Skyrim Special Edition

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Mod articles

  • DynDOLOD Basics - Billboards and LODs

    No 'billboards' are supplied by the latest version of this mod (2.2.1). They are with the previous version only to maintain support for DynDOLOD 2.xx, because TexGen in that version cannot create billboards as in DynDOLOD 3.

    People often loosely use the term 'billboards' for 3D LOD models, but they are really just textures showing the full tree. These 'billboards' can be displayed by the game via the traditional tree LOD method using the billboard textures and text files with coordinates, OR they can be displayed on 'flat' meshes in object LOD using DynDOLOD 'Ultra' option (these are also called 'billboards', but I think this just causes more confusion).

    Billboards are just textures. 'LODs' are 3D models. LOD 'billboards' are flat meshes used to display the texture...

  • Frequently Asked Questions (FAQs)

    Q: Why is the archive so big?

    A: Because we provide over 50 pre-generated Tree LODs for ease of use.



    Q: Does this mod have any performance impact?
    A: See the 'Performance' section on the Nexus description.



    Q: Is this compatible with tree mod 'X''?
    A: If mod 'X' replaces vanilla trees and meshes, then no.



    Q: Does with work with tree LOD mod 'X'?
    A: No. If you want to generate your own tree LODs, see 'LOD Generation' section on the Nexus description.



    Q: My distant trees are brighter than my closer trees. What I can do?
    A: Try install the Darker Tree LODs supplied with this mod. If this doesn't help, try to generate your own Tree LODs with a custom brigh...