Hi! The esp that is supposed to disable the Divine Crusader content doesn't work for me. The two corpses wearing the armour are still there. I started a new game and xEdit does not show any conflicts.
I dont know if you do requests, but since 1130 I've needed a new mod to disable Saints and Seducers TnT I dont know how 'lore friendly' it is tbh, I just hate its implementation, I think its horrendously disruptive to playthroughs and I dont care to engage in it.
Either way, whether you take requests or not, thank you for making mods like this!
You dont need a mod to remove any CC mods. Simply open your Skyrim-Data folder, scroll down until you find the offending mod and delete both its BSA and ESL files and thats it....gone!. If you ever want to add it back in you can simply install it again from the Creation Club, or whatever the hell its calling itself these days. You wont have to pay for it again. Or instead of deleting the files you can simply cut them and save them in a separate folder somewhere ( a New Folder on your Desktop named CC Mods is a good idea). This way you can just place them back in the Data folder whenever you want them back in the game. You really dont need this mod or any other to get rid of anything the AE forced on you.
Wonderful idea! I know it may sound controversive, but may I suggest you to also remove the additional houses? They really stick out a lot and are 100% not vanilla friendly, not to mention that they tend to break the balace of the game!
Thank you so much. Trying to create an immersive and true-to-the-world mod list has proven to be extremely excruciating with all of these AE Creations that have been thrown into the game with complete lack of care.
Yes, but I consider them part of the game now so I don't want to delete the files. And deleting the files could cause issues if another mod uses them for the assets, or if you use the Unofficial Creation Club Content Patch all-in-one, which I do.
I realize that K isn’t saying otherwise, but it’s worth reiterating that UCCCP is modular. However, other mods that edit or patch CC content are not. Various high poly head replacers come to mind, for example.
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Either way, whether you take requests or not, thank you for making mods like this!
Or instead of deleting the files you can simply cut them and save them in a separate folder somewhere ( a New Folder on your Desktop named CC Mods is a good idea). This way you can just place them back in the Data folder whenever you want them back in the game.
You really dont need this mod or any other to get rid of anything the AE forced on you.
It's pretty stupid that at this point we even need an unofficial CC patch