9246 comments

  1. EnaiSiaion
    EnaiSiaion
    • premium
    • 27,074 posts
    • 3,925 kudos
    Locked
    Sticky
    Bethesda.net needs your ratings/downloads! Apocalypse: XB1 PC Ordinator: XB1 PC

    Since bethesda.net has very few ways to discover new mods, missing out on Most Popular Mods means death. Help!
  2. EnaiSiaion
    EnaiSiaion
    • premium
    • 27,074 posts
    • 3,925 kudos
    Locked
    Sticky
    Build discussion? There is now an /r/EnaiRim subreddit.
  3. EnaiSiaion
    EnaiSiaion
    • premium
    • 27,074 posts
    • 3,925 kudos
    Locked
    Sticky
    VR users should get the VR perk extender by shadowking97.
  4. EnaiSiaion
    EnaiSiaion
    • premium
    • 27,074 posts
    • 3,925 kudos
    Locked
    Sticky
    PSA: I made a new and much smaller/more vanilla perk overhaul, Vokrii.
    Get it here!
  5. tissuewarrior
    tissuewarrior
    • member
    • 1 posts
    • 0 kudos
    I have the 20 percent more perk points installed but I want it changed to the 50 percent one. Will it corrupt my save or will it just go on like normal if I replaced the 20 percent with the 50 percent?
  6. sabrio204
    sabrio204
    • member
    • 148 posts
    • 7 kudos
    I noticed that the ORD_TwoNPC_TwoHandedMastery_Perk_80_WasBarbarian_OrdASISExclude (last tier of 2H dmg perk added to some NPCs) increases crit damage instead of weapon damage (while all lower tier perks increase weapon damage).


    This make a few NPCs who have this perk do half the damage they should be doing (some mods like Skyrim Revamped - Complete Enemy Overhaul add this perk to a few NPCs)
  7. jz3515
    jz3515
    • member
    • 128 posts
    • 0 kudos
    So i saw that this mod is compatible with APocalypse..

    what about: Moonlight Tales(werewolf overhaul mod), Bloodmoon Rising(another werwolf overhaul mod; mod page says this is compatible), Better Vampires, Better Vampires NPC, Sacrosanct(mod page says it is compatible)??
    1. XLR01
      XLR01
      • member
      • 42 posts
      • 0 kudos
      from experience it is compatable with all of them (though i dont know about bloodmoon rising since i dont use it)
    2. EnaiSiaion
      EnaiSiaion
      • premium
      • 27,074 posts
      • 3,925 kudos
      Given that none of these are perk mods, they are compatible. Though BV isn't compatible with Sacrosanct.
    3. jz3515
      jz3515
      • member
      • 128 posts
      • 0 kudos
      actualy there is a compatibility patch for BV to work nicely with Sacro...

      from what i understood, you use BV mechanics, but you only get the spells/abilities from Sacro as well
  8. mmaamm
    mmaamm
    • member
    • 3 posts
    • 0 kudos
    Does this conflict with scoped bow mod? I think they modify the zoom increase in that mod too.
  9. Infirnis
    Infirnis
    • member
    • 77 posts
    • 1 kudos
    I'm sorry if this has been addressed before, but ever since I upgraded my copy of special edition, my character with the dream thief perk only has the option to do that to a sleeping NPC on the "What would you like to do?" menu, no option to just talk or pickpocket them instead. Any Idea why this is happening?

    EDIT: It also appears to have affected my Vampire's "feed on sleeping victims" menu as well.
    1. Infirnis
      Infirnis
      • member
      • 77 posts
      • 1 kudos
      This is what I mean: https://ibb.co/grkHwCt
    2. EnaiSiaion
      EnaiSiaion
      • premium
      • 27,074 posts
      • 3,925 kudos
      Meaning those other options are missing. I imagine if you removed the perk and activated a sleeping target, nothing would happen.
    3. Infirnis
      Infirnis
      • member
      • 77 posts
      • 1 kudos
      If you're asking if i'm able to talk/pickpocket people normally without it or when i'm not a vampire, then yes.

      EDIT: NVM, I found the problem. I checked through my SKSE dependent mods, and found out "BlockSteal lite" was out of date. Updating it seems to have fixed the conflict. Thanks for your help anyway!
  10. RicJante
    RicJante
    • member
    • 19 posts
    • 0 kudos
    Hello, thanks for the mod I've used it many times. However today i encountered a bug that hasn't been fixed or known (another user said he had it in the day 20 of march) when you get the Warriors' Flame and maybe the upgrades to it, when in a town and an enemy appears (Dragons, animals etc) the Flame can activate on a guard, causing all guards to become hostile towards you.

    You can use console commands to make they normal by player.paycrimegold 0 0 29db0(solitude's faction id),and even if you check your bounty by console commands before doing paycrime, it shows 0. Paycrimeworks but as soon as Warrior's Flame touches another guard they are hostile again. I checked it several times and its definitely the Flame making this bug happen. Is there a way to fix this without having to remove the perk? And thanks for the rest of the mod, its 99% amazing
    1. EnaiSiaion
      EnaiSiaion
      • premium
      • 27,074 posts
      • 3,925 kudos
      People keep reporting that "effect XYZ activates on an NPC and that makes them all hostile". It tends to be the other way around: they get hostile, and the effect activates in response. Warrior's Flame doesn't even turn on until you enter combat.

      In your case, you have a bounty and are paying it off with the console. Alternatively, you could be stuck in combat so the perk is stuck on (this is a Skyrim bug). Player.stopcombat should fix that.
    2. RicJante
      RicJante
      • member
      • 19 posts
      • 0 kudos
      It is Ordinator's bug,i can eyeball the magical effect affect(yellow swirl and glowing magical effect) an guard and only after they are affect they start combat. Normally the Flame happens originally because of dragon attacks on hold. It happen every hold battle, every single one, and every time i have to do the paycrimegold. I can check with console commands that i have no bounty, and it still give me 0.

      If i go to an guy to pay off bounty he says i don't have any. Stopcombat works to one guard only, and after a few seconds they return to being hostile. Since the day i posted this I've had too many times this bug happened and I've had to do the paycrimegold and started to get sick of this so i removed the perk and guess what, no problems, no guards hostile when in combat. However when its works as it is supposed to be its a great perk so i regained it. Please fix this since it is a bug with your mod. If you want any other information i will try to help as much as my non-modders hands can help
  11. M0nkyfish187
    M0nkyfish187
    • member
    • 57 posts
    • 2 kudos
    Hello Enai,

    the skyrim fever broke out again and i stumbled upon this marvelous piece. Thank you so much for another great mod!

    However, there is one thing i would like to ask you: Is there a way to "slow down" the leveling progress? Because i have the feeling, it goes way faster than before.

    Thanks in advance :)
    1. EnaiSiaion
      EnaiSiaion
      • premium
      • 27,074 posts
      • 3,925 kudos
      It does not go faster than before. You just get XP for some things (using staves, shouting, wearing light armor without being hit, etc) that you don't get XP for in vanilla, thus making those builds playable.

      Use a properly made XP reduction mod. (Poorly made ones will conflict.)
  12. Kulharin
    Kulharin
    • member
    • 3,306 posts
    • 12 kudos
    20% more perks will work with Vokrii yes?
    1. EnaiSiaion
      EnaiSiaion
      • premium
      • 27,074 posts
      • 3,925 kudos
      Yes.
  13. ori128
    ori128
    • member
    • 27 posts
    • 0 kudos
    Hello.
    I love this mod, but i wanted to note 2 issues i've found:

    Archery skill tree - Not sure which perk is causing this, but sometimes drawing an arrow is super super slow and makes bows quite useless. At first i thought its the 2nd and 3rd perks of the 'steady hand' skill, that slows time, as it didnt happen after i respecced my archery tree, but then it happened again after a while, while having one perk point in that skill. So im not sure what's causing this.
    I hope you're aware of this and if there's a solution, i'd love to know.

    Lockpick skill tree - The perks 'Lockdown' and 'Hotwire' seems to not do what they intend to do. Lockdown doesnt drain the automaton's HP to 1 and Hotwire doesnt make me control it. Instead, when i lockdown, i gain access to its loot as if it was dead, and when i exit the loot screen, it keeps attacking me normally, with no changes in HP, and yes, i do lock it faster than 15 seconds. Hotwire doesnt do anything at all.
    1. EnaiSiaion
      EnaiSiaion
      • premium
      • 27,074 posts
      • 3,925 kudos
      1. This is due to a vanilla Skyrim bug where the vanilla Quick Shot perk stops working (the condition bug) and therefore your attack speed goes from 1.3 back to 0. While 0 is considered equal to 1, 0+0.08 isn't, so your attack speed gets very slow once the Hailstorm perk activates. This is such a common complaint that I had no choice but to remove Hailstorm in Vokrii, even though the issue is a vanilla bug with a vanilla perk. I love it when vanilla bugs break stuff I make.

      Respec, take the perks again and it will be fixed for a while, but it will come back. Uninstalling Ordinator will not help you because Quick Shot will still break randomly, but you can use the same bug to do things like get both levels of Recovery at once in vanilla or get the Dual Flurry attack speed bonus for any weapon.

      2. You opened it and then sat on the loot screen until the 15 seconds passed?
    2. ori128
      ori128
      • member
      • 27 posts
      • 0 kudos
      Thanks for the reply.
      1) Oh so it was hailstorm then? ok thanks for letting me know. tho i've changed my playstyle from archer to dual weild anyway so it doesnt matter now.

      2) I believe it says to hack the lock in 15 secs or less to activate the perk's effects, which i've done just that. I didnt wait 15 secs after seeing the loot screen. should i wait 15 secs? It will be much less temping to use if that was the case.

      Thanks for your help.
    3. EnaiSiaion
      EnaiSiaion
      • premium
      • 27,074 posts
      • 3,925 kudos
      It is actually vanilla Quick Shot, but yeah, the Quick Shot bug breaks Hailstorm, which in a very roundabout way means it's due to Hailstorm.

      No, I mean the timer ends when you LEAVE that screen, not when you enter it.
  14. WigOnTheRun
    WigOnTheRun
    • premium
    • 59 posts
    • 0 kudos
    Unsure if there is already a no helmet patch or not. But I made a patch for myself and wondering if I could upload it or send it to you. It is only a .esp file. Also don't know how to actually contact you EnaiSiaion so posting here for you to see it or if someone can tell me how to get in contact unless there is one in which case welp there goes 2 hours.
    1. EnaiSiaion
      EnaiSiaion
      • premium
      • 27,074 posts
      • 3,925 kudos
      There is a perk in both armor trees that removes the need for a helmet. Why should there be a separate patch?
    2. WigOnTheRun
      WigOnTheRun
      • premium
      • 59 posts
      • 0 kudos
      there was?............looking..........oooooooooooooooooooooooooooo 2 hours gone not from there already being one but from not looking at the perks. I am dumb
      well it was good practice with the CK I guess.
Top