Skyrim Special Edition
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Kamikaze

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Kamikaze1

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20 comments

  1. RouNeo
    RouNeo
    • member
    • 8 kudos
    Hi! The esp that is supposed to disable the Divine Crusader content doesn't work for me. The two corpses wearing the armour are still there. I started a new game and xEdit does not show any conflicts.
  2. WastelandWynne
    WastelandWynne
    • supporter
    • 6 kudos
    I dont know if you do requests, but since 1130 I've needed a new mod to disable Saints and Seducers TnT I dont know how 'lore friendly' it is tbh, I just hate its implementation, I think its horrendously disruptive to playthroughs and I dont care to engage in it. 

    Either way, whether you take requests or not, thank you for making mods like this! 
    1. Caninum
      Caninum
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      • 2 kudos
    2. ASavageEye
      ASavageEye
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      • 7 kudos
      You dont need a mod to remove any CC mods. Simply open your Skyrim-Data folder, scroll down until you find the offending mod and delete both its BSA and ESL files and thats it....gone!. If you ever want to add it back in you can simply install it again from the Creation Club, or whatever the hell its calling itself these days. You wont have to pay for it again.
      Or instead of deleting the files you can simply cut them and save them in a separate folder somewhere ( a New Folder on your Desktop named CC Mods is a good idea). This way you can just place them back  in the Data folder whenever you want them back in the game.
      You really dont need this mod or any other to get rid of anything the AE forced on you.
    3. RouNeo
      RouNeo
      • member
      • 8 kudos
      If you don't want to use the extended cut, try this mod!
  3. TheBone98
    TheBone98
    • supporter
    • 12 kudos
    Wonderful idea! I know it may sound controversive, but may I suggest you to also remove the additional houses? They really stick out a lot and are 100% not vanilla friendly, not to mention that they tend to break the balace of the game!
    1. stami1998
      stami1998
      • member
      • 2 kudos
      Seconded.
    2. RouNeo
      RouNeo
      • member
      • 8 kudos
      Try this mod!
  4. hotrack
    hotrack
    • member
    • 5 kudos
    I don't even have AE, or BoBW 1.5.97, and am tracking this mod (for future reference).
  5. ChesterHoneysworth
    ChesterHoneysworth
    • premium
    • 1 kudos
    Do I have to get rid of all my patches for these creations or will they just not work after installing this mod?
    1. Kamikaze1
      Kamikaze1
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      • 93 kudos
      You can leave them. Just make sure these plugins are loaded after.
    2. ChesterHoneysworth
      ChesterHoneysworth
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      • 1 kudos
      Yay thank you!
  6. Berill
    Berill
    • member
    • 0 kudos
    its 146%
  7. yungnagato
    yungnagato
    • member
    • 2 kudos
    Thank you so much. Trying to create an immersive and true-to-the-world mod list has proven to be extremely excruciating with all of these AE Creations that have been thrown into the game with complete lack of care.
  8. Deyvistain
    Deyvistain
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    • 11 kudos
    Windows won't let me download it, it sends me a virus detected alert
  9. adamska001
    adamska001
    • member
    • 17 kudos
    Nothing in the creation club content feels lore friendly, rather it feels forced into place. But we all know why


    It's pretty stupid that at this point we even need an unofficial CC patch

  10. Bulwarkmods
    Bulwarkmods
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    • 98 kudos
    Wouldn't just deleting the creations from your game folder accomplish the same thing?
    1. Kamikaze1
      Kamikaze1
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      • 93 kudos
      Yes, but I consider them part of the game now so I don't want to delete the files. And deleting the files could cause issues if another mod uses them for the assets, or if you use the Unofficial Creation Club Content Patch all-in-one, which I do.
    2. Bulwarkmods
      Bulwarkmods
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      • 98 kudos
      Good point about UCCCP, I didn't think of that.
    3. 1Mac
      1Mac
      • premium
      • 86 kudos
      I realize that K isn’t saying otherwise, but it’s worth reiterating that UCCCP is modular. However, other mods that edit or patch CC content are not. Various high poly head replacers come to mind, for example.