Parallax has a few basic requirements. Check the description, there are links to other Vanilla Complex Parallax mods that provide everything you need to get started. Download all of them. You also need a few other mods: a dynamic snow mod like Better Dynamic Snow 2.11 - Definitive Edition, as well as the bug fix mods Terrain Parallax Blending Fix and SSE Engine Fixes. You can choose between ENBSeries or Community Shaders for the shader features that enable parallax. Remember to disable the vanilla snow shader(bEnableImprovedSnow=0) and enable land shadows(bDrawLandShadows=1) in SkyrimPrefs.ini, these changes are required for parallax. These should be all you need for it to at least work correctly, and you can build up your mod choices from there.
The way you're doing it is fine, but the conflicts between my vanilla parallax are identical, just included for completeness sake, so the load order between each of the vanilla complex parallax mods can actually be whatever you want.
Thank you. Also, one thing I wanted to ask clarification for is whether your assets accord to Skyrim's own asset load order, since the loaded BSA's in the Skyrim.ini archives to load setting have numerous conflicts with each other. There's a chance someone who's unpacking and modding the base game files could distribute the wrong winner into their mod files.
Thanks for all of this work. It's so awesome to install these and see those sweet sweet untouched areas being covered. You're so thorough. I especially love your underground one, that one changed the look of my game drastically.
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Run ParallaxGen on your meshes (with the --upgrade-shaders argument)