License: CC Attribution (CC BY 4.0) (https://creativecommons.org/licenses/by/4.0/)
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"Lockpick set" (https://skfb.ly/6XFF6) by Leiona Chung is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
I modified and removed some of the vertices, edges, and faces and separated the individual lockpick models. I rescaled it and converted it to obj and nif formats and used different textures. In addition, I bisected some of the models then added animations to use when it enters a scene, shakes, and breaks.
Donation Points system
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Changelogs
Version 2.00
Added Black, Grand, Greater, Common, Lesser, and Petty Soul Gem Lockpicks. Filled Soul Gem Lockpicks will pulse with a glow in game and inventory. The lockpicks do not glow in the lockpicking menu.
Added multilayer parallax to the original gem based lockpicks and removed the transparency.
Changed lockpick crafts to no longer display in the crafting menu if you don't have the necessary materials.
Added several keywords to gem and soul gem lockpicks to help differentiate lockpick groupings.
Distributed Soul Gem Lockpicks via leveled lists because, like lockpicks, there doesn't appear to be mods that add additional soul gems and should be relatively conflict free.
Updated Alternative EAL file with alternative names and weights for soul gem lockpicks.
Version 1.01
Changed _DISTR.ini SPID file to no longer use leveled lists and instead use item form ids. Fixes a SPID issue causing NPCs to have multiple sets of armor distributed by SPID.
Also added 1.01 SPID file as an optional download since it is the only change.
Updated Alternative EAL file with alternative lockpick names. Alternative names fields requires Amazing Lockpicks 2.00.
Version 1.00
Added optional downloads for alternative _EAL.ini files with different weights. This file requires Amazing Lockpicks 1.05 to utilize the new weight field.
Donations
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[Description] Adds extra gem-based lockpicks to Amazing Lockpicks with unique textures and new models.
Vendors will consider these lockpicks as gems or soul gems instead of lockpicks and might be more interested in buying your shiny picks.
The lockpick strengths are based on the gold value of the vanilla gems. From weakest to strongest, the added lockpicks are:
Petty (empty), lesser (empty), petty (filled), common (empty), lesser (filled), garnet, greater (empty), amethyst, flawless garnet, common (filled), flawless amethyst, ruby, grand (empty), black (empty), flawless ruby, greater (filled), sapphire, flawless sapphire, grand (filled), emerald, flawless emerald, black (filled), diamond, flawless diamond.
I modified and removed some of the vertices, edges, and faces and separated the individual lockpick models. I rescaled it and converted it to obj and nif formats and used different textures. In addition, I bisected some of the models then added animations to use when it enters a scene, shakes, and breaks.