How do I make multiple mods of the same type compatible?:
Mainly it would be incompatible with the kind of mods that modify the bow's idle animation For example, a mod that modifies the bowzoom idle.
If you are an experienced player, you can add a condition to those mod's bowzoom and its new bow-related idles by yourself, which will take effect if the keyword in BashToMcoPA is not present.
Then copy the "BashToMcoPA" idle from the ESP of the mod that requires "Allows BOW to perform melee weapon animations". Make it so that the BashToMcoPA keyword is present, so that you can make these mods compatible with each other, and so that you can still play different animations by wearing a certain piece of equipment.
Sorry my English isn't very good, so it might be hard to understand me when I say this
what's the minimum mod loadout needed to run this? I'm certain I've got some conflicts somewhere, but I don't know where in my mod order to begin looking, especially since dtry plugin updates started throwing errors and I had to do some workarounds
i have a couple o' question to ask and maybe it has been answered already but im too lazy to scrub the etire comment section so...
1. is it possible to make each attack consume the equipped arrow and prevent further arrow attacks when arrows are depleted
2. following on no.1, is it possible to assign how much arrow each attack cost, particularly, causing the dragon piercer to cost maybe 20 bunch of arrows to balance it out.
3. giving the bow arrow cost, its also natural to give it stamina cost just like in monhun.
4. am i doing something wrong? i cant do charge shot like in monhun.
5. following on that too, i cant also do the attack that releases a ton of raining stones.
Curious if there is a way to reduce the damage? This is a bit overpowered so I was hoping I could reduce the damage. Is there a spot I could look to change in xEdit perhaps?
I'm not sure why it does so much damage. That's why I'm asking :)
In the description it does say "About arrow damage: the damage depends on your bow skill level, so please try to increase your proficiency" so it would seem that increasing the Archery skill would increase damage.
with elden ring (ver 3.1.6) Dragon Slaying Arrow deal more than 1000 damage. I have an org with 5000 Hp and he lose > 1000 hp when take damage from Dragon Slaying Arrow :((
Is the ESP supposed to contain a lot of strange characters for every description/name? I'm guessing it's because I'm running this in English, but I've never run into an issue like this before. Game crashes before main menu with this installed, I'd have to guess that's why. And yes I can confirm it is this specific mod causing the crash for me.
Example of what is in one of the FormID names: 检测冲刺çƒé”® (EditorID is MH_CheckKeySpring)
Can I pretty please have a version where this applies to every bow in Skyrim? I'm just not a fan of Rapid bow Combo like I am of this mod and I would love to make a nice overhauled moveset mod for skyrim where you dont need a specific item or weapon to use this moveset, I adore it and the work you've done on it. So if it is not too much trouble that'd be amazing!
NPCs don't trigger these attacks when using a real bow, so you need to give them a fake bow (1hm weapon using the bow model or something like that) and then add SCAR support to that animation so they can use the
That is, under a mod of a Nexus bow, I go to edit sse and change the model to the one used with a sword in hand, I change the idle of the bow to 1hm idle and then I patch the scar with program no. because I'm interested
Hi the power move (from power menu) works fine but defense button doesn't do anything like animations are not loaded or something what can i do to fix that thats my load order
67 comments
How do I make multiple mods of the same type compatible?:
Mainly it would be incompatible with the kind of mods that modify the bow's idle animation
For example, a mod that modifies the bowzoom idle.
If you are an experienced player, you can add a condition to those mod's bowzoom and its new bow-related idles by yourself, which will take effect if the keyword in BashToMcoPA is not present.
Then copy the "BashToMcoPA" idle from the ESP of the mod that requires "Allows BOW to perform melee weapon animations". Make it so that the BashToMcoPA keyword is present, so that you can make these mods compatible with each other, and so that you can still play different animations by wearing a certain piece of equipment.
Sorry my English isn't very good, so it might be hard to understand me when I say this
我确实不懂其中的原理,但总觉得有点可惜(真的希望能解决这个问题QAQ)
1. is it possible to make each attack consume the equipped arrow and prevent further arrow attacks when arrows are depleted
2. following on no.1, is it possible to assign how much arrow each attack cost, particularly, causing the dragon piercer to cost maybe 20 bunch of arrows to balance it out.
3. giving the bow arrow cost, its also natural to give it stamina cost just like in monhun.
4. am i doing something wrong? i cant do charge shot like in monhun.
5. following on that too, i cant also do the attack that releases a ton of raining stones.
How did you make him do so much damage? Even if the bow skill is increased, it does not cause any damage.
In the description it does say "About arrow damage: the damage depends on your bow skill level, so please try to increase your proficiency" so it would seem that increasing the Archery skill would increase damage.
The competition refers to Elden Rim, right? I have level 40 in the mod
Example of what is in one of the FormID names: 检测冲刺çƒé”® (EditorID is MH_CheckKeySpring)
Suggest you install this, your problem has nothing to do with characters
BTW amazing mod! :D
BashToMcoPA.esp
MHWbow.esp
Dynamic Dodge Shot.esp
MH_AND_BRC.esp