Looking at farmhouseldoor01.nif in MO2's nif preview...
I dunno, maybe MO2's nif preview is completely unreliable... the model looks completely different when I open it in actual nifskope. I'll have to see what it looks like in game. EDIT: Yeah, it looks fine in game. Completely dissapointed in MO2's nif preview feature, then.
Thanks for the mod!
EDIT2: I was looking at the wrong SIDE of the mesh. lol The side we never see looks wrong, but who cares. Nifskope pulls up the correct side by default, but MO2's nif preview has the opposite side by default. Whew. That was a close call. :D
Every front door has the same model, and opens away from you no matter if you enter or exit the building. So the doorknob position is always on the same side relative to the player (left), no matter if you look from exterior or interior, which is impossible. That also means the doors hinge from the wrong side half of the time.
I think you may have missed one door model: farmhousedoor01.nif. It's not used often and it's usually patched out by other mods to use the load model (e.g. USSEP), and in most instances it's used as a "static" object, but I thought you may still want to patch it to use your model.
What an amazing mod ! It killing me how underated it is. I never found a good farmhouse door. Glorious door for farmhouse are very good but a little to fancy for my vision of rustic farmhouse, so i use parallax + cubemap until now. A very good mod with optimize meshes, and you make different texture to choose. A very big thank you. I really apreciate your work hope to see more mod like this ; )
Modders are masters of showing inconsistencies you never would've noticed and now never be able to forget.. I have to get this mod now! Thank you RedBag!
I'd have to make a new version, like i did for the 4 popular mods. It has a bit low dl's, others have all over 100k... but it looks nice, i'll consider it.
Oh I hadn't thought from that angle ! Maybe if you made a patch for this one it'll become a bit more famous ? :D However, thank you for that mod, it's little shiny bit of immersion like this that make skyrim an awesome place to be.
I uploaded an overwrite option for people who use an incompatible texture mod, but still want to use my doors. You'll overwrite your texture mod back to vanilla with that option.
Hmm, the author already made a detailed 3d model for his door, i guess i could make a version of my mod with included vanilla textures, so you could overwrite, that way you'd be able to use both.
You can also choose not to install his door, right? But you'll have to reinstall his mod then. I actually use GDOS, but an older version, so i don't think i have his doors for farmhouse.
There should be a bit of weirdness if you use both at once, i updated description recommending to reinstall GDOS without farmhouse door selected if you want to use alongside mine.
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I dunno, maybe MO2's nif preview is completely unreliable... the model looks completely different when I open it in actual nifskope. I'll have to see what it looks like in game. EDIT: Yeah, it looks fine in game. Completely dissapointed in MO2's nif preview feature, then.
Thanks for the mod!
EDIT2: I was looking at the wrong SIDE of the mesh. lol The side we never see looks wrong, but who cares. Nifskope pulls up the correct side by default, but MO2's nif preview has the opposite side by default. Whew. That was a close call. :D
DELETE THIS XD
Thank you for the wonderful mod!
Thanks for commenting!
However, thank you for that mod, it's little shiny bit of immersion like this that make skyrim an awesome place to be.
Edit: any plan to add a patch for glorious doors of skyrim?
https://www.nexusmods.com/skyrimspecialedition/mods/32376