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Changelogs
Version 2.1
Sound annotations have been added to behavior data for users who do not recognize sound annotations.
Version 2.0
Fixed an issue where the sprint stop sound could not be used on some weapons
All selection options have been removed.
Version 1.5
Apply more detailed annotations
Version 1.4
Fixed an issue where everything was installed even if no options were selected.
- I believe that the feeling of use is as important as the movement, so I made it so that it does not work during battle. It seemed like an unnecessary movement during combat. - Most weapons not included in the video, such as crossbows and others, are supported, but only staff are not supported.
This is not an essential mod, but it is recommended. (Users who are already using it are also encouraged to update to the latest version)