First and foremost, I love this armor and everything you've done with it. Let it never be said that there is something wrong with simple solutions! Awesome work!
I do not know if it is on my end, but using the replacer version of this, uses the normal vanilla 1st person arms. Is it something I can fix myself, or is this something you had in mind of fixing in the next version (spid version)?
For the screenshots I was running the Ascensio modlist, so there are a bunch of grass and tree mods running, probably with (custom) compatibility patches. You can check the load order here, but I've copied the grass and tree mod lists below.
Cathedral - 3D Grass Library - Meshes Cathedral - 3D Solstheim Grass Cathedral - 3D Pine Grass Origins Of Forest - 3D Forest Grass Folkvangr - Grass and Landscape Overhaul QW's Grass Patch 2 Cathedral - 3D Pine Grass for ENB Complex Grass Origins Of Forest for ENB Complex Grass Folkvangr for ENB Complex Grass QW Grass 2 for ENB Complex Grass Patch Landscape Fixes For Grass Mods Complementary Grass Fixes
Ascensio Tree Mods
Spoiler:
Show
Wigfrids Tree Replacer Wigfrids Tree Replacer - 3D LODs Enhanced Landscapes - Dead Marsh Standalone Nature of the Wild Lands 2.3 Nature of the Wild Lands 2.4 Nature of the Wild Lands - 3D LODs Nature of the Wild Lands - Vanilla Replacers Only Elwaps SpeedTree Elwaps Speedtree - Bingus' Cut Skyrim 3D Trees and Plants Skyrim 3D Trees and Plants - Bingus' Cut Fancy Sleeping Tree Replacer A Canticle Tree Cut Treepine Retexture Snowy Tree Swapper - Base Object Swapper Evil Dead Trees - Dying Trees in Evil Places No More Ugly Branches
I just used Nifskope (or Bodyslide) to changed the cubemap texture path on the .nifs to point to a vanilla cubemap I thought looked decent.
For the reflectivity(?) maps ("_m" suffix grascale texture), I used the original "_m" texture as a base and copied over the changes I made to the diffuse, desaturated them, and adjusted levels to match the existing "_m" texture. This was all done in GIMP.
To be clear, I'm basically an amateur, but that's what worked for me. Pretty straightforward. The normal maps on the other hand were much more of a pain.
This is awesome. Is there a possibility you could eventually make a replacer version for steel armor? It's the only set I can't find a decent norse style replacer for, & this would fit perfectly.
18 comments
First and foremost, I love this armor and everything you've done with it. Let it never be said that there is something wrong with simple solutions! Awesome work!
I do not know if it is on my end, but using the replacer version of this, uses the normal vanilla 1st person arms. Is it something I can fix myself, or is this something you had in mind of fixing in the next version (spid version)?
Kind reguards
Fishyknight
Huh, I though I tested every 1st person view, but I might have missed one (or more than one). I'll take a look.
The ENB is Rudy ENB for Cathedral Weathers -Zandgar's Edit, designed to work with LUX.
Ascensio Grass Mods
Cathedral - 3D Solstheim Grass
Cathedral - 3D Pine Grass
Origins Of Forest - 3D Forest Grass
Folkvangr - Grass and Landscape Overhaul
QW's Grass Patch 2
Cathedral - 3D Pine Grass for ENB Complex Grass
Origins Of Forest for ENB Complex Grass
Folkvangr for ENB Complex Grass
QW Grass 2 for ENB Complex Grass Patch
Landscape Fixes For Grass Mods
Complementary Grass Fixes
Ascensio Tree Mods
Wigfrids Tree Replacer - 3D LODs
Enhanced Landscapes - Dead Marsh Standalone
Nature of the Wild Lands 2.3
Nature of the Wild Lands 2.4
Nature of the Wild Lands - 3D LODs
Nature of the Wild Lands - Vanilla Replacers Only
Elwaps SpeedTree
Elwaps Speedtree - Bingus' Cut
Skyrim 3D Trees and Plants
Skyrim 3D Trees and Plants - Bingus' Cut
Fancy Sleeping Tree Replacer
A Canticle Tree
Cut Treepine Retexture
Snowy Tree Swapper - Base Object Swapper
Evil Dead Trees - Dying Trees in Evil Places
No More Ugly Branches
For the reflectivity(?) maps ("_m" suffix grascale texture), I used the original "_m" texture as a base and copied over the changes I made to the diffuse, desaturated them, and adjusted levels to match the existing "_m" texture. This was all done in GIMP.
To be clear, I'm basically an amateur, but that's what worked for me. Pretty straightforward. The normal maps on the other hand were much more of a pain.