Skyrim Special Edition
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AndrealphusVIII

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AndrealphusVIII

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16 comments

  1. havochot
    havochot
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    Conflicts with Navigator - Navmesh Fixes by tarlazo on 1 record. https://www.nexusmods.com/skyrimspecialedition/mods/52641

    1 record conflicts are the best
    1. AndrealphusVIII
      AndrealphusVIII
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      Thanks for the report. I'll see what I can do.
  2. ZadeL2P
    ZadeL2P
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    Nice, any chance you'd take a stab at correcting the door leading to the Ratway Warrens? It's a pull door at the bottom of the stairs when it should be a push, since you'd never actually be able to open that door the way it is in vanilla.
    1. AndrealphusVIII
      AndrealphusVIII
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      Could you give me the ID of the door?
    2. ZadeL2P
      ZadeL2P
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      Editor ID: RiftenRWDoorLoad01
      Ref ID: A3DB0 for the Vaults side of the door
      Ref ID: 3B8B2 for the Warrens side

      Base ID is 6F267 for both.
    3. AndrealphusVIII
      AndrealphusVIII
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      Thank you.
    4. AliHNGL
      AliHNGL
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      since you'd never actually be able to open that door the way it is in vanilla

      It's fixed by Navigator-NavFixes mod. Just the anim could be odd taking in account the position of the door.
    5. DEEJMASTER333
      DEEJMASTER333
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      To be fair, most of the doors in Skyrim make no sense and open incorrectly from both sides anyway. Read below.
       
      https://www.nexusmods.com/skyrimspecialedition/mods/102264?tab=posts
  3. AllstaRawR
    AllstaRawR
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    What is it that the script does?
    1. AndrealphusVIII
      AndrealphusVIII
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      Q: Why does this mod contain a script?
      A: The script is used to make sure both door references are updated properly on existing saves, so you can install on an existing save without issues.
    2. AllstaRawR
      AllstaRawR
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      Ah, I apologize, I promise I normally read through descriptions better than that.

      Thanks for including the source for the script, I can use that for reference because I actually wanted to use a script to do the same thing (move a chest that is persistent and therefore won't move in an existing save if you touched it already).
    3. AndrealphusVIII
      AndrealphusVIII
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      No worries. Have fun.
  4. RouNeo
    RouNeo
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    Great mod! I honestly forgot about this, because I almost never enter Mistwatch, but it's nice to have and a great companion for your solitude catacombs fix and possible future interior/exterior mismatch fixes. Thank you very much! :)
    1. AndrealphusVIII
      AndrealphusVIII
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      Cheers.
  5. tsalbmrots
    tsalbmrots
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    hello andrea:

    mod idea: could you make a mod called " Ask other Npcs Where he is"

    idea is simple. player ask the npc, Where he is "that person he is knows", quest started, A marker reveal in player maps and journal.  We will pay small fee asked person. yay :)

    For instance : I ask the Balgruuf, Where is the Irıleth. Balgruuf will say "I will mark on your map", Irileth location.

    But If player ask to balgruuf, Where is Roggvir. Balgruuf must say, "How the hell do I know?" lol
    1. AndrealphusVIII
      AndrealphusVIII
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      Interesting idea. I'll consider it.