Skyrim Special Edition

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TCBFlash Dovahkiinbear164

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dovahkiinbear164

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About this mod

Overgrown Skyrim patches for Cathedral Landscapes, Cathedral 3D Pine Grass, Seasonal Landscapes, and Seasonal Landscapes Unfrozen. Grass and foliage made bigger with minimal to no performance impact. Three height versions available - mix and match!

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The original mod Overgrown Skyrim by TCBFlash boosts the size and density of vanilla grass records. My patches boost the size of the new grass records in Cathedral Landscapes, Cathedral 3D Pine Grass, Seasonal Landscapes, and Seasonal Landscapes Unfrozen. An original Overgrown Skyrim plugin isn't required for these patches to work, but using one of them is recommended because I only edit the grass records in the grass mods. Overgrown Skyrim edits the vanilla grass records. To get the full Overgrown effect, combine a version of TCBFlash's  Overgrown Skyrim with my patches. I don't have Overgrown Skyrim as a master on the patches, so you can mix and match which height versions you want!

For my patches:

The field versions are a small height increase of x2
The wilderness versions are a medium height increase of x4
The jungle versions are a large height increase of about x8

All patches are ESPFE. You can mix and match patches, so if you want larger pine grass than others, you can do that! Though, only pick one version(field, wilderness, or jungle) per plugin.

Any underwater rock grasses have their wave period set to 0, so they won't move underwater. In general, rock grasses won't be increased as large as the grasses because they can overrun your Skyrim with pebbles everywhere. In general grasses labelled short were kept much shorter than other grasses because these are usually used in settlements to prevent clipping. Also, underwater grass wasn't increased much because if it is set too high the kelp and seaweed will extend above the water! I checked all variants and they should be below the water.

Load Order:

- any original Overgrown Skyrim plugin
- any Overgrown Cathedral Landscapes plugin
- any Overgrown Cathedral Landscapes 3D Pine Grass plugin
- any Overgrown Seasonal Landscapes plugin
- any Overgrown Seasonal Landscapes Unfrozen plugin

Compatibility Issues:

These patches will only conflict with other mods that edit the same grass records, like Grass FPS. A very simple patch is all you need between these patches and Grass FPS. In xEdit, copy as override the Grass FPS's grass record. Then carry over the Overgrown Skyrim's height range value. Save the new plugin. And that's it. It's recommended to keep Grass FPS's other optimizations to get Grass FPS's boost PLUS the height boost from Overgrown Skyrim.

Overgrown Skyrim and my patches are compatible with any mesh and texture replacements for the original mods.

Performance:

With and without ENB + Complex grass, I barely lose 1fps with the highest versions (jungle). Performance hit is minimal.

Known Issues:

There is an engine bug with grasses that is triggered at certain viewing angles when the grass is too tall. I tried to minimize this as much as possible, but you might still find some grass being spawned that will disappear at certain viewing angles. This will mostly happen on the jungle versions, but isn't common in my testing. If you encounter this issue, please take a screenshot so I can know which grass record to edit.

Also, there will be clipping. It comes with the territory of dramatically increasing the grass height. If you don't like it, you can try the smaller versions to see if it's something you like. If you still think it's too high, you can edit the height range value in xEdit to your liking. That's all you have to change!

Disclaimer: This product is not created by, nor associated with, Bethesda Game Studios, Bethesda Softworks, Zenimax Media, nor any of their affiliates.