Skyrim Special Edition
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Zzyxzz

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Zzyxzz

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34 comments

  1. rozebeanz
    rozebeanz
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    Would this be considered safe to install/update mid-game?
  2. LummoxJR
    LummoxJR
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    Just a heads up, with Game Settings Override this mod can now be turned into a plugin-free GSO version.

    NPC Infinite Block Fix - Recommended.toml:
    Spoiler:  
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    fCombatBlockTimeMin = 1.5
    fCombatBlockTimeMid = 2.5
    fCombatBlockTimeMax = 5


    NPC Infinite Block Fix - Vanilla.toml:
    Spoiler:  
    Show
    fCombatBlockTimeMax = 16
  3. MetalTortoise88
    MetalTortoise88
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    Works perfectly. Combat is a lot more fun and rewarding when enemies actually try to hurt you :)
  4. PCGamesModding
    PCGamesModding
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    It WORK :)
  5. Mithras666
    Mithras666
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    Exactly the same as my mod :P
  6. Mikochi35p
    Mikochi35p
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    where should I put this on my load order? thanks!
  7. harunpasa
    harunpasa
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    Man, thanks for making this, i can actually fight with the npcs now (and they kill me a lot lmao).
  8. NerdlyModding
    NerdlyModding
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    Is that an armor mod, or artwork that you use in your title image?  If it is an armor mod, perhaps you may kindly provide a link? The tiny bit we get to see looks rad.
  9. Tobyl427
    Tobyl427
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    Doesn't fix it for me, huge shame cus it really bugs me
    1. Zzyxzz
      Zzyxzz
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      down below in the comments, there is an alternative version by daken72127
    2. Tobyl427
      Tobyl427
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      Okay thanks, I'll give it a go
    3. daken72127
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      Not made by me. But hes referring to >this< mod. It does the same thing basically.

      Someone in the comment section of that mod made this post.
      Spoiler:  
      Show

      Hi @ Mithras.

      After i decided to try MCO, i found out that NPCs would uncommonly become stuck in that dreaded animation.

      So i decided to write simple code that would put an end to that situation, once and for all.

      Basically, I gave all ActorTypeNPCs a spell (via SPID) that only becomes active when the NPC starts blocking.

      Since fCombatBlockTimeMax is set to 5 secs in this esp, when the effect begins, i register the actor for a single update that will occur in 7 secs.

      An event is received in 7 secs, and a condition checks if the actor is
      still blocking. If so, we send the actor the animation event ("blockStop") via Debug.SendAnimationEvent.

      And viola. Been testing it now and haven't noticed any perma blocks. And I
      think the code is very efficient because it isn't constantly polling,
      and it relies on receiving events.

      You can publish this as another version of this mod.

      Mediafire: https://www.mediafire.com/file/d0zjbtl9k9kwtt2/Fix_NPC_Permablock.7z/file

      Thanks.


      I have not tested the link provided there. but it seems the commenter has provided an additional fail safe incase this fix does not work for what ever reason.
    4. Tobyl427
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      Yeah the mediafire link is the one I've installed now, hopefully it works okay 
    5. Zzyxzz
      Zzyxzz
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      Ive created now a mod, which is similar to the mediafire one, but is still very different and has better performance. You can find it here.

      NPC Infinite Block Fix - SkyPatched

      It uses SkyPatcher and the approach will work for any sources that causes it.
  10. lbky684
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    There are already some similar mods, but none of them work for me. Because as far as I can tell, NPC infinite block is most likely due to "Precision", and it doesn't seem to be possible to fix it by changing those game settings. So far, I still haven't found a way to fix the NPC infinite block bug caused by “Precision”

    Someone replied in the bug feedback section of “precision” with the following:
    (Bumping this, as I've encountered the same issue and narrowed it down to Precision. Specifically NPCs will stop attacking if equipped with Mauls the from Heavy Armory and will only block/shieldbash.

    Disabling all features in the Precision MCM doesn't seem to fix the issue. I'm suspecting it's some kind of a bug with the Nemesis patch that is produced. Does that mean it's specifically Precision or Nemesis? Hard to say for me. Maybe Pandora will fix the problem.

    EDIT: Seems that some settings require a game reload to apply properly. It wasn't the Nemesis patch but the AI calculation option under Misc. Disabling that option, and reloading the game, resolved the issue.)
    1. Zzyxzz
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      I also have Precision and those changes fixed it for me. I did several tests and didnt see the issue again. The value of 10000 is also definitely wrong, as the real vanilla value is 16. You may want to try the vanilla one and see, if it changes anything for you.
    2. ftwranger
      ftwranger
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      Precision mod is overrated
    3. JellyFishInLoop
      JellyFishInLoop
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      skse is also very overrated
    4. preyka
      preyka
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      This is such a strange thing to say about SKSE, like wow.
    5. Deyvistain
      Deyvistain
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      These two comments regarding mods that have had a great positive impact for the majority remind me of the quote from Tropic Thunder... never go full....
    6. Coloredboyadv
      Coloredboyadv
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      Deyvistain and why did the female villain from fast and furious 9 ask the barber for the "simple jack" LMAO
    7. JalliceGaming
      JalliceGaming
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      that's quite the strange thing to say about the Core of almost every mod. claiming skse is overrated tells me you are not worth paying attention too because you have to be a troll
    8. lbky684
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      I'm not sure if "precision" causes this bug for everyone, but if I uninstall "precision", the bug doesn't exist.