mod that makes you start with level 0 in onehanded and twohanded, you will start close to normal speed regardless. If you use the Max Mult 1.5 version and have starting skills of 15 in onehanded and twohanded, you will end up with 0.95 for both weaponspeedmults. If you play as a race with natural skills in onehanded or twohanded, your starting speed will be even closer to 1. Regardless, from lvl 15 to lvl 25 is a very short journey with a very small swing speed debuff.

      The "less speed" you start with is very minimal and shortlived. However, if you're still keen on patching it, edit my AdjustWeaponSwingSpeedEffectScript.psc to your liking and compile it using Papyrus Compiler App.
  7. cryptid0hunter
    cryptid0hunter
    • supporter
    • 9 kudos
    Does the speed multp. work in both first and thrid person modes? Also thank you for this mod. Gonna test it once I get home.
    1. BrokenDeer
      BrokenDeer
      • member
      • 8 kudos
      Yup! Works Great.
    2. cryptid0hunter
      cryptid0hunter
      • supporter
      • 9 kudos
      Thanks!
  8. gameboytj
    gameboytj
    • member
    • 6 kudos
    Can it go higher if you use the community uncapper or is it locked to the version you installed? (1.3x and 1.5x attack speeds)
    1. BrokenDeer
      BrokenDeer
      • member
      • 8 kudos
      Thanks for the heads up. My formula never accounted for skills going over 100, so the max could be exceeded with an uncapper. Maybe I should release versions that don't allow going over 100.
  9. Myrvarg
    Myrvarg
    • member
    • 2 kudos
    Can't try it yet, but I like the idea a lot.