Does the fact that your character has gone past the "Dragon Rising" quest affect where you are brought to for regaining health?
First time my character died, I woke up in the Sleeping Giant Inn in Riverwood. Textbook example, great.
Next time my character died - on the road somewhere between Mixwater Mill & Windhelm - I woke up in the Bonestrewn Crest, with a blood dragon spewing frost shouts at me. What gives?
A more likely scenario, is that the stranger comes to the scene of the battle where all of the dead have been stripped of everything of value and finds you, still alive but hanging by a thread.
Takes you to a town for healing, and then moves on. Upon awakening you discover that you've survived but have lost everything. You ask around and someone tells you what happened and mentions that the stranger left something to help get you back on your feet again.
It could be your quest items and some randomized stuff like an old weapon, some scraps of armor, provisions, potions, a little gold, a treasure map, an easy bounty, etc
Your old stuff is unrecoverable because it was split up by many different survivors and battle-field gleaners.
But an interesting twist would be to distribute some of the high value items to hostile NPCs and merchants mostly in the general area but also anywhere in Skyrim. So that you would get a pleasant surprise to find an item as loot, and a not so pleasant surprise to find it on a merchant's for sale list.
or better idea!....how bout a perk type deal where if you die you black out and you wake up in trauma state while a godmode npc like the mysteries stranger spawns in for several mins and says "I Have you dragonborn!" or " My friend you will not die this day!" and then when they win you either black out you go to inn. or he says goodbye ol friend or leaves you a note to be more careful and includes a potion. rumors say its the dragonborns childhood friend or admirer....maybe....sibling?
5 comments
First time my character died, I woke up in the Sleeping Giant Inn in Riverwood. Textbook example, great.
Next time my character died - on the road somewhere between Mixwater Mill & Windhelm - I woke up in the Bonestrewn Crest, with a blood dragon spewing frost shouts at me. What gives?
Takes you to a town for healing, and then moves on. Upon awakening you discover that you've survived but have lost everything. You ask around and someone tells you what happened and mentions that the stranger left something to help get you back on your feet again.
It could be your quest items and some randomized stuff like an old weapon, some scraps of armor, provisions, potions, a little gold, a treasure map, an easy bounty, etc
Your old stuff is unrecoverable because it was split up by many different survivors and battle-field gleaners.
But an interesting twist would be to distribute some of the high value items to hostile NPCs and merchants mostly in the general area but also anywhere in Skyrim. So that you would get a pleasant surprise to find an item as loot, and a not so pleasant surprise to find it on a merchant's for sale list.
Does this event (teleport to inn) happen when the player is defeated or when combat ends and "some to the player hostile faction survived."