Just noticed this mod isn't compatible with Zim's Immersive artifacts. It works, but it reverts the stats to vanilla and I'm unable to change the armor type, a function included in that mod. I'm not going to tell you to make a patch, but if you felt like doing it I'd certainly use it. Unless I'm doing something wrong and someone knows how to properly use both mods.
I really like your model supremely better than Vanilla I am glad I found this today. If it works on Argonians this will be the best Mod for this mask yet. Thank you
There is an argonian version on the Oldrim(?) nexus currently. I guess I'll talk to the author at some point about that and see what happens - if that goes nowhere, I'll consider making an argonian one.
When you put it that way, I'll see what I can do! I'll toss some ideas around, see how the texture works with a rather elongated mesh - the only reason the khajiit one works as it does, is that the nose separates the face very well and I didn't have to worry *too much* about the seams/stretching. Also, textures aren't exactly my forte right now, otherwise I'd love to do that...
In regard to the Argonian version on Oldrim, it does still function in SSE. However, the neck texture is stretched and a bit off, also you can not run both Argonian and Khajiit variants at the same time.
I'm not 100% sure what I can do to improve it, but one idea I had after reading your comment was I could add a beard shape - to make it less round. Angular is always better! (?) And I guess bearded ladies? I dunno. It's not great on females as it is anyway LOL. I'm really not sure yet, if I could get some ideas from the people that would be great
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[XBone] https://bethesda.net/en/mods/skyrim/mod-detail/4029368
[PC] https://bethesda.net/en/mods/skyrim/mod-detail/4029370