Update for Window Shadows RT. Overwrite the original mod with this one. Best if paired with Skyrim is Luminous.
Note that there are now two versions: the "main" version is v1.4 and an ultimate beta version . Please see the respective change logs for the differences. PICK ONE VERSION. The ultimate beta is standalone.
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Author notes
@FatalIllusion has been given exclusive permission to port this mod for XBox use. Per Dlizzio, "If Window Shadows RT still isn't on bethesda.net then post both mods in one. Window Shadows RT + Update.".
File credits
Credit to Dlizzio and HHaley for Window Shadows RT.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version v1.4
NEW CELLS COVERED: - Angarvunde02, Angarvunde03, Ansilvund02, DLC1DimHollowCrypt01, Dragonborn DLC
TWEAKS: - Ambient Colours closer to the original style of WSRT - Brittle Shin Pass (BrittleShinPass01) - tweaked Sunlights bulbs - Lights tweaks for Chillwind Depths - Fixed Shadows striping bug for all cells - Added shadow casting to torches and other light bulbs (like spells) - Tweaked Flicker effects - Reworked Ragged Flagon - Cistern - More Orangey candles and warmer firelight - Changed also Sunlight bulbs to a light yellow instead of light blue - More realistic ambient colours - Fixed shadows striping bug
USSEP dependency removed.
Version UltimateBeta Test 11
- Patched Roof for Temple of Mara
- Patched some other farmhouses meshes
- All Interiors Imagespaces Covered
- Added missing light bulbs in previously covered interiors
CELLS COVERED:
- Labyrinthian
- Largashbur Interiors
- Left Hand Mine
- Liar's Retreat
- Loreius Farm
- Lost Echo Cave
- Lost Knife Cave
- Lost Prospect Cave
- Lund's Hut
- Mara's Eye Den
- Shrine of Mehrunes Dagon
- merryfair Farm
- Mistwatch
- Mixwater Mill Interiors
- Mor Khazgur Interiors
- Morthal Interiors
- Morvunskar
- Movarth's Lair
- Mzinchaleft
- Mzulft
- Narzulbur Interiors
- Nchuand-Zel
- Nightcaller Temple
- Nightgate Inn
- Nightingale Hall
- Northwatch keep
- Northwind Mine
- Old Hroldan Inn
- Orotheim
- Pelagia Farm (Updated)
- Pinemoon Cave
- Pinecave Cavern
- Pinewatch
- Potema's Catacombs
- Purewater Run
- Ragnvald
- Raldbathar
- Rannveig's Fast
- Ravenscar Hollow
- Reachcliff Cave
- Reachwater Rock
- Reachwind Eyrie
- Rebel's Cairn
- Redoran's Retreat
- Riften Interiors
- Rimerock Burrow
- Riverwood Interiors
- Robber's Gorge
- Rorikstead Interiors
- Saarthal
- Septimus Signus Outpost
- Serpent's Bluff Ruins
- Shimmermist Cave
- Shor's Stone Redbelly Mine
- Shor's Stone Interiors
- Shriekwind Bastion
- Shrouded Grove
- Shroud Hearth Barrow
- Sightless Pit
- Silent Moons Camp
- Silverdrift Lair
- Skuldafn Temple
- Skybound Watch Pass
- Sky Haven Temple
- Sleeping Tree Cave
- Snapleg Cave
- Snow Shod Farm
- Snow Veil Sanctum
Version UltimateBetaTest9
- Patched High Hrothgar meshes CELLS COVERED: Haemar's Shame Hag Rock Redoubt Ruin Hag's End Half Moon Mill Halldir's Cairn Hall of the Vigilant Halted Stream Camp Harmugstahl Heartwood Mill Helgen Keep High Gate Ruins High Hrothgar Hillgrund's Tomb Hlaalu Farm Hob's Fall Cave Hollyfrost Farm Honeystrand Grove Honningbrew Meadery (Updated) Honningbrew Boilery (Updated) Froki's Shack (this one has a very cool shadows effect) The Icerunner Illinalta's Deep Irkngthand Ironbind Barrow Ivarstead Interiors Japhet's folly Kagrenzel Karthwasten Interiors The Katariah Katla's Farm Kilkreath Ruins Knifepoint Mine Kolskeggr Mine Pavo's House Korvanjund Kynesgrove - Braidwood Mine Kynesgrove - Steamscorch Mine
Version Ultimate Beta Test 8
TEST 8 - Covered All Dungeons from A to F letter (DLCs not included) - Falkreath Cells covered - Updated Enhancer and Light Fade addons BLACKREACH CELLS COVERED: Silent City Catacombs Reeking Tower War Quarters Pumping Station Debate Hall Derelict Pumpouse Farm Overseer's House Sinderion's Lab
TWEAKS: - Ambient Colours closer to the original style of WSRT
ADDONS: - Added tweaked Imagespaces to the Enhancer plugin instead of cells for better compatibility - New plugin for Warmer Interiors - New plugin for Colder interiors