This applies additional force independently from FSMP (but it's FSMP addon and requires FSMP). If you are fine with native FSMP wind you don't need this mod or the original one. Native FSMP wind is static and almost without jitter/noise. JG1's implementation is much better (IMO) and more "alive"
Default value for the wind strength in FSMP is 2.0 so it's rarely visible and shouldn't interfere much. But yes it's recommended to be disabled by the original author
Are there any plans to make this mod compatible with SMP Wind Version 2.3.0? I would love to use the new SMP Wind 2.3.0 settings in my 1.5.97! Thanks for sharing this mod!
Hey original author didnt respond to my cry for help ... So here I am seeking yours .... I use 3ba SMP SHINI physics config and everythings fine but my PCs body parts fly with the wind like the hairs ( upper part and legs ) which look very unrealistic how to have body physics without them reacting to wind as if they weigh 0.1 grams each
So wondering...is there a way to just make this mod "not care" about whether in an interior (indoor)...or exterior (outdoor) location? Bascailly...can have wind effects on hair even in a closed/interior room? I get the point was gameplay/immerision but thinking in terms of screen archery this could also function as a way to (kind of) pose hair itself in some inside screen shots. Is it some script of file in teh mod I could delete that would just make it not recognize interiors?
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Edit: Got it, thanks!
Thanks for the port it works great I can finally use this mod.
I would love to use the new SMP Wind 2.3.0 settings in my 1.5.97!
Thanks for sharing this mod!
Disable "Mass Independent" in the SMP Wind.ini found in your \Documents\My Games\Skyrim Special Edition\SKSE\ --> SMPWind.ini
Edit : While doing this I noticed that the physics of my hair no longer worked. I thought it only concerned the chest...
LOL >,<