This page was last updated on 27 June 2024, 2:55PM
Changelogs
Version 0.3.0
Moves all Script Events under a single FK_FECKOFF_Events branch node.
Restructures StoryManager events for consistency: Danger, Entrance, and SetPiece comments now use the Peekers/Consumers pattern.
Moves the parent branch node earlier in the Script Events tree to avoid conflicts with WIFollowerCommentNode and other quest nodes.
Adds a few scripts that can be attached to TopicInfos (use xedit or zedit for this): * FK_INFO_AddToFactionIfNotPresent * FK_INFO_SetParentQuestStage
Adds custom faction for tracking relationship status since many mods modify the base game's relationship rank willy nilly.
Adds topics for vanilla follower dialogue so that mod authors need only add conditioned TopicInfos to get full vanilla follower function.
Version 0.2.1
Fixes typo in the optional patcher that would cause the new conditions to be incorrect.
Version 0.2.0
Adds tracking for nearby scenes, in case you're trying to listen to an important conversation, but you're not actually participating. Refer to the STFU section on the mod page for further details.