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- Junk It - Easy Inventory Management with Auto Sell
Junk It - Easy Inventory Management with Auto Sell
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Version1.2.7
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Last updated
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Created by
raziell74Uploaded by
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This page was last updated on 09 May 2024, 3:13PM
- Changelogs
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Version 1.2.7
- BugFix: Some versions of Skyrim were failing to sell Junk, this was due to memory address changes that hold the BarterMenu target actor. In some versions this target reference is swapped with the memory address that holds the player ref in the menu. When this change in memory addresses is detected JunkIt now gets the correct value for the Barter target actor.
- BugFix: Occasionally a null item would be found in a transfer or sell list and would cause the script to slow down during processing, these are now skipped
- Added additional checks to see notify of a bulk sell failure so players wont lose their items if the process breaks
- The bulk sell confirmation message now also tells you how many items you will be selling
- Fixed a bug where the val/weight ratio would equal INFINITY and be considered the highest value when it is really just zero
- Fixed a bug where transferring items would attempt to transfer a zero quantity, this didn't really cause any negative effects other than some very minor impacts to processing speed.
- Some optimizations and refactors to the SKSE plugin for small processing speed gains
- Code clean up and minor refactors for code clarity
- Log output updates to make them easier to read
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Version 1.2.6
- Fixed CTD when marking/unmarking temp/referenced items in the UI such as custom made potions or enchanted items.
- Fixed an issue where temp/referenced items were not being properly added to the Sellable/Transferrable FormLists.
- In some cases if the transfer/sell list only had temporary items the papyrus ObjectReference.GetItemCount() function would not accurately count them and give a false count. Item counts are now done through the SKSE plugin and are 100% accurate.
- Added some additional debug output from the SKSE plugin when generating the transferable/sellable item lists
- Added new native methods GetContainerItemListCount() and GetContainerSingleItemCount() to replace buggy Papyrus ObjectReference.GetItemCount()
- Minor refactors and code cleanup
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Version 1.2.5
- New optimized SKSE based item transfer functionality. Should speed up item transfers significantly
- Fixed UI freeze/pause issue many were having in version 1.2.0
- All transfer notifications now include the total count of junk items transferred including quantity
- New SKSE transfer processing should completely resolve the negative inventory weight bug
- Added a last resort configurable AggressiveRefresh setting for anyone experiencing issues around the UI not refreshing after an item transfer
- Updated mod description with a new "Known Issue" section of the mod description for those using Papyrus Tweaks NG's experimental bSpeedUpNativeCalls feature.
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Version 1.2.0
- Implemented functionality for importing and exporting the JunkList to an external file
- New setting to auto save the Junk List when ever the player saves their game. Default: disabled
- New setting to auto load the Junk List from the file when starting a new game. Default: disabled
- A "Replace JunkList On Import" option is available. If enabled the import will replace any current Junk markings with the imported list. If disabled the import will add to the current saves JunkList. Default: disabled
- Moved JunkList Utilities import, export, and reset to the Maintenance page
- Re-Added SKSE UI Pausing during item transfers and sales, but now it will force thaw the UI after 5 seconds if the operation has timed out
- If the UI is still frozen when the player presses one of the JunkIt keys it will force thaw the UI
- The forced UI Thaw in OnUpdate will also reset the busy state so you don't have to exit and re-enter the menu to continue using JunkIt keys
- Overhauled the SKSE junk toggle to provide better error handling and notifications for protected items such as Quest, Protected Equipped, and Protected Favorites
- There will now be a notification for when a transfer or sale starts processing. They are subject to the notification settings and will not appear if the transfer or sale notifications are disabled.
- Bulk Sales will now also show the Large Inventory Warning, if enabled
- Gamepad Support has been added. The default hotkey for GamePads is the "Start" button as it doesn't conflict with any other default menu controls.
- Since there is only one Gamepad hotkey, functionality for a 'short press' and 'long press' has been added. A short press will mark the item as junk, and a long press will trigger a bulk transfer or sale depending on the menu that is open. The "Hold Time" for a long press can be configured in the MCM. Defaults to 2 seconds, that's what felt most natural to me.
- A new "Junk List" page was added to the MCM where you can view and update any items you have marked or unmarked as Junk. Future updates will add additional quality of life features to this page.
- Safe to update mid-game but allow some time for the new Junk History to populate before opening the JunkIt MCM when you load in. It can take anywhere from a few seconds to almost a minute to process the update depending on how many items you have marked as Junk. I have around 1,500 marked items on my current play through and it takes about 30 seconds to fully process the update. A Notification message will let you know when it is completed.
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Version 1.1.95
- Fixed an issue where some players were experiencing UI freezes not thawing after junk transfer/sale completes
- Fixed weird delay after marking/unmarking items where you could not mark/unmark another for a small window of time
- Quest Items are now protected from being marked as Junk, if they were already marked you can unmark them but not mark them again
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Version 1.1.9
- Moved Mark and Transfer keys to global vars for future optimization update
- Added notification settings for marking, transfer, and selling junk
- Added large inventory detection with a warning message box if attempting to transfer/sell to containers with tons of items
- Improved UI Freeze/Thaw functionality with SKSE
- Moved game load keyword corrections to SKSE plugin which is MUCH faster and will not lag on game load like papyrus does
- Optimized speed for marking and unmarking items
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Version 1.1.8
- Updated SKSE plugin with a new method of keyword marking for ammo. Ammo can now be marked as Junk just like everything else!
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Version 1.1.7
- Implemented Native function for getting accurate enchanted item values during bulk sell
- Fixed CTD caused by attempting to marking invalid form ids as junk
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Version 1.1.6
- Fixed a CTD when bulk selling junk to a Merchant that is off duty or doesn't have a vendor faction (when merchants stop working their merchant faction is removed)
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Version 1.1.5
- Added a new setting to protect Enchanted junk items from being included in bulk sales. Defaults to off
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Version 1.1.4
- Speech experience is now properly calculated when bulk selling
- The games Barters stat is now correctly incremented by the number of items sold
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Version 1.1.3
- Fixed rare issue where transferring junk items would make the players current item weight a very large negative number
- Added a new message box for when an NPC cannot carry any more junk due to weight limits
- Minor script refactors
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Version 1.1.2
- Initial Release
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- Author's activity
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May 2024
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09 May 2024, 3:13PM | Action by: raziell74
File added
'Aura\'s Extra Fancy Junk Icon [version 1.0]'
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09 May 2024, 3:10PM | Action by: raziell74
Attribute change
'File \'GroundAura\'s Junk Icon\' changed to \'Aura\'s Junk Icon\'.'
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09 May 2024, 3:10PM | Action by: raziell74
Attribute change
'File \'GroundAura\'s Extra Fancy Junk Icon\' changed to \'Aura\'s Extra Fancy Junk Icon\'.'
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09 May 2024, 3:08PM | Action by: raziell74
Attribute change
'File \'Aura\'s Junk Icon\' changed to \'GroundAura\'s Junk Icon\'.'
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09 May 2024, 3:08PM | Action by: raziell74
Attribute change
'File \'Aura\'s Extra Fancy Junk Icon\' changed to \'GroundAura\'s Extra Fancy Junk Icon\'.'
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09 May 2024, 3:06PM | Action by: raziell74
File added
'Aura\'s Extra Fancy Junk Icon [version 1.0]'
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09 May 2024, 3:03PM | Action by: raziell74
Attribute change
'File \'Aura\'s Extra Fancy Junk Icon\' description changed.'
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09 May 2024, 3:02PM | Action by: raziell74
Attribute change
'File \'Aura\'s Extra Fancy Junk Icon\' description changed.'
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09 May 2024, 3:02PM | Action by: raziell74
Attribute change
'File \'Aura\'s Extra Fancy Junk Icon\' category changed to Optional files.'
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09 May 2024, 3:02PM | Action by: raziell74
File added
'Aura\'s Extra Fancy Junk Icon [version 1.0]'
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09 May 2024, 2:59PM | Action by: raziell74
File added
'Aura\'s Junk Icon [version 1.0]'
April 2024
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03 Apr 2024, 3:53PM | Action by: raziell74
Attribute change
'Description changed.'
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03 Apr 2024, 3:49PM | Action by: raziell74
Attribute change
'Description changed.'
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03 Apr 2024, 3:42PM | Action by: raziell74
Mod video added
'Mern Approved'
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03 Apr 2024, 2:34AM | Action by: raziell74
Changelog added
'Change log added for version 1.2.7'
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03 Apr 2024, 2:33AM | Action by: raziell74
File added
'Junk-It [version 1.2.7]'
March 2024
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28 Mar 2024, 3:14AM | Action by: raziell74
Changelog added
'Change log added for version 1.2.6'
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28 Mar 2024, 3:14AM | Action by: raziell74
File added
'Junk-It [version 1.2.6]'
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24 Mar 2024, 4:13AM | Action by: raziell74
File added
'Junk-It [version 1.2.5]'
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24 Mar 2024, 3:14AM | Action by: raziell74
Attribute change
'Description changed.'
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- Mod page activity
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May 2024
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17 May 2024, 6:34AM | Action by: hanyK
Untracked
'Junk It - Easy Inventory Management with Auto Sell'
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17 May 2024, 6:34AM | Action by: ssuamier
Tracked
'Junk It - Easy Inventory Management with Auto Sell'
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17 May 2024, 1:42AM | Action by: jarednomak
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'Junk It - Easy Inventory Management with Auto Sell'
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17 May 2024, 12:19AM | Action by: Indros33
Tracked
'Junk It - Easy Inventory Management with Auto Sell'
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16 May 2024, 11:12AM | Action by: Alexander066
Endorsed
'Junk It - Easy Inventory Management with Auto Sell'
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16 May 2024, 4:29AM | Action by: Orangeyultar
Tracked
'Junk It - Easy Inventory Management with Auto Sell'
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15 May 2024, 1:13PM | Action by: NeoNGrim
Untracked
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15 May 2024, 9:36AM | Action by: Iftuga
Endorsed
'Junk It - Easy Inventory Management with Auto Sell'
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13 May 2024, 5:37PM | Action by: italnerd
Tracked
'Junk It - Easy Inventory Management with Auto Sell'
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13 May 2024, 4:14PM | Action by: Aeon9221
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'Junk It - Easy Inventory Management with Auto Sell'
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13 May 2024, 3:13PM | Action by: CoronaLVR
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'Junk It - Easy Inventory Management with Auto Sell'
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13 May 2024, 1:05PM | Action by: ChaoticBlack
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'Junk It - Easy Inventory Management with Auto Sell'
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13 May 2024, 12:30PM | Action by: pashmt
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'Junk It - Easy Inventory Management with Auto Sell'
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12 May 2024, 11:48PM | Action by: quackers24
Untracked
'Junk It - Easy Inventory Management with Auto Sell'
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12 May 2024, 5:39PM | Action by: Lenin78
Tracked
'Junk It - Easy Inventory Management with Auto Sell'
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12 May 2024, 2:52PM | Action by: TheHellsDog
Endorsed
'Junk It - Easy Inventory Management with Auto Sell'
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12 May 2024, 11:12AM | Action by: annalise
Tracked
'Junk It - Easy Inventory Management with Auto Sell'
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11 May 2024, 10:51PM | Action by: NekoMiyuki
Untracked
'Junk It - Easy Inventory Management with Auto Sell'
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11 May 2024, 10:34PM | Action by: SaiakuAkumu
Tracked
'Junk It - Easy Inventory Management with Auto Sell'
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11 May 2024, 8:59PM | Action by: triggaEXE
Endorsed
'Junk It - Easy Inventory Management with Auto Sell'
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