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SeaSparrow

Uploaded by

Shekhinaga

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About this mod

Fixes the bug where Combat Music may become stuck in a loop after combat ends. This version uses Papyrus and does not require SKSE.

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Description:


Simply put, this mod gives the player an ability that checks when you enter combat. When you exit combat, the ability casts a spell on you that lasts for 5 seconds. When that spell is dispelled, it forcibly ends all combat music through a script.

Why use this over Combat Music Fix - SKSE:


Mostly because Combat Music Fix - SKSE has not yet been updated to the latest runtime. If you're interested in the more technical stuff, you can see my implementation in the papyrus source files. The other reason is that Combat Music Fix - SKSE seems to only terminate MUScombat instead of all of the possible combat music types. Why that is I do not know, so I added a few more music types to be terminated.
Oh also this doesn't use SKSSE. So there's that, I guess? You should be using SKSE.

How to create a patch:


The mod terminates all music types found inside a formlist in my mod named CMF_MusicCombatType. Creating a patch is as simple as adding the new combat music types into the formlist. However, as this would make all patches incompatible with each other, I have provided an example script that you can use to make your patch not directly change what is in my mod.