No, you'll still need that one as a master. I did this is a foolproof way to avoid people having it overwrite my other patches.
Honestly, making these patches were a mistake on my part. As such, I have since decided I won't be dealing with that kind of patch hell any longer, which means these patches will no longer be updated. It pains me to do this, but to protect my own sanity, I have to draw the line somewhere. I cannot and will not spend my time making an endless amount of patches, while I have so many other projects going on.
I perfectly agree @AndrealphusVII. I think everyone should learn to use SSEedit. What needs to be done is often not that complicated to see. And it can help you spot incompatibilities in your specific load-out.
Regardless, I will look at the esp patches you've made as reference when I make an update (probably the final one for feature completeness) so we can keep conflicts to none or a minimum (that can easily solve on their end).
Thanks for all the work you've done for people thus far.
In vanilla, you basically can't use a conjuration spell and the Call of Valor shout at the same time. One of the summons will be replaced with the other if you try doing that. Would you consider adding a setting that prevents that from happening so you can use both?
Just a thought, but instead of the vanilla dragon armors, you could have an optional file that has them using the anniversary edition armors, the studded and insulated. They look a bit more heroic to me and it would be a fun little way to integrate them.
Love the concept of overall, your mods usually feel like they were supposed to be part of the base game.
A question, dear author. I'm still using USSEP for 1.5.97, also I lack CC contents as mod masters. Will it be of a big issue which will break my game if I don't enable the USSEP patch for this mod?
I used almost all optional files (except Stormcrown, I use Forcefull Tongue), and I had a problem: no matter how far summoned heroes are from my character, they always shout at maximum volume, as if next to my ear. Is there a way to fix this?
after some experiments with mods, I realized that they themselves are very loud) it looks impressive, but it’s difficult to fight side by side with these screamers. They annihilate any cities and my ears
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Honestly, making these patches were a mistake on my part. As such, I have since decided I won't be dealing with that kind of patch hell any longer, which means these patches will no longer be updated. It pains me to do this, but to protect my own sanity, I have to draw the line somewhere. I cannot and will not spend my time making an endless amount of patches, while I have so many other projects going on.
Regardless, I will look at the esp patches you've made as reference when I make an update (probably the final one for feature completeness) so we can keep conflicts to none or a minimum (that can easily solve on their end).
Thanks for all the work you've done for people thus far.
Especially this part of the description of Heroes of Yore.
Love the concept of overall, your mods usually feel like they were supposed to be part of the base game.
I'm still using USSEP for 1.5.97, also I lack CC contents as mod masters.
Will it be of a big issue which will break my game if I don't enable the USSEP patch for this mod?
Anyway, good mod, endorsed!
I took the liberty to backport the mod on Legendary Edition Nexus, so more people can enjoy your mod.