@yangjiacheng I checked the Ashina General and found this, do you know how could I fix it ? TIA ! [00:00] Start: Checking for Errors [00:00] Checking for Errors in [03] Sekiro - Ashina General.esp [00:00] 7SpearsAshinaYari "7 Spears Ashina Yari" [WEAP:03000823] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] AshinaGeneralNodachi "Ashina General Nodachi" [WEAP:0300080B] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] Done: Checking for Errors, Processed Records: 50, Errors found: 2, Elapsed Time: 00:00
Slow but deadly powerful. Best fit to be placed into high Stance for sure. Thank youー!!
Additional config to use with spear of skyrim and/or Animated Armory:
Spoiler:
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DAR: IsEquippedRightHasKeyword("Spear of Skyrim.esp" | 0x000A88) OR IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0E457E) OR IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0E457F) OR OAR: Just type the esp and the code at OAR's ui.
17 comments
hkanno64 Animation Annotation Tools for Skyrim SE
In the anno.txt,then add below lline
If you use MCO, like below line.
0.000000 PIE.@SGVF|MCO_AttackSpeed|1.0(The speed rate what you want)
If you use BFCO,like below lline.
0.000000 PIE.@SGVF|BFCO_AttackSpeed|1.0(The speed rate what you want )
[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [03] Sekiro - Ashina General.esp
[00:00] 7SpearsAshinaYari "7 Spears Ashina Yari" [WEAP:03000823]
[00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] AshinaGeneralNodachi "Ashina General Nodachi" [WEAP:0300080B]
[00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] Done: Checking for Errors, Processed Records: 50, Errors found: 2, Elapsed Time: 00:00
This moveset is a replication of Seven Ashina Spears' martial arts from Sekiro: Shadows Die Twice.
W+Shift
Thank youー!!
Additional config to use with spear of skyrim and/or Animated Armory:
DAR:
IsEquippedRightHasKeyword("Spear of Skyrim.esp" | 0x000A88) OR
IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0E457E) OR
IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0E457F) OR
OAR:
Just type the esp and the code at OAR's ui.