Skyrim Special Edition
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doodlez

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doodlum

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About this mod

Community Shaders feature which adds optimised parallax support for water shaders.

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OVERVIEW

Community Shaders feature which adds optimised parallax support for water shaders.

      



Parallax adds depth to the water surface to simulate greater detail.
The height of each individual scrolling texture is added together and blended. 
This is a simpler parallax algorithm, specifically designed for water.

This effect is not configurable.



NOTE

Parallax does not apply to flow-mapped water. This is the same behaviour as ENB; the way flow maps work is really difficult to apply parallax to without warping.

In the future the flow mapped water shader might be replaced to support parallax.



REQUIREMENTS

Community Shaders


Any water mod which supports parallax

Recommended:

Simplicity of Sea - Water Mod with ENB Displacement Textures


REFERENCES

slimshader-cpp/src/Shaders/Sdk/Direct3D11/DetailTessellation11/POM.hlsl at master · tgjones/slimshader-cpp (github.com)

SSEShaderTools/shaders_vr/ParallaxEffect.h at main · alandtse/SSEShaderTools (github.com)
Zombie-Direct3D-Samples/Direct3D/ParallaxOcclusionMapping/ParallaxOcclusionMapping.fx at 5f53dc2d6f7deb32eb2e5e438d6b6644430fe9ee · marselas/Zombie-Direct3D-Samples (github.com)
Review of Displacement Mapping Techniques and Optimization (diva-portal.org)
Assassin's Creed 4: Road to next gen graphics / GDC 2014 (wordpress.com)