Mod articles
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FAQ
Welcome to the FAQ for the Busy Follower Framework. I hope this article can answer the majority of your questions. If not, please feel free to leave a comment on the mod and I'll get to you when I can.
Q1: Why do you not have X,Y, or Z features from <insert follower mod>?
A1: Although BFF certainly attempts to bring together many of the best features of other follower frameworks, it remains my own vision for how I wanted my follower framework to be built. The key focus was to keep this as immersive as possible and to avoid feature creep.
Q2: Does this mod work with other follower frameworks?
A2: Very likely not as it directly makes big changes to the follower and animal systems from the base game. The one exception is my A Dog's Li... -
Busy Follower Framework Technical Doc
Technical Doc
To ensure that certain quests and events in the game account for the follower increase and additional functionality of followers introduced by the Busy Follower Framework, it was essential that some base game scripts were edited.
Other mods that make changes to the same scripts may undoubtedly run into compatibility issues with the Busy Follower Framework, and although I do try to create some key patches for my mods, it's simply not feasible for me to continue to do so for every mod that somebody reports a compatibility issue with.
This is the nature of modding your game. You run the risk of changing key components on the base game and other mods that interact with each other.
This doc hopes to outline some of the areas you are ...