Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.0.0
Update is not save-game friendly.
Fixed a UI bug where the cooldown was visible.
Changed countdown from 5 seconds to 10 seconds.
Added Moonpath to Elsweyr combat music stopper patch.
Version 1.0.1
Fixed a bug that caused combat music to stop during the Helgen escape.
Version 1.0.0
Initial Release
Description:
Simply put, this mod gives the player an ability that checks when you enter combat. When you exit combat, the ability casts a spell on you that lasts for 5 seconds. When that spell is dispelled, it forcibly ends all combat music through a script.
Mostly because Combat Music Fix - SKSE has not yet been updated to the latest runtime. If you're interested in the more technical stuff, you can see my implementation in the papyrus source files. The other reason is that Combat Music Fix - SKSE seems to only terminate MUScombat instead of all of the possible combat music types. Why that is I do not know, so I added a few more music types to be terminated. Oh also this doesn't use SKSSE. So there's that, I guess? You should be using SKSE.
How to create a patch:
The mod terminates all music types found inside a formlist in my mod named CMF_MusicCombatType. Creating a patch is as simple as adding the new combat music types into the formlist. However, as this would make all patches incompatible with each other, I have provided an example script that you can use to make your patch not directly change what is in my mod.