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<-- Sneak, Lockpicking and Pickpocket changes -->

fCombatDetectionFleeingLostRemoveTime: 30 -> 45
fCombatDetectionLostRemoveTime: 30 -> 60
fCombatDetectionLostTimeLimit: 10 -> 45
fCombatDetectionNoticedTimeLimit: 10 -> 15
fCombatSearchExteriorRadiusMin: 1280 -> 1536
fCombatSearchExteriorRadiusMax: 2048 -> 2560
fCombatSearchInteriorRadiusMin: 768 -> 1024
fCombatSearchInteriorRadiusMax: 1280 -> 1536
fCombatSearchWanderDistance: 512 -> 768
fCombatStealthPointRegenAlertWaitTime: 10 -> 20
fCombatStealthPointRegenAttackedWaitTime: 15 -> 25
fCombatStealthPointRegenDetectedEventWaitTime: 10 -> 60
fCombatStealthPointRegenLostWaitTime: 10 -> 20
fDetectionEventExpireTime: 5 -> 10
fDetectionSneakLightMod: 15 -> 10
fDetectionStateExpireTime: 30 -> 90
fDetectionUpdateTimeMaxComplex: 5 -> 2
fDetectionUpdateTimeMinComplex: 2,5 -> 1
fDetectionViewCone: 190 -> 140
fDetectProjectileDistanceNPC: 512 -> 768
fLockpickBreakSkillMult: 0,005 -> 0,01
fLockpickSkillPartialPickBase: 0,775 -> 0,5
fLockpickSkillPartialPickMult: 0,015 -> 0,02
fLockpickSkillSweetSpotBase: 0,82 -> 0,605
fLockpickSkillSweetSpotMult: 0,006 -> 0,008
fPickPocketAmountMult: -0,1 -> -0,125
fPickPocketMaxChance: 90 -> 95
fPickPocketTargetSkillMult: -0,25 -> -0,5
fPickPocketWeightMult: -4 -> -6
fSmithingArmorMax: 10.0 -> 6.5
fSmithingWeaponMax: 10.0 -> 6.5
fSneakActionMult: 2 -> 2,5
fSneakAlertMod: 0 -> 0,3
fSneakBaseValue: -15 -> -17.5
fSneakCombatMod: -0,4 -> -0,6
fSneakEquippedWeightBase: 12 -> 13
fSneakEquippedWeightMult: 0,5 -> 0,55
fSneakExteriorDistanceMult: 2,1 -> 1,85
fSneakLightExteriorMult: 0,5 -> 0,6
fSneakLightMoveMult: 0,01 -> 0,03
fSneakLightMult: 0,33 -> 0,4
fSneakLightRunMult: 0,2 -> 0,5
fSneakMaxDistance: 2500 -> 2750
fSneakRunningMult: 2 -> 2,25
fSneakSkillMult: 0,5 -> 0,4
fSneakSleepBonus: 0 -> -0,6
fSneakSoundLosMult: 0,3 -> 0,4
fSneakSoundsMult: 1 -> 0,9
fSweetSpotAverage: 7,5 -> 5
fSweetSpotEasy: 15 -> 12,5
fSweetSpotHard: 3,75 -> 2,5
fSweetSpotVeryEasy: 30 -> 25
fSweetSpotVeryHard: 1,875 -> 1,25
iCombatStealthPointSneakDetectionThreshold: 70 -> 65
iCrimeAlarmLowRecDistance: 2000 -> 1000
iCrimeAlarmRecDistance: 4000 -> 2000
Conjuration XP: 2.1 -> 3.15
Pickpocket XP: 8.1 -> 4.05
Sneak XP: 11.25 -> 9.5

<-- Priorities used by Combat Hit Spell perks -->

1H swords

Clash of Champions: 205/204
Cross Cut: 155/154/153
Windswept: 139/138/137
Into the Dust: 126/125/124

1H axes

Bleed Like a Lamb: 203
Shieldbiter: 148/147/146
Wolfstooth: 142/141/140
Go for the Throat: 135/134/133

1H maces

Denting Blows: 202
Smite: 191/190/189
Rise Kinsmen: 152/151/150
Toll the Bell: 145/144/143
Meteor Storm: 129/128/127

1H daggers

Bite Marks: 209/208/207
Twin Fang: 120/119/118
Swaying Cobra: 117/116/115
Coiling Python: 114/113/112

2H swords

Clash of Heroes: 115
Maul: 114/113/112
Flee Fool: 106/105/104
Subjugate: 103/102/101
Rise And Fall: 95/94/93

2H axes

Bleed Like a Dog: 119
Bisect: 98/97/96
Ram's Head: 118/117/116

2H maces

Crushing Blows: 111
Avalanche: 92/91/90
The Pendulum: 89/88/87
Deadfall: 110/109/108

<-- Critical strike sources -->

For the purpose of these calculations, we assume these crit values (daedric items):
1h weapon: ~7 (dagger ~5)
2h weapon: ~13
bow: ~9
100 skill and Mastery level 2

Bows

- Snipe: x5 (+135 damage)
- Takedown: x3 (+81 damage)
If you get a snipe takedown, it multiplies for a total of +405 damage

1H swords

- Overwhelm: x2/4 (+42/84 damage) to all power attacks within 2 seconds

1H axes

- Shieldbiter: x5 (+105 damage)
- Go for the Throat: x1+x2.5*stack (+184 damage with 3 stacks)

1H maces

- Smite: x4/8 (+84/168 damage)
- Smite: x6/12 vs undead (+126/252 damage)
- Toll the Bell: x1 (+21 damage)

1H daggers

- Coiling Python: x9 (+135 damage)

1H any weapon

- And Stay Down: +50% crit damage

2H swords

- Subjugate: x3 (+117 damage)
- Overthrow: x3 (+117 damage)

2H axes

- Execute: x20 (+975 damage)

2H maces

- Batter: 15/25% chance of x2 (+78 damage)
- Avalanche: +25% crit damage
- The Pendulum: x2 (+78 damage, actually +156 due to Batter)
- Grand Slam: +3%*stamina crit damage (upgrades Batter to +1014 damage at 400 stamina)

Block

- Poke the Dragon: 10% chance of x1.25

Light armor

- Lightning Strike: +75% crit damage
- Breaking Waves: x1+x0.04*stamina

Sneak

- Backstab: x8 (+120 damage)
- Cloak and Dagger: x1.5

<-- Perk replacement for NPCs -->

NPCs that have vanilla perks automatically gain (a modified version of those, which combines) multiple Ordinator perks, as follows:

Bladesman 1 -> Clash of Champions 1
Bladesman 2 -> Clash of Champions 2, Overwhelm 1
Bladesman 3 -> Clash of Champions 3, Overwhelm 2, Thousand Cuts 1

Hack and Slash 1 -> Bleed Like a Lamb 1
Hack and Slash 2 -> Bleed Like a Lamb 2, Mangle 1
Hack and Slash 3 -> Bleed Like a Lamb 3, Mangle 2, Apex Predator 1

Bonebreaker 1 -> Denting Blows 1
Bonebreaker 2 -> Denting Blows 2, Smite 1
Bonebreaker 3 -> Denting Blows 3, Smite 2, Skull Crack 1

Deep Wounds 1 -> Clash of Heroes 1
Deep Wounds 2 -> Clash of Heroes 2, Maul 1
Deep Wounds 3 -> Clash of Heroes 3, Maul 2, Overthrow 1

Limbsplitter 1 -> Bleed Like a Dog 1
Limbsplitter 2 -> Bleed Like a Dog 2, Rive 1
Limbsplitter 3 -> Bleed Like a Dog 3, Rive 2, Ram's Head 1

Skullcrusher 1 -> Crushing Blows 1
Skullcrusher 2 -> Crushing Blows 2, Batter 1
Skullcrusher 3 -> Crushing Blows 3, Batter 2, Deadfall 1

Critical Shot 1 -> Clean Kill 1
Critical Shot 2 -> Clean Kill 1, Thread the Needle 1
Critical Shot 3 -> Clean Kill 1, Thread the Needle 2

Augmented Flames 1 -> Combustion 1, Scarring Burns 1.
Augmented Flames 2 -> Combustion 2, Scarring Burns 1, Robe of the Magi 1, Conflagration 1, Phoenix Fire 1.

Augmented Frost 1 -> Merciless Cold 1, Frostfall 1.
Augmented Frost 2 -> Merciless Cold 2, Frostfall 1, Robe of the Magi 1, Crystalize 1, Exhaust 1.

Augmented Shock 1 -> Ionized Path 1, Static Field 1.
Augmented Shock 2 -> Ionized Path 2, Static Field 1, Robe of the Magi 1, Arc Burn 1, Show Them All 1.

<-- Alternative XP gains -->

Additional sources of Alchemy experience:
Elemental Oil: 10 XP per target hit.

Additional sources of Heavy Armor experience:
Heavy Armor Mastery: 10+(charlevel) XP per 10 seconds in combat if wearing at least 2 pieces of Heavy Armor, up to 60 seconds.
Unbreakable: 3 XP whenever you get attacked.

Additional sources of Illusion experience:
Blind Guardian: 50 XP.
Dream Charm: 50 XP.
Dream Geas: 250 XP.
Dream Thief: 50 XP.
Heavy Weighs the Tapestry: 75 XP.
Lamb to the Slaughter: 100 XP.
Nemesis: 50 XP.

Additional sources of Light Armor experience:
Iron Fist: 5+(lightarmorlevel*0.04) XP per unarmed attack in combat.
Light Armor Mastery: 10+(charlevel) XP per 10 seconds in combat if wearing at least 2 pieces of Light Armor, up to 60 seconds.
Wardancer: 25 XP whenever you gain a Wardancer stack.

Additional sources of Sneak experience:
Dynamic Entry: 3 XP per silent roll.
Tripwire: 10 XP per target hit.
Wicked Wind: 75 XP.

Additional sources of Speech experience:
And The Universe Listens: 5 XP per second of cooldown when you shout.
Earthquake Drum: 20 XP per pulse per target.
Irresistible Dance: 10 XP per point of Health an affected target lost while dancing.

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