Sorry if this has been asked already, but out of curiosity, does the Concentrated Poison perk stack with the new abilities of the Serpent Stone? Meaning, poisons applied to weapons would last 4 hits instead of 2?
Having a weird little glitch. I was creating a new character and noticed I couldn't select my starting spells on the class select screen. They all display unchecked and I can't check them; my character will just have flames and healing. Did some messing around, and when I create a new character with FISS deactivated the spell selection seems to work fine. It seems to either glitch out of not when I make a new character and then stay that way. Switched between a couple characters with FISS on and off. I wish I could describe it better. EDIT: Yeah, I can deactivate FISS and its disparity compatibility patch, create a character and the spell selection works fine. Then I can quit, turn FISS back on and both the spell selection and FISS works then. Weird. BUT if I start a new character with FISS on, the spell selection will be bugged, even if I save, quit and turn FISS off.
I'll double-check the FISS implementation and see if I can figure out why it's causing issues for some users (it works for me though, so I'm not entirely sure where the issue could be).
I think MaskedRPGFan may be making a Settings Loader for Disparity, and if that happens we'll probably move away from FISS going forward.
I have version 1.6.1170.0.8 and I get CTD even with this fix. I don't understand why, but Disparity doesn't want to work with FISSES. I am using the FISSES NG version. Please anyone help.
Heya, I loved this mod in oldrim and I'm looking forawrd to using it in a new playthrough. I have a question about the Attack Speed Fix option in the MCM. Is this necessary if I'm using the Valravn combat mod and the Vokrii perk overhaul? Thanks.
I think I found a bug. I tried resetting my class after I'd already finalized it (to reset my skills) and it ended up adding more to my skills.
I started with Crusader, moved the +10 in Heavy Armor over to Light Armor, and removed the +20 in 2-Handed. I use the "Fortify Skill" option, BTW.
When I changed it up (before gaining any skill-ups), I added +10 back to HA (so base 15l), kept +10 in LA (base 15), and left Block alone (should've been 25). When I checked my skills to see if there were right, my Block and LA were at 30 each - it had apparently added the +10 again.
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Please direct any patch requests there.
EDIT: Yeah, I can deactivate FISS and its disparity compatibility patch, create a character and the spell selection works fine. Then I can quit, turn FISS back on and both the spell selection and FISS works then. Weird. BUT if I start a new character with FISS on, the spell selection will be bugged, even if I save, quit and turn FISS off.
I think MaskedRPGFan may be making a Settings Loader for Disparity, and if that happens we'll probably move away from FISS going forward.
I am using the FISSES NG version. Please anyone help.
Thanks.
Yes; Vokrii uses Dual Flurry and Quick Draw, unmodified from vanilla, and the fix is needed for those.
There's some great ones out there but nothing quite like Disparity.
I started with Crusader, moved the +10 in Heavy Armor over to Light Armor, and removed the +20 in 2-Handed. I use the "Fortify Skill" option, BTW.
When I changed it up (before gaining any skill-ups), I added +10 back to HA (so base 15l), kept +10 in LA (base 15), and left Block alone (should've been 25). When I checked my skills to see if there were right, my Block and LA were at 30 each - it had apparently added the +10 again.