Hi SkyPia, thanks for releasing another great animation. I'm already using your Dynamic Sprint mod, so is this one replacing it, or can they work together?
Dynamic Sprint : Pre-Sprint Animation (Dash) + Sprint Animation Dynamic Sprint Stop : Stop animation when you stop running So, using the two together is perfect.
For some reason when I stop with a greatsword it switches to my left hand for a brief moment. Even without that option selected. I also don't have the left hand enabled in the Smooth Moveset Add-on.
AmazIng work with this mod! Great stuff man as always.
I ran into an issue messing with the fluidity of combat, specifically and especially when I'm switching weapons, sheathing and unsheathingmid-sprint which either cause the PC to shortly stutter, and for some reasoncut the sprint speed to almost walking speed making the PC look like he's running normally, but on ice or a treadmill.
You probably just have a conflict with other mod... Double check the requirements, but for sure there's something taking priority over this. Works normally with AE on my side.
I found the problem, i wasnt the problem its was the problem of the mod, i had to disable the idle.hx and disable (hasmagiceffect sprintstop) and (hasmagiceffect sprintstop_BS)
Sadly, I couldn't get this to to work. Is it because I use Nemesis/Payload Interpreter and this mod relies on a mod that tries to circumvent their use? I see the injector this mod relies on has an optional file that is supposed to make it so you don't need a Nemesis patch for Payload Interpreter. I did not take it because I had a working animation setup and don't want to f*#@ with it. None of these mods mention not getting along with Nemesis/Payload Interpreter but maybe that is the case.
Just install all reqs. They won't conflict with other animations. I'm using MCO and a bunch of other animations + this mod. Working great. Also, you don't need to be afraid of installing most mods to try them out.
Dynamic Animation Casting - NG Plus mod page says no longer require first DAC, do i have to install it? i just seen your previous comment answer... also im sure all the requirement are properly installed but sometime the stop animation are delayed a bit (looks like standing stop then sprint stop), is there any incompatibility issue ?
Hello, during the process of sprinting forward empty handed, first release the move button, then release the sprint button, and then click the move button. You will find that the character is repeatedly playing the sprint stop animation, and I don't know how to fix it. (V2.2)
Great mod. Everything works perfectly with dTry's Key Utils AE-NG installed for the latest version of AE... But only for 3rd person... For 1st person there is no sprint stop effect or sound. It's sad
Any way to configure for how long the animation slides? I enabled it for npcs as they look janky with dynamic sprint but without the sprint slide but they skate for the duration of the sprint stop.
183 comments
Dynamic Sprint Stop : Stop animation when you stop running
So, using the two together is perfect.
I ran into an issue messing with the fluidity of combat, specifically and especially when I'm switching weapons, sheathing and unsheathing mid-sprint which either cause the PC to shortly stutter, and for some reason cut the sprint speed to almost walking speed making the PC look like he's running normally, but on ice or a treadmill.
Looking forward to some answers!
Works normally with AE on my side.
Also, you don't need to be afraid of installing most mods to try them out.