Remember to download Window Shadows RT first. Then overwrite with this mod if using the main file. The optional beta file is standalone and doesn’t require Window Shadows RT.
Pro tip: Install the Lux split meshes (ONLY, not the rest of the mod) if not using LLF. Overwrite the LUX meshes with the meshes from WS. It will help with flickers. It wasn't flickering much for me, anyway. So, YMMV depending on the rest of your set up. But it does help. I don't get flickers at all.
Which should take precedence on the load order, "Skyrim is Luminous.esp" or "Shadows.esp"? By the way, I have also installed "SiL - Window Shadows RT Patch.esp".
Hello, great work! Here are a couple of before and after I have made using SIL with WSRT Updated and Ultimate: https://imgur.com/a/tUWVxLZ Dragonsreach has the biggest difference by far. Does this look right? Can this be because of the SIL patch included with the Updated version? I also have the Ultimate versions files overwritten by Embers XD, TB's Improved Smoke and MIST by Ramccoid.
- Do not use the Ultimate version with SiL, It's meant to be a standalone lighting mod - The Ultimate version should win every meshes conflicts to work properly
I tried the beta version today and it's excellent, everything looks amazing and gorgeous, I sued it along with skyrim is luminous and Dawnfire ENB for Azurite 2, awesome mod and thanks.
That one is based off of the original WSRT. A new patch is need. It's easy enough to do in xEDIT. Simply remove any cells that WSRT Updated modifies from RS.
Hello, I'd like to port the beta version as well, would you agree? It doesn't require the original wsrt , am I right? I'd port it as a separate mod, leaving the previous port as it is, as a stable version.
Sorry, but the beta is still in an active development, it will be ready to be released as a standalone mod sooner or later, then we can talk about porting it
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Ver1.1 crashes before the first logo appears.
Can my NetScriptFramework crash log help you?
Confirmation. Thanks!It worked well, thank you.
By the way, I have also installed "SiL - Window Shadows RT Patch.esp".
Really good progress!
Playing around LLF - so good
Now, in Dragonsreach - no fake light from braziers. So good! Thank you. Endorsed!
What will it give for lightning?
https://imgur.com/a/k8KXEA9
In Dawnstar Inn - so big light in room. Without big lightsource
Here are a couple of before and after I have made using SIL with WSRT Updated and Ultimate:
https://imgur.com/a/tUWVxLZ
Dragonsreach has the biggest difference by far. Does this look right? Can this be because of the SIL patch included with the Updated version? I also have the Ultimate versions files overwritten by Embers XD, TB's Improved Smoke and MIST by Ramccoid.
- The Ultimate version should win every meshes conflicts to work properly
I see there is a patch but it is considered out of date.
I saw you mention a skyrim is luminous patch, but I am not seeing it in either fomod.
The main file (v1.4) has the SIL patch. The beta does not.
I'd like to port the beta version as well, would you agree?
It doesn't require the original wsrt , am I right?
I'd port it as a separate mod, leaving the previous port as it is, as a stable version.
Thanks
Fatal