Skyrim Special Edition

3215 comments

  1. EnaiSiaion
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    Notice

    Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!

    Discuss this mod on /r/EnaiRim or the Enairim Discord
  2. EnaiSiaion
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    How would I improve this mod?
    1. seinnajkcuf
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      personally love this mod, always use it. no clue how to improve it but i have a question? this is the only spell mod i have, i dont have any magic (or general damage) altering mods and no difficulty mods, im wondering if your mod changes how much damage spells like flame does? (or whatever the beginner spell is called) its melting through enemies which i dont like as it ruins the difficulty. it does not melt through enemies on an unmodded ps5 skyrim game
    2. EnaiSiaion
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      This mod does not change vanilla spells. You can get Odin for that, though.
    3. avarath
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      Really no idea how to improve the mod besides make more creative spells (very hard i guess) or make a clever way to reduce the amount sold by merchants... But it is really nice of you to ask that after so many years that you made the mod.

      Thank you for your attention :)
    4. Ghostrick74
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      Litteraly, i don't see how you can improve this mod. Maybe by adding some spells additions when you have an idea lol.

      I would like to point out the fact that spells like Mind Control, Mirror Spirit or spells that make you control something other than your character are "half" compatible with camera mod. I mean that if i try to mind control someone, i have to be in 3rd person or the cam will be stuck in my character and i will see the thing that i control through the eyes of my character.

      I don't really know who can be the culprit, I have True Directionnal Movement, Improved Camera, Better Third Person Selection
    5. nlmiller0064
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      My only issue with this mod is it too easy to get Ghost Walk at beginning of the game wish it was an expert or maybe master spell since it better than regular invisibility. Beside that I do agree with everyone else more creativity will make this mod even better for RPing purposes 
    6. cephalaus
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      Love the mod, can't play without it!


      MORE MILESTONES PLEASE
    7. Blackspine18859
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      Forgive me if some of these are already included, but I would love to see some "utility" spells such as:

      * Conjure food and/or drinks
      * Conjure shelter
      * Create Campfire
      * Bound tools (pickaxe, woodcutter's axe, shovel, hammer)
      * Protect/Ward area (A long lasting spell for camping: it could trigger with a loud sound effect if an enemy entered the perimeter and cause certain debuffs/effects such as paralysis, slow, weaken, etc.)
      * Conjure crafting stations (Conjure shelter could have different versions that include these)
      * Polymorph other/self
    8. Nielivarez
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      Thank you for this and other awesome mods.

      One bit of feedback. Probably has been mentioned before but the combination of 2 restoration spells basically is a bit overpowered; "Finger of Death" + "Nature's Balance". 
      You can practically kill any boss regardless of their HP with the combination of these 2. The synergy between these 2 is actually quite enjoyable but only up to the point that it makes the enemies irrelevant.

      I'm playing as a mage on Legendary difficulty. Enemies have lots of HP. I cast Finger of Death on the enemy. That reduces my HP to 1. Then I cast Nature's Balance and swap my HP with the enemy. Then I kill them in 1 or 2 hits.

      This is a fun synergy no doubt, but maybe some percentage-based cap needs to be applied to Nature's Balance, as in, if you're swapping your HP with something while your current HP is very low, the target's HP can't get lower than say 25%; or something like that. Just a thought.
    9. Canlocu
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      Make the Apocalypse - Ordinator Compatibility Patch ESL. :)
      Other than that love this mod. Cant play without.

      Cheers
    10. ChrisVoyage
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      +1 to the Polymorph Other/Self. There are already a few mods that let you shapeshift, but there are none that I can find to transform NPCs or other actors into different things (indefinitely until you revert it, plus keep their AI, unlike the Wabbajack). I'm all for spells that let you embody that kind of chaos.
    11. ShaOnSean
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      Firstly, thank you for making this wonderful mod!

      If I had to make a small suggestion to improve this mod, I would like the ability to tweak the Longstride spell in the MCM.

      For a novice spell, I find the +60% movement speed when out-of-combat to be way overtuned as it defeats the purpose of sprinting and energy management.

      Decent magika and regen builds can abuse this spell as it doesn't cost much to use and it's also faster than sprinting.
      I'm finding myself over-relying on this spell with little to no downside for traveling around the map or getting out of a deep cave/dungeon in no time.

      If I could tweak this spell in the MCM, I would either remove entirely the additional out-of-combat effects or reduce the out-of-combat movement speed to be no faster than sprinting.
    12. OdilonNexus
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      King's Heart is very visually obstructive in 1st person
    13. brokodos
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      The spell Bombardment would make more sense if it weren't dmg/s but dmg/hit. I don't know how complicated that would be to make, but It would improve the spell imo
    14. guidaoshi
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      Allow NPCs to use and attack players
      Some immersive random events can be added
    15. hyago9931
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      magias para poder alterar o seu corpo como magias de druidas , se transformar em urso, lobo
      magias de aprisionamento 
      um escudo que revida a magia para os inimigos
      magia para absolver a mana dos inimigos e quando estão sem mana começara a sugar a vida 
      uma magia que localiza os inimigos próximos e dentro de 30 sec eles recebem mais 10% de dano  
    16. EnaiSiaion
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      Allow NPCs to use and attack players

      Read the mod description.

      The spell Bombardment would make more sense if it weren't dmg/s but dmg/hit. I don't know how complicated that would be to make, but It would improve the spell imo

      Concentration spells with instant duration are broken and do a fraction of the damage they should.
    17. magnet55sphere
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      oooooh thats why my Brie Cheese spell i made does crap damage. today i learned
    18. brokodos
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      good to know
    19. bajsrump
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      You could balance it, there are a few very over powerd spells / combos that make me uninstall the mod, I like my game fair and or hard : )

      Finger of Death + Nature's Balance for instance

      One shot ANYTHING. Fun...

      Otherwise an amazing mod : )
    20. FriendlyEnby
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      i would love to be able to set the type of bed spawned in fabricate object, to either a nicer quality bed and/or double bed for traveling with a romantic partner!
    21. invaderzim780
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      Hello Enai

      First thing, thank you for all you incredible mods.

      I think you you could tweak the xp gain for some spells in apocalypse, some of them gives almost no xp compared to vanilla's or odin's spells.

      Some spells like perilous path are pretty usless (sorry), oh  and the level scaling of summons equal to odin's on apocalypse summons would very nice.

      There are some spells like Enslave the weak that can only be cast by your right hand and I think would be great to be able to cast with the other hand too, especially for my character that use a staff :)

      I use both Odin and Apocalypse

      Sorry for my poor English. 
    22. DaedraDragonborn
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      Could you work with the Skywind and Skyblivion teams to add the spells to this mod if they aren't planning to create a separate mod themselves but I want to see all the missing spells that existed on Morrowind and Oblivion. If you could do that, this mod would be perfect. I do use DCO which adds some spells but mostly shouts that technically are meant for the dragons but of course the console enables the player to fetch and use those spells and shouts for themselves. I would like to ensure spells like Mind Control work seamlessly with follower mods like EFF (my personal favorite) and ASIS for others.
  3. Fulcon
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    What armor is the Battlemage from 'Conjure Battlemage' wearing, because I want it.
  4. WickedoKnight
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    Anyone have an idea on how to replace the robes in "Prepare for Adventure"? I really wanna have a character that uses all temporary gear but I also want it to look good (not those ugly robes) so I tried several times to replace the models, the actual armor, even edited the quest that guides the actual spell but I keep running into the same issue. My gear will manifest, be what I want, but won't disappear when my times up. It'll make the noise but they will stay in my inventory as normal gear. Any help would be greatly appreciated.
  5. Mamontovozik
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    Started playing with this mod. So far I like all spells except "Oсato's recital". This is an Overpowered cheat! Totally free three buffs, forever, and they don't consume mana. Is there any way to nerf it?To consume mana at the beginning of combat. Or that the spell needs to be recharged from time to time. Or to reduce the maximum mana while this bonus is active.Otherwise the balance of the game is broken. I hope there are no other such cheat spells in this mod anymore
    1. EnaiSiaion
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      You can't make it consume mana or reduce maximum mana without SKSE (meaning the mod will break every time the game gets updated).

      The "recharge" version is in Odin, and people mostly complain that it is "not as powerful" as the Apocalypse version.

      The problem is that the armor spells are OP but annoying to use in vanilla due to the hassle of switching to them and casting them, so nobody uses them. Ocato's primarily makes them more convenient to use (mana cost really doesn't matter once you craft -100% casting cost items) and so people are finding out that the armor spells are OP.
  6. Jopun13
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    I have strange issue with soul cloak spell, as soon as i buy it game crashes idk if thats cause of mod or something elese
    1. EnaiSiaion
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      Jopun13's download history for "Apocalypse - Magic of Skyrim"This user has not downloaded your file yet
  7. Glarthon
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    Am I crazy or did this mod use to have a feather fall spell? Can't seem to find it anywhere 
    1. FriendlyEnby
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      It's specifically called Slow Fall, and there's another one called Drop Zone.
    2. Glarthon
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      can't find it neither in game or on the description page. I know about Drop Zone and it's the one I usually use, however I got the vr version of the game and want to mix the batman armor with the grappling hook mod and some form of gliding haha
    3. EnaiSiaion
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      Featherfall is from Odin, not Apocalypse.
  8. floppupper
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    CTD every time, probably incompatible with Mysticism. Sad.
    1. ComradeStranger
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      I used Apocalypse with Mysticism and Odin (sometimes both at same time), and didn't have any major problems. Something else must be a problem.
    2. EnaiSiaion
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      floppupper's download history for "Apocalypse - Magic of Skyrim"This user has not downloaded your file yet

      Go troll somewhere else.
  9. SurprisinglyAnonymous
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    Im trying to find the chests at the entrance of Riverwood but nothing is there
  10. Sibernetiq
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    Cool mod, interesting spells. I thought Fracture functioned like a rune, I like the way its implemented better.
  11. Djiskauno9515
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    Is it possible to edit Fingers of the Mountain spell in xEdit and make it work indoors aswell?
  12. Mavian17
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    Shadow Weave (Odin Spell) and Shroud Walk (Apocalypse spell) both seem to be broken on a fundamental level because after a certain point in my playthrough they just stopped functioning as they should (they don't turn you invisible and the effects don't work). People suggested that better vampires mod causes the issue, and I do have it, however, even loading back to a save where the mod hadn't been installed yet doesn't do anything. 
    Loading roughly at the start of the game with all my mods (and better vampires) and giving the spell tome through commands does work and the spells function as they should, so there is no actual conflict between mods. There are also no mods that alter invis or spell mechanics in my LO in any way.
    My guess is that somewhere during vanilla progression, the mentioned spells break, but I have no clue how it's possible. I completed companions, college and half of the main campaign.

    DAMMIT, I WAS RIGHT!
    This happens because of Bow of Shadows quest. When you complete the quest, it applies a PERMANENT effect on you which you can't see in the ACTIVE EFFECTS tab, but it is required for the invisibility perk on the bow to function properly. Meaning: without it the bow won't grant you invis when you pull it out. However, this effect also BREAKS master invisibility spells from Odin and Apocalypse (Shadow Weave and Shroud Walk).

    To remove this effect, you need to use command: "player.removespell fe02080b" (It will break your Bow of Shadow enchant, but will fix the Master Illusion spells)

    To add this effect back, use command: "player.addspell fe02080b" (It will fix Bow of Shadows, but will break your Master Illusion spells again)
    Basically, you can use either Master Illusion spells or Bow of Shadows invisibility, BUT NOT BOTH

    IMPORTANT UPDATE: the previous fix actually works only until you load back into a save (literally any save, so you have to type the command again after you die or launch the game) because this effect called "MagicInvisibility" gets REAPPLIED to you when you load the game.
    I found a PERMANENT FIX that is actually a mod/bug fix called "CC Bow of Shadows Lingering Invisibility Fix" by Seally25 on Nexus, and he solves this exact issue. Write a something nice there as well, the guy deserves it :)
    Just add it to your load order (doesn't have to be after Odin or Apocalypse to work because it targets only Bow of Shadows mod).
    LINK TO THE BUG FIX: https://www.nexusmods.com/skyrimspecialedition/mods/60111?tab=posts&BH=2