Hello, thanks for fixing a longstanding issue with base mod. While trying to understand all the new requirements and dependencies, I think I spotted a possible confusion in description.
Locational Damage Framework (main download) doesn't do anything by itself. This is clear. However, what is confusing is the add-ons. One needs any of them to activate the framework. Some are redundant/duplicates.
The add-on in optional downloads is not mandatory, the descriptions is confusing there. In fact if one uses Wounds - Some Improvements, there's quite a bit of duplication and overlap between them. In fact I would say that the 2 fulfill the same role, so one should choose one or another based on preferences. Nothing against using the 2 together, but overlaps may occur and stacking de-buffs.
Not really a confusion, but an improvement that can be made to the simple-wounds (how I would call it) optional download. Is a full blown plug-in, with a few records. Could be easily compressed and tagged as "light" if one also changes the .yaml FormIDs accordingly.
not quite sure I understand what you mean but I get what u suggested, to give some context on the Wound mods
Wound mod : this one is standalone and popular one back in the day which randomly apply injuries when u getting a hit
Wound Improvements : this one is just addon for the Wound mod - it allow this mod parts damage to apply injuries according to the part it hit instead of letting Wound apply random debuff.
back to your question, its not quite duplication as its still a single Wound mod, that improvement mod is just adding and change some behavior of it, for the second suggestion sadly im not the author of Wound myself but I also wish it has some update or enhancement too.
yes this mod only applies to those hitting through precision hit register both you and AI - all melee in general but for ranged you might need the Archery Locational Damage from the other comment, im also using it myself in my load order.
Hey, with the Humanoid Locational Damage Config, does the damage multiplier for the heads only work with maces and warhammers? Or is that just for the "concussion" magika drain effect?
A fusion of this mod and True Armor would be very cool. Instead of True Armor randomly deciding which body part is hit you could make it so it actually corresponds to what you are swinging at. Aim for those weak spots.
I check the post of Wound and its improvement and it seems that they don't affect NPC at all? Will wound system work for NPC as well with your mod and all these recommendations installed? Can your mod work well with https://www.nexusmods.com/skyrimspecialedition/mods/104843?
Hi, this mod is based on hit register through precision mod alone, while it's actually working on all npcs out of the box, the Wound itself isn't working on NPC from the start(it only affect player) - you'll need to extend the mod functionality to support NPC which I also hoped for one haha.
so what does this mean? - it meant you deal parts(locational) damage to everyone including npcs and yourself, but the Wound won't apply to npcs, only you get hurts debuff.
about the injury mod you mentioned, might not working out of the box, you'll have to create another ESP to hook into that mod injury system with it, similar to the Wound - Improvements did
I wish I could create but I don't have the ability(T▽T). How good will it be if there is way to integrate precison box, locational damage and wound system both for player and NPC. It's very bizarre that dragonborn is the only one people who will get injured.
May I request this be updated to 1.6.1170 in an alternate version, or have permission to do it myself? (I CTD immediately, and i'm assuming its meant for earlier versions of skyrim)
you can follow the requirement section, but in general the steps just - download precision - download main file from this mod - grab one of the "choose one" section, humanoid preset or another. - if you are using wounds make sure to grab the optional wounds addon.
THANK YOU!!! I just found this mod while looking for why when I had Precision, original Unofficial Locational Damage Framework and Wounds Some Improvements, Nemesis and Synthesis for the weapon and speed reach fixes installed NPCs and I would do 0 melee damage unless it was a bash. Magic and ranged worked fine but melee was literally 0 damage.
I just found this mod, took a chance as I had modified all of the precision options with no changes and just took a chance on this. I overwrote the original DLL with this one, reran Nemesis and loaded into my existing game. First fight in the Helgen Keep intro (im also using Requiem so I knew the difference SUPER FAST) and we were able to take out the two stormcloaks in a matter of seconds. yes some misses as there should be but HITS BY GOD HITS! No longer a 10 minute fight with bashing being the only damaging act. HA! Love it! I have no idea why the original isnt working but THANK YOU for this.
43 comments
spotted a possible confusion in description.
Locational Damage Framework (main download) doesn't do anything by itself. This is clear. However, what is confusing is the add-ons. One needs any of them to activate the framework. Some are redundant/duplicates.
- Wound mod : this one is standalone and popular one back in the day which randomly apply injuries when u getting a hit
- Wound Improvements : this one is just addon for the Wound mod - it allow this mod parts damage to apply injuries according to the part it hit instead of letting Wound apply random debuff.
back to your question, its not quite duplication as its still a single Wound mod, that improvement mod is just adding and change some behavior of it, for the second suggestion sadly im not the author of Wound myself but I also wish it has some update or enhancement too.https://www.nexusmods.com/skyrimspecialedition/mods/63863
Humanoid Locational Damage Config
this mod is based on hit register through precision mod alone, while it's actually working on all npcs out of the box, the Wound itself isn't working on NPC from the start(it only affect player) - you'll need to extend the mod functionality to support NPC which I also hoped for one haha.
so what does this mean? - it meant you deal parts(locational) damage to everyone including npcs and yourself, but the Wound won't apply to npcs, only you get hurts debuff.
about the injury mod you mentioned, might not working out of the box, you'll have to create another ESP to hook into that mod injury system with it, similar to the Wound - Improvements did
CTD:
weaponKeywords:
# weaptypemace
- "Skyrim.esm|0x1E714"
# weaptypewarhammer
- "Skyrim.esm|0x6D930"
No CTD (keywords are disabled):
weaponKeywords:
# weaptypemace
#- "Skyrim.esm|0x1E714"
# weaptypewarhammer
#- "Skyrim.esm|0x6D930"
CTD:
#weaponKeywords:
# weaptypemace
#- "Skyrim.esm|0x1E714"
# weaptypewarhammer
#- "Skyrim.esm|0x6D930"
- which version u are using
- make sure requirements are fulfilled
Edit: Nvm, I think I was just missing the esp
(For 1.6.1170)
Edit: Also, free kudos. You're actually responding to people. And you're kinda just cool.
- download precision
- download main file from this mod
- grab one of the "choose one" section, humanoid preset or another.
- if you are using wounds make sure to grab the optional wounds addon.
and you are good to go.
I just found this mod, took a chance as I had modified all of the precision options with no changes and just took a chance on this. I overwrote the original DLL with this one, reran Nemesis and loaded into my existing game. First fight in the Helgen Keep intro (im also using Requiem so I knew the difference SUPER FAST) and we were able to take out the two stormcloaks in a matter of seconds. yes some misses as there should be but HITS BY GOD HITS! No longer a 10 minute fight with bashing being the only damaging act. HA! Love it! I have no idea why the original isnt working but THANK YOU for this.