Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

dTry and GabonZ

Uploaded by

GabonZ

Virus scan

Safe to use

Tags for this mod

56 comments

  1. gavwhittaker
    gavwhittaker
    • premium
    • 190 kudos
    Locked
    Sticky
    Confirmed working in VR - top job - cheers!!
  2. dTry
    dTry
    • premium
    • 967 kudos
    good stuff!
    1. GabonZ
      GabonZ
      • premium
      • 20 kudos
      thanks to you!
    2. Mithras666
      Mithras666
      • premium
      • 87 kudos
      pls fix Wheeler man :(
  3. PRieST47
    PRieST47
    • premium
    • 138 kudos
    I replaced the files from the main file with the alternate one, but windows told me to skip the files because they had the exact size and timestamp...are you sure you uploaded the correct file?
    1. GabonZ
      GabonZ
      • premium
      • 20 kudos
      You can see the size being different before downloading, the main file has a size of 2.9mb, the optional file has a size of 2.8mb.
      Maybe try to download it again?
    2. PRieST47
      PRieST47
      • premium
      • 138 kudos
      Just redownloaded both files again to be sure. Could still be a nexus thing, but I would say both uploads are exactly the same:
    3. GabonZ
      GabonZ
      • premium
      • 20 kudos
      Hey, not sure what language that is but I assume the second column means "Packed Size" you can see they are different. The two versions are almost identical, except some code is commented out (not removed) in the optional file.

      I downloaded it again and noticed I missed the correct folder structure, so please take the new file, it is safe to replace the main version.
    4. PRieST47
      PRieST47
      • premium
      • 138 kudos
      Should've explained it, sorry.

      It's alright than, was just concerned, because I know, that nexus has sometimes hic hups during file uploads =)
  4. yewido6031
    yewido6031
    • member
    • 12 kudos
    GabonZ!!

    And what do you think? Which is the better? Your original mod or the new uploaded Only At Save Load mod?
    1. GabonZ
      GabonZ
      • premium
      • 20 kudos
      If you don't mind some music cutting off like the music in the intro sequence, use the main file.
      Check the 'Combat music bug at Helgen' in the BUGS tab for more info.
    2. yewido6031
      yewido6031
      • member
      • 12 kudos
      Thanks. :)
  5. Fushigirsu77
    Fushigirsu77
    • supporter
    • 15 kudos
    love the idea and I'm sure it fixes the bug, but it seems to end combat music rather abruptly with no transition after a fight. Is there a way to let it transition out naturally like it's supposed to when it's not bugging?
    1. GabonZ
      GabonZ
      • premium
      • 20 kudos
      It's not really 100% abrupt, for me it fades out in the span of ~5 seconds, and to my knowledge, there's no other way of doing this more smoothly.
    2. Fushigirsu77
      Fushigirsu77
      • supporter
      • 15 kudos
      I had it stop immediately during the vanilla start sequence where the combat music just dropped after fighting imperials in the helgen fort underground, but maybe it's my load order, idk. Fair enough though, I guess it would be a concession for this kind of thing.
    3. ezfreee
      ezfreee
      • premium
      • 51 kudos
      I noticed the same thing on a new build with 1.6.1170 today.
      The first 2 combat encounters on a test run, one with a wolf and then clearing Embershard Mine.
      In both cases, the combat music just cut off abruptly leaving dead silence.
      I used this in my old build v1.6.640 and it worked great!    ...Perhaps this is a v1.6.1170 thing.
    4. ExiledEye
      ExiledEye
      • member
      • 5 kudos
      I can confirm that the music stops instantly to me even in 1.6.640.
    5. GabonZ
      GabonZ
      • premium
      • 20 kudos
      Check the new optional file, that's the only solution I came up with in a short time, when I get back on playing Skyrim I'll look into a more elegant solution.
  6. hoangdai94
    hoangdai94
    • member
    • 42 kudos
    @GabonZ Noice, but don't you think Combat Music Fix - Papyrus is a better option since it does not depend on the SKSE update ?
    1. DEEJMASTER333
      DEEJMASTER333
      • premium
      • 241 kudos
      You should avoid having to rely on Papyrus in general, but especially when C++ alternatives are available.
    2. grandvil
      grandvil
      • member
      • 2 kudos
      Bro no, papyrus is ass. If there are alternatives, use them.
    3. hoangdai94
      hoangdai94
      • member
      • 42 kudos
      Ok guys, but when a new patch comes out and this mod has not yet been updated, I'll come back to that option  
    4. 2Dimm
      2Dimm
      • member
      • 14 kudos
      be smart, stop updating the game, no point in updating since literally nothing important has changed for years now
    5. workandlife
      workandlife
      • member
      • 3 kudos
      exactly
    6. 4nik8tor
      4nik8tor
      • premium
      • 27 kudos
      Thank you for the more compatible alternative.  I'll download it and keep it as a spare while I continue to use this latest DLL version for as long as it works and is maintained.  DLL's may be more efficient in game, but they are a major roadblock with cross version compatibility.  We've lost so many good mods and mod authors in the Update vs DLL war over the versions.  A papyrus based version of all of these DLL reliant mods is a good safety feature to have, just in case.
    7. hoangdai94
      hoangdai94
      • member
      • 42 kudos
      @4nik8tor Yeah, that's what I did too !
  7. abhi5237
    abhi5237
    • member
    • 1 kudos
    Why is it named "CombatMusicFixNG" can I rename it to "CombatMusicFix" ? I have dTry Utils AE that is not working with 1170 version and it has "CombatMusicFix" that's why I am asking.
  8. AlexintheVerse
    AlexintheVerse
    • premium
    • 2 kudos
    Thank you!!! was crash crash crash bandicoot, all last night! 

    fixed!
  9. cuddm
    cuddm
    • supporter
    • 13 kudos
    Is this version or the regular NG version the right one to use with GoG 1.6.659?
  10. 2Dimm
    2Dimm
    • member
    • 14 kudos
    one thing i notice that happens a lot is the opposite, the non-combat music keeps playing together with the combat music during some fights, maybe something similar to this mod could be made, to cut the default music on combat start
  11. scotty9119
    scotty9119
    • member
    • 1 kudos
    Works as described many thanks. I've not had this bug yet in my 100+ hour playthrough then the bug plagues me.