I've answered all the most common questions in the 'premissions' column and FAQ in the description. Please read the mod page first, I have most likely already answered your question there.
Great looking armor, thanks much. Just FYI Dyndolod throws off a formid "out of range error" with this and won't compile Texgen. Using the latest version of AE, so the backport mod is irrelevant. Fixed it by loading in xEdit, changing back to ESP, then compacting the formids, and turning it back into an ESL. Kudos for the work!
Do you think there’s a chance you’ll release a “My Version” of this armor? The armor is lovely but I’ve seen a couple of things in these comments about issues with the fur cloak, mip maps, itms, requests for no physics etc. Instead of people bugging the mod author, something like a patch from you would be awesome.
thank you for all your effort for making this mod , it is great . i hope soon the male version coming soon and it include a sowrd and shield on back nif files keep up the great work , thank again for your effort
Hey, did you find any solution to this? I'm getting "Error - could not be resolved" when trying to add any piece as an item or as part of an outfit. Works fine in-game. Using xedit 4.1.5f (also have BEES 1.2 if that makes any difference).
EDIT: 4.1.5c didn't work either. Now... I don't understand why, but reverting to xEdit 4.0.4 (from 2021) fixes this for me (at least for some of the items). I also want to clarify that with xEdit 4.1.5f, 4.1.5c checking for errors result in 0 errors but 4.0.4 shows 221 instead, although ironically correctly accepts the items when trying to place them in other ESPs (on NPCs specifically).
EDIT2: Well, I feel silly... and it actually makes sense due to trying to use extended formIDs on a non 1.70 header ESL. The latest version of xEdit can be used. In order to solve this, the destination ESL (or ESL-ESP) needs it's header HEDR updated to 1.710000; this requires a save of the ESL and immediate close of xEdit in order to work after making the HEDR change (it's only way that change is supported AFAIK). After re-running xEdit and re-opening the ESL, it allows the items to be added to the destination ESL.
Love this armour, however I wonder if it is possible to have the shoulder armour moved to slot 57 which is considered the unofficial standard for shoulder armour? Currently the slot it uses (44) is interfering with certain jewelry mods (left handed jewelry for example).
193 comments
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Thank you
Edit: Endorsed!
Just some little things:
i hope soon the male version coming soon and it include a sowrd and shield on back nif files
keep up the great work , thank again for your effort
EDIT: 4.1.5c didn't work either. Now... I don't understand why, but reverting to xEdit 4.0.4 (from 2021) fixes this for me (at least for some of the items).
I also want to clarify that with xEdit 4.1.5f, 4.1.5c checking for errors result in 0 errors but 4.0.4 shows 221 instead, although ironically correctly accepts the items when trying to place them in other ESPs (on NPCs specifically).
EDIT2: Well, I feel silly... and it actually makes sense due to trying to use extended formIDs on a non 1.70 header ESL.
The latest version of xEdit can be used. In order to solve this, the destination ESL (or ESL-ESP) needs it's header HEDR updated to 1.710000; this requires a save of the ESL and immediate close of xEdit in order to work after making the HEDR change (it's only way that change is supported AFAIK). After re-running xEdit and re-opening the ESL, it allows the items to be added to the destination ESL.
Love the aesthetic, but they are almost non-functional protection wise
great mod regardless
Edit: nvm I saw the update file