I understand that Nocturnal curses you if you free the nightingales, what does the curse actually do? is it just an in-lore thing that doesn't do anything gameplay-wise, or is it an actual debuff that actually impact gameplay?
After completing this quest, freeing the nightingales, getting their blessing and destroying the skeleton key, for some reason I can't break lockpicks. Even with a Master level lock, they don't break. Any help?
I have the same "issue". Probably the game thinks that lockpicks are now the skeleton key? I any case, I mastered lockpicking before getting the skeleton key, so I can just pretend that my character is THAT good :))
The 'Break Invisibility' effect is causing random NPCs to become hostile, and it seems they keep attacking. Is there a way to remove the spell? Could someone, by any chance, provide the spell ID for removal?
Use the help command to find an ID. "help invisibility 0". Then you can remove it with "player.removespell <ID>". In my case it's "fe067870" but it might be different for you cos of the plugin order.
Okay so first things first.... this isn't a comment made solely to whine and complain that the content of the mod exists, I swear. And it IS good that the mod adds the ability to roleplay four separate new paths from the vanilla quest ending. But I couldn't help but think when I saw that one screenshot on the mod where Nocturnal says 'They gave their souls willingly' and be like: 'Well, they kinda did, didn't they?'
Don't get me wrong, there was definitely elements of coercion in the vanilla Thieves' Guild questline, but at the same time it kinda beggars belief, the idea that no thief ever has willingly become a Nightingale of Nocturnal knowing full well what they're getting into. So the self-righteous idea that all Nightingales ever are unwilling slaves to the daedra lord is one I just cannot agree with, personally.
But again, that's just what my own personal morality tells me. I believe that Karliah and Gallus at least became Nightingales fully willingly, and Mercer was just a selfish bastard who didn't wanna be shackled to anybody, not some righteous rebel against an unfair fate against a deceitful daedra lord. And anybody who knowingly sells their soul doesn't deserve the hero of the world to free them from the responsibility and fate they themselves signed on for, effectively voiding personal responsibility. All actions have consequences, every effect has a cause.
Personally, I really like the idea that members of a group called the Thieves Guild would want to have their cake and eat it too. It’s not surprising at all that they’d have sold their souls to Nocturnal in their youth, and that 25 years later they’d want to get rid of that deal.
Also, the characters I play who end up joining the Thieves Guild aren’t usually too hung up on the concept of personal responsibility… Most of the time, they’re either in it for the camaraderie and won’t hesitate to free others, or they’re selfish types who keep the key for themselves. You’re probably right by your own moral standards, but we’re talking about the scum of Riften here :D
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Any chance for a patch, or if even needed?
lol
Then you can remove it with "player.removespell <ID>".
In my case it's "fe067870" but it might be different for you cos of the plugin order.
Don't get me wrong, there was definitely elements of coercion in the vanilla Thieves' Guild questline, but at the same time it kinda beggars belief, the idea that no thief ever has willingly become a Nightingale of Nocturnal knowing full well what they're getting into. So the self-righteous idea that all Nightingales ever are unwilling slaves to the daedra lord is one I just cannot agree with, personally.
But again, that's just what my own personal morality tells me. I believe that Karliah and Gallus at least became Nightingales fully willingly, and Mercer was just a selfish bastard who didn't wanna be shackled to anybody, not some righteous rebel against an unfair fate against a deceitful daedra lord. And anybody who knowingly sells their soul doesn't deserve the hero of the world to free them from the responsibility and fate they themselves signed on for, effectively voiding personal responsibility. All actions have consequences, every effect has a cause.
Take this for what you will, I guess.
Personally, I really like the idea that members of a group called the Thieves Guild would want to have their cake and eat it too. It’s not surprising at all that they’d have sold their souls to Nocturnal in their youth, and that 25 years later they’d want to get rid of that deal.
Also, the characters I play who end up joining the Thieves Guild aren’t usually too hung up on the concept of personal responsibility… Most of the time, they’re either in it for the camaraderie and won’t hesitate to free others, or they’re selfish types who keep the key for themselves.
You’re probably right by your own moral standards, but we’re talking about the scum of Riften here :D