357 comments

  1. Malik2023
    Malik2023
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    REPORTING ISSUE PLUS SPOLIER ALERT: I chose to free the Nightingales. However, I had to resurrect Karliah. When I applied that fix, it worked, but all my active effects disappeared. I restarted and perform the same fix, and this time it worked. However, Nocturna curses were not removed, is that supposed to happen?
  2. jericko98e
    jericko98e
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    If it helps anyone, I had a bug where I couldn't leave the room where Nocturnal was because I became a nightingale, but then I changed my mind and chose the option to free them but they all turn against you, even I killed Karlia but the mission wasn't completed and I got stuck. I had to revive Karlia with the RESURRECT command and then everything was fixed.
  3. Obcorbino2146
    Obcorbino2146
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    You say this is incompatible with wintersun how so and where exactly is a patch for this?
  4. Axserossy
    Axserossy
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    Hello! just finished the mod and glad to say i didn't encounter any bugs or problems throughout the whole thing. I had a bunch of thieves guild mods installed as well like destroy the thieves guild, thieves guild for good guys and thieves guild requirements and glad to say non of it conflicts with the mod, I also had M.E.I installed as well to those curious if it could infer with the mod. Awesome mod highly recommend (i chose the keep the key but defy Nocturnal ending)
  5. Vortex tells me this has conflicts with good guys thieves Guild mod even with the patch and one needs to overwrite the other. Which should I load before and which after?
  6. DRURA
    DRURA
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    This mod is amazing I've been looking for something like this for very long! Thanks a lot!
    But the description says there is a minor incompatibility with Wintersun, so what does use our mod's file mean? Is there a patch available somewhere?
    Thanks again!
  7. EtherialMage
    EtherialMage
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    How do you have this blurred cinematic visual effect on your screenshots, is this some mod or tweak? Cheers.
    1. anbeegod
      anbeegod
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      enb
  8. bwenter73
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    Thanks anbeegod for another great mod!
  9. FriskTemmie
    FriskTemmie
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    I can't choose any dialogue option with Nocturnal. I mean, I can, but nothing happens. I can't keep the key, free the nightingales or give her the key. I'm simply stuck in there. I installed this mod on a new save, ofc. And the only other mod I have that touches the thieves guild, Thieves Guild Requirements SE (all optional files), should be compatible with this

    edit: I forgot to keep giving context, oops. After I take any dialogue option, Nocturn goes inside the ground. After a short while, she emerges back and tells me to hand her the key. But now, she can walk around like normal. I can't take my weapons out, so I can't attack her or anything. I'm just stuck in that room, forever. If I try to run away from her, she runs after me and tells me to hand her the key again.

    edit2: ok, so this is a known bug. I'll check SSEEdit, but people with no conflicts still had it. 

    edit3: well, I'm a f*#@ing dumbass. What a surprise. I have a mod that overwrites the quest TG09. Plus, it's a mod that does what this mod do, but worse. I mean, it's a good mod, but this one also does what that do with more added on top. There's literally no reason even to make a patch between the two. I hope I can remove them mid save, but I guess not. I'll try unbaking my save if it doesn't work. Else I'll just have to live without finishing this quest in this save. Not a huge issue, I have the achievement already.

    edit4: Well, I need to say sorry to myself. I had already uninstalled the mod causing the issue, because I knew it would cause an issue. Vortex being Vortex, however, kept the esp file in the game! Yay!

    edit5 and last: for anyone else having problems with the quest not spawning minions, either spawn them using console commants (placeatme <id>, which you can get by doing help "slave of shadows", than slave of strife and slave of subterfuge) or use an add item menu, select this plugin (TG_alternative_endings.esp), and spawn the three slaves. 
  10. PhilianKisa
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    Okay so first things first.... this isn't a comment made solely to whine and complain that the content of the mod exists, I swear. And it IS good that the mod adds the ability to roleplay four separate new paths from the vanilla quest ending. But I couldn't help but think when I saw that one screenshot on the mod where Nocturnal says 'They gave their souls willingly' and be like: 'Well, they kinda did, didn't they?'

    Don't get me wrong, there was definitely elements of coercion in the vanilla Thieves' Guild questline, but at the same time it kinda beggars belief, the idea that no thief ever has willingly become a Nightingale of Nocturnal knowing full well what they're getting into. So the self-righteous idea that all Nightingales ever are unwilling slaves to the daedra lord is one I just cannot agree with, personally.

    But again, that's just what my own personal morality tells me. I believe that Karliah and Gallus at least became Nightingales fully willingly, and Mercer was just a selfish bastard who didn't wanna be shackled to anybody, not some righteous rebel against an unfair fate against a deceitful daedra lord. And anybody who knowingly sells their soul doesn't deserve the hero of the world to free them from the responsibility and fate they themselves signed on for, effectively voiding personal responsibility. All actions have consequences, every effect has a cause.

    Take this for what you will, I guess.
    1. anbeegod
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      It's a choice