Skyrim Special Edition

File information

Last updated

Original upload

Created by

Skyking2020

Uploaded by

Skyking2020

Virus scan

Safe to use

Tags for this mod

129 comments

  1. quelembor
    quelembor
    • member
    • 2 kudos
    Does this town have any conflict with "fable forest?"
    I hope not, because I no longer have space to put patches.

    https://www.nexusmods.com/skyrimspecialedition/mods/94462
    1. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      Haven't tried it. If you do try, let me know.
    2. Azsarlis
      Azsarlis
      • premium
      • 3 kudos
      I didn't notice a problem with Fabled Forests (which I have), but I had to remove this mod and start a new game due to a conflict with Swift Steed Stables (which I wanted more than another town). The location of one of the stables overlaps the entrance to the town.
  2. ArtoriusXCI
    ArtoriusXCI
    • member
    • 0 kudos
    Awesome town, thx! One small note, the Khajiit merchant in this mod doesen´t  have a Khajiit voice package.
    1. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      Yup. Cause there are no Khajiit voices that can run a shop.
    2. Willcario
      Willcario
      • member
      • 4 kudos
      maybe you could use VA synth or elevenAI to add custom voices? 
    3. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      I'm good. I like how it is.
  3. Herowynne
    Herowynne
    • premium
    • 137 kudos
    Hi folks, I published KSHair for Markarth Side Town, which provides KS Hairdos for all adult human and mer NPCs added by this mod.
    1. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      Awesome! Thank you.
  4. enzo1998
    enzo1998
    • member
    • 1 kudos
    i really liked this mod but when i walk around it stutters a lot and the whole area feels too tightly packed.
    1. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      I love that tight packed feel.
    2. dinadan95350
      dinadan95350
      • member
      • 24 kudos
      About stutter ...

      The _combination_ of ...

      - this town
      - Ryns Robbers Gorge

      ... is the only thing in a 1760 mod Skyrim that) brings my (RTX 4080 w 16GB VRAM and 32GB system RAM) to its knees.

      There is nothing I _see_ about this town that should do that. (But before/after tests only degrade when the town is added.)

      My hardware should laugh at "tightly packed".

      - Remove this town and "Ryns Robbers Gorge" behaves fine (on my hardware).
      - Remove "Ryns Robbers Gorge" and this town behaves fine (on my hardware).

      Together, they sorta uniquely tank. They overload a cell or whatnot.

      I would compare this locale to others in my build ...

      - I use this author's "Granite Hill" right next to "Gavrostead" and "Ryn's Dragon Mound", no problem.
      - I use "Amber Guard" near an expanded "Karthwasten" (and that Forsaken Fort on the hill), no problem.
      - I built mod-crazy wedding cakes out of all the major city interiors and exteriors, no problem.
      - I use the CK to build towns for myself that have about this same level of complexity, no problem.

      I use ...

      - RTX 4080 w 16GB VRAM and 32GB system RAM
      - new MB, CPU, RAM to match
      - 3440 x 1440 Ultrawide
      - Of course my software and firmware are up to date.
      - ENB w Silent Horizons 2 preset.
      - a lot of the popular texture replacers (especially Pfuscher) but all 2K (_not_ 4k or 8k).
    3. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      Interested too. Start a new save and see if that fixes it. The draw count is really not bad either.
    4. dinadan95350
      dinadan95350
      • member
      • 24 kudos
      Didn't need to start a new save. Took some twiddling, but I got a test that shows the town performance is okay in my build on my hardware when "Ryns Robbers Gorge" is removed. And vice-versa. (On _my_ hardware.) The "eye test" and the "community comments test" says this may be a "Ryns Robbers Gorge" problem. It may push the issue right to the limit, and then "Markarth Side" tips it.
    5. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      Whatever it is, if there is a problem with the mod, I will certainly jump on it with a fix. I had this issue only once when I was building the mod. But I was streaming in 2k and had the CK open and running the game and figured it was probably the reason. I haven't had it since. Seems some players do and some don't. Some with no other mods, some with large LOs.
    6. Magus80Mods
      Magus80Mods
      • premium
      • 150 kudos
      I guess I'll be "that guy", but I've had nothing but issues with nearly ALL of the Ryn mods. Just load up say the Azura shrine one and look at the architecture. They all got yanked, tossed in the trash till they are fixed, optimized, or just burned at the stake.

      https://imgur.com/a/npBv0IK

      Also, 'tightly packed' made me giggity also.
  5. lufi10
    lufi10
    • member
    • 0 kudos
    I saw your stream when you made this mod.
    works seamlessly with Hilleye Cabin
    1. dinadan95350
      dinadan95350
      • member
      • 24 kudos
      Tested and seconded. :)
  6. LinetNexus
    LinetNexus
    • member
    • 0 kudos
    many  furniture (of the house I bought) are not safe for storage. also the book to buy them is infinite? bc I bought the kitchen like five times xD

    ps:  i love the mod! 
    1. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      The chests are marked as non-respawning so they are safe to use.
  7. liamlinson7
    liamlinson7
    • member
    • 0 kudos
    im having a really hard time finding it, do you have a picture of a map marker or something i can use? 
    1. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      its in the screen shots
    2. liamlinson7
      liamlinson7
      • member
      • 0 kudos
      do you have the name of the map marker? i still have trouble finding it, but i guess i could using the map search with nordic ui  
    3. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      its where the player arrow is in the center of the screen shot.

      Or just open console and type coc markarthsideorigin
  8. zzrodp
    zzrodp
    • premium
    • 0 kudos
    Just to let you know that this doesn't like Interesting Roads. It seems like a layer of terrain gets lifted at an angle through the western side of town which blocks access to the buildings. I've disabled Interesting Roads in favour of this as it will be more useful - disabling Interesting Roads fixed the landscape issue and all is now as it should be.
    1. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      Did you try swapping the order of the two mods? Not saying it would fix it, but wanted to know.

      Edit: Putting interesting roads before Markarth Side, there are no landscape issues.
    2. zzrodp
      zzrodp
      • premium
      • 0 kudos
      Hi. I experimented by manually moving Arena to the highest and lowest priority in the mod list order on the left column of MO2, which made no difference and got LOOT to sort the plugin side of things but none of these worked. The only thing I didn't do was manually move the two plugin's around in the right column. Perhaps that might have worked. Luckily, I've re-run my LODs without the two mods so can try again. However, I've ran the Skyrim map so many times that I don't think I even notice the additions from Interesting Roads anymore! As far as I'm aware, no other mods I have cause a conflict and I'm running 900+ mods (a lot being animations, texture and mesh replacers) with 210 active esp's - if I can't have Interesting Roads, I'm certainly not going to be disappointed as Arena is more useful for gameplay than some static objects on roads that I hardly see when fast travelling!
      Also, I don't know if it's relevant, but I'm running version 1.0 although the changelog wouldn't suggest any changes that would impact on this.
    3. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      Yes, version number of this wouldn’t impact that. 

      I did test the two mods together and didn’t get seams by putting interesting roads above markarth side in both columns. Also, grass patch mods are also above these mods 
    4. zzrodp
      zzrodp
      • premium
      • 0 kudos
      Maybe not putting Interesting Roads above this in both columns was my issue. It's safe to say Arena isn't at fault. At least the information is now on here if anyone else has the same issue.
  9. KnightOfYsmir
    KnightOfYsmir
    • member
    • 4 kudos
    this probably needs a Northern Roads patch, right?
    1. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      Anything pertaining to northern roads will probably need a patch.
  10. ElRuti
    ElRuti
    • supporter
    • 3 kudos
    I want to use this mod to start a game in May or possibly sooner (depends on how Legacy Dragonborn V6 comes out). Since this is a fairly new mod and you probably have plans to add things (as I've seen in your comments), will I be able to update your mod in an existing game?
    1. Skyking2020
      Skyking2020
      • premium
      • 2,475 kudos
      You should be able to.