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- Apocalypse - Magic of Skyrim
Apocalypse - Magic of Skyrim
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Version9.45.0
- Download:
- Manual
File information
Last updated
Original upload
Created by
Enai SiaionUploaded by
EnaiSiaionVirus scan
Activity logs
This page was last updated on 21 January 2022, 1:04PM
- Changelogs
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Version 9.45.0
- Fix incorrect version being used as a base for 9.43.
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Version 9.44SSE
- Misc
- Fixed extends issue in script.
- Misc
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Version 9.43SSE
- Alteration
- Ocato's Recital: implemented workaround for the ability condition bug in Skyrim that would cause it to break eventually.
- Alteration
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Version 9.42SSE
- Fixed missing textures.
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Version 9.41SSE
- Conjuration
- Fixed transparency on several conjured minions causing ghost armor pieces to appear in foggy environments.
- Conjure Deadeye Captain: fixed missing hat.
Destruction
- Lightning Strike: fixed explosion failing randomly.
- Conjuration
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Version 9.40SSE
- Alteration
Wait, people didn't notice that Tumble Magnet was invisible? :(
- Tumble Magnet: fixed model glitch that caused the magnet to become permanently invisible; increased pull chance from 20% per second -> 25% per second.
Conjuration
- Reworked Flesh of My Flesh -> Azure Reconstruction. (Instead of draining 20 Health per second, now drains 15 Stamina per second. The problem was that self damage scaled with difficulty and there was no clean way to make it not so without causing it to scale with conjuration duration, etc.)
- Conjure Dremora Honor Guard: the Walk Behind None aura no longer steals your armor, but reduces magic resistance of nearby enemies in a not-so-big radius by 25%. (It is a tank, so amplifying your spells while dealing little damage itself seems like a good idea. Besides, it looks prismatic.)
- Conjure Xivilai Lord: Rend Asunder and Overshield spells now always cost 150 Magicka no matter what.
- Corpse Explosion: no longer erroneously costs two Vancian Magic slots; changed damage from 100 -> 40% of the corpse's maximum Health (so detonating badder enemies deals more damage); improved animation courtesy of Sacrosanct.
- Soul Cloak: increased cost.
Destruction
The problem with Apocalypse was that it was not resistant to high script latency conditions, causing the player to fall to their death, even if Apocalypse itself imposed a fairly low script load. While every scripted spell or effect is affected by high script latency (delayed damage, Frozen Orb shooting ice bolts even after it dissipates, Twister causing jittery ragdoll movement, illusory clones being hostile for a moment, etc), any script delays or stack dumps should never leave the game in an unrecoverable state, which includes killing the player.
- Reworked Apocalypse: now summons fire, frost and shock entities that attack a single target. (The old version can still be obtained using the console or legacy chest under the name "Third Era Apocalypse".)
- Cyclonic Rift: fixed model glitch that caused the storm portals to become permanently invisible.
- Electrosphere: reduced base damage from 65 -> 55 (mana cost scaled down accordingly).
Illusion
- Seidstone: increased base duration from 20 -> 40 seconds.
Restoration
Target type restrictions and resistances have been normalised as follows:
> Save-or-die = living (unresistable) (Slay Living, Finger of Death, Circle of Death) or undead (unresistable) (Dust to Dust)
> Necromancy = all except automatons (disease) (Necroplague, Horrid Wilting, Decompose, Life's Finale, Ordinator's Necromanticon spells)
> Druidry = living (poison) (Leech Seed, vanilla Poison Rune)
> Blood = all (magic) (Blood Boil, Bloodseeker, Sacrosanct's blood spells, but not Welling Blood because it affects the target's blood)
> Sun = undead (unresistable) (vanilla sun spells, Ordinator's Exorcist spells)
This means target restrictions largely go away at adept (Horrid Wilting) and expert (Blood Boil) levels.
- Blood Boil: now works on ALL targets; changed from disease damage -> magic damage.
- Bloodseeker: now works on ALL targets; HP loss is now in the form of magic damage (life gain is unaffected).
- Bone Spirit: removed the silly skull that turned around to face you instead of the target.
- Decompose: removed incorrect condition that prevented it from working on undead targets; now works on all nonmechanical targets.
- Godform: changed mana regeneration from 20/sec at 100% HP -> up to 15/sec above 50% HP, increasing as HP increases; dual casting now increases duration instead of magnitude.
- Horrid Wilting: no longer stops working at 25% HP; increased base damage from 6 -> 12 (= 120 damage over 10 seconds) but no longer stacks with itself; now works on all nonmechanical targets. (This is now the generic "deal disease damage" fireball.)
- Leech Seed: restricted to living targets instead of living and undead (it was near useless on undead regardless due to poison immunity, so now it's honest).
- Life's Finale: now works on all nonmechanical targets.
- Nature's Balance: restricted to living targets; now swaps Health percentages instead of equalising them.
- Necroplague: now works on all nonmechanical targets.
- Alteration
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Version 9.36SSE
- Destruction
- Lightning Strike: fixed an issue that occasionally prevented the explosion from triggering.
- Destruction
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Version 9.35SSE
- This is the last major update; any future updates will be strictly bugfixing and egregious balance issues. No spells will be added, removed or significantly altered.
Alteration
- Alarm: ported Summermyst Alarm sound update.
Conjuration
- Conjure Dremora Assassin: fixed duplicate boots.
Destruction
- Reworked Tornado -> Twister: can now be cast on the ground; renamed because Elemental Destruction Magic has a Tornado spell.
- Spells with damage reduction against dragons (Flamestrike, Frozen Orb, Volcano) now use a hidden perk instead of multiple magic effects.
- Cyclonic Rift: updated description.
- Fingers of the Mountain: now uses the same effect as Lightning Strike instead of a projectile; updated description.
- Flamestrike: updated description.
- Frozen Orb: updated randomness script to slightly improve execution speed and reduce sensitivity to script load; now correctly deletes the orb when the controller is unloaded before it reaches its destination; changed impact effect; reduced cast range from 2500 (wat) -> 100 feet to prevent it from travelling out of script update range and leaving permanent objects that bloat saves; reduced hover duration from 3.125 -> 3 seconds for consistency; updated description.
- Incendiary Flow: updated animations. (Now actually looks like lava.)
- Lightning Strike: added keywords to exclude it from Necrowitch and changed name to exclude it from ASIS distribution, since the AI can't handle it.
- Rift Bolt: disabled overpowered stagger effect.
- Static Dome: updated description.
- Volcano: updated randomness script to slightly improve execution speed and reduce sensitivity to script load; reduced cast range from 500 (wat) -> 100 feet; reduced spread of lava bombs; updated model; improved lighting; updated description.
Misc
- Now correctly unable to activate illusions.
MCM
- Removed several settings for spells that no longer exist.
Legacy chest
- Added Firebloom book. (This was set to replace Incendiary Flow, but I ended up preferring Incendiary Flow over it. Here you go.)
- This is the last major update; any future updates will be strictly bugfixing and egregious balance issues. No spells will be added, removed or significantly altered.
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Version 9.27SSE
- Alteration
- Deep Storage: fixed porting issue in 9.25 that caused the spell to stop working. (Go back to a save from before the 9.25 update if you have this issue.)
Conjuration
- Conjure Deadeye Captain: now proudly wearing his hat!
Misc
- Regenerated archive to fix a couple of missing files.
- Alteration
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Version 9.25SSE
- Alteration
Ground targetted hazards with a scaling duration, even though Spawn Hazard only targets actors. Magnets, how do they work???
- Replaced Tranasa's Reversal -> Perilous Path.
- Replaced Dancing Stones -> Tumble Magnet.
- Alarm: shortened description.
- Ocato's Recital: ability is now disabled until you take the spell, slightly improving efficiency.
- Sotha's Maelstrom: replaced casting souSCREEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- Talons of Nirn: no longer affects targets with the BookShelfBook05 keyword (forced movement such as Magnetize, Rift Bolt, etc).
Conyarrrrration
- Deadeye Captain: now properly attacks; no longer starts the game in "corpse stored" mode (not retroactive).
Destruction
A common complaint is that the school is too complicated. Throwing numbers at the enemies in dramatic fashion is perhaps more fun than micromanaging spell effects.
- Replaced Meltdown -> Incendiary Flow.
- Replaced Shockbloom -> Lightning Strike.
- Bombardment: increased damage per second from 40 -> 50 and increased cost accordingly.
- Electrosphere: changed damage from 50 (+25 vs full health) -> 65; updated description. 1.5
- Inferno: now a ritual spell; duration increased from 10 -> 15 seconds. 2
- Rift Bolt: now rapidly moves the target instead of teleporting them, preventing them from briefly leaving combat; no longer teleports targets with the BookShelfBook05 keyword.
- Scorching Hands: increased damage per second from 75 -> 80 and increased cost accordingly.
- Sleet Storm: increased damage per second from 50 -> 60 and increased cost accordingly.
Illusion
The Dota combo is turbo cheese, but Illusion does need a way to fight dragons. The lengthy cast time makes it less attractive against normal enemies at least. Alternatively, you could murder your friends and create illusions of their souls to fight the dragon with; that works too.
- Updated IllusionNightmare hand model.
- Replaced Lobotomize -> Seidstone.
- Magicka Void: no longer kills a target, instead leaving it at 1 Health; greatly increased cast time; now again works on dragons.
- Shared Trauma: increased passthrough damage from 50% -> 100%.
Restoration
"They said Restoration is not a valid school of magic! They all laughed at me... but I'll show them! I'll show them all!" -Colette [citation needed]
- Blood Boil: self damage is now fixed at 20 per second and no longer affected by difficulty.
- Godform: reduced Magicka regeneration from 30 per second -> 20 per second. (Now also restricted in Vintage and banned in other formats.)
- Life's Finale: self damage is now fixed at 75 per second and no longer affected by difficulty.
- Wild Healing: reduced heal amount from 50 -> 40; increased cost.
- Alteration
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Version 9.20SSE
- Alteration
- Entomb: no longer erroneously works on the player.
Illusion
- Mirror Entity: no longer resisted by all targets.
- Alteration
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Version 9.18SSE
- Alteration
- Entomb: disabled incompatible NiParticleSystem in sinkhole animation.
Illusion
- Evil Twin: now specifically excludes Malkoran.
- Pale Shadow: now specifically excludes Malkoran.
- Alteration
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Version 9.17SSE
- Conjuration
- Deadeye Captain: removed hat because model didn't survive the SSE port unscathed.
- Conjuration
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Version 9.16
- (Apocalypse 9.16 for Skyrim -> Apocalypse 9.16 SSE for Skyrim Special Edition)
Cleaning up legacy Skyrim data
- Removed the hidden quest that handles MCM functionality.
- Removed the debug vendor Kyrgar from the world.
- Moved the Deep Storage container to the Entombed cell and updated the Deep Storage magiceffect script properties accordingly. (Check your compatibility patches.)
- No longer modifies any worldspace cells.
Cleaning up features
- Renamed .esp from "Apocalypse - The Spell Package" -> "Apocalypse - Magic of Skyrim.esp".
- Removed a number of unused assets to reduce filesize.
- Updated mod summary.
- Rewrote the description of the Alarm spell to make it easier to read on televisions.
- (Apocalypse 9.16 for Skyrim -> Apocalypse 9.16 SSE for Skyrim Special Edition)
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- Author's activity
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January 2022
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21 Jan 2022, 1:04PM | Action by: EnaiSiaion
Mod edited
'Apocalypse - Compatibility Notes'
December 2021
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25 Dec 2021, 3:19PM | Action by: EnaiSiaion
Attribute change
'Description changed.'
October 2020
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25 Oct 2020, 10:18PM | Action by: EnaiSiaion
Attribute change
Description changed.
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25 Oct 2020, 9:47PM | Action by: EnaiSiaion
Attribute change
Description changed.
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25 Oct 2020, 9:37PM | Action by: EnaiSiaion
Attribute change
Description changed.
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25 Oct 2020, 9:35PM | Action by: EnaiSiaion
Attribute change
Mod version changed to 9.45.0.
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25 Oct 2020, 9:35PM | Action by: EnaiSiaion
Changelog added
Change log added for version 9.45.0
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25 Oct 2020, 9:34PM | Action by: EnaiSiaion
Attribute change
File 'Apocalypse - Waterstride Spell Addon (Ported by Velgath)' version changed to 9.45.0.
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25 Oct 2020, 9:34PM | Action by: EnaiSiaion
Attribute change
File 'Apocalypse - Cheat Chests' version changed to 9.45.0.
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25 Oct 2020, 9:32PM | Action by: EnaiSiaion
Attribute change
File 'Apocalypse - Vokrii Compatibility Patch' description changed.
File 'Apocalypse - Vokrii Compatibility Patch' version changed to 9.45.0.
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25 Oct 2020, 9:32PM | Action by: EnaiSiaion
Attribute change
File 'Apocalypse - Ordinator Compatibility Patch' description changed.
File 'Apocalypse - Ordinator Compatibility Patch' version changed to 9.45.0.
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25 Oct 2020, 9:30PM | Action by: EnaiSiaion
Attribute change
File 'Apocalypse 9.45.0' description changed.
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25 Oct 2020, 9:30PM | Action by: EnaiSiaion
Attribute change
File 'Apocalypse v945' changed to 'Apocalypse 9.45.0'.
File 'Apocalypse 9.45.0' description changed.
File 'Apocalypse 9.45.0' version changed to 9.45.0.
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25 Oct 2020, 9:19PM | Action by: EnaiSiaion
Attribute change
Description changed.
April 2020
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15 Apr 2020, 7:56AM | Action by: EnaiSiaion
Mod edited
Apocalypse - Compatibility Notes
January 2020
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26 Jan 2020, 6:01PM | Action by: EnaiSiaion
Attribute change
File 'Apocalypse v945' description changed.
July 2019
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31 Jul 2019, 9:08PM | Action by: EnaiSiaion
File added
Apocalypse - Vokrii Compatibility Patch [version 9.45SSE]
May 2019
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31 May 2019, 1:30AM | Action by: EnaiSiaion
File added
Apocalypse - Vokrii Compatibility Patch [version 9.45SSE]
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31 May 2019, 1:20AM | Action by: EnaiSiaion
Attribute change
File 'Apocalypse - Waterstride Spell Addon (Ported by Velgath)' version changed to 9.45SSE.
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31 May 2019, 1:20AM | Action by: EnaiSiaion
Attribute change
File 'Apocalypse - Ordinator Compatibility Patch' version changed to 9.45SSE.
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