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lSmoothl

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lSmoothl

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183 comments

  1. Simon73
    Simon73
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    Hi SkyPia, thanks for releasing another great animation. I'm already using your Dynamic Sprint mod, so is this one replacing it, or can they work together?
    1. lSmoothl
      lSmoothl
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      Dynamic Sprint : Pre-Sprint Animation (Dash) + Sprint Animation
      Dynamic Sprint Stop : Stop animation when you stop running
      So, using the two together is perfect.
  2. teknique2323
    teknique2323
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    For some reason when I stop with a greatsword it switches to my left hand for a brief moment. Even without that option selected. I also don't have the left hand enabled in the Smooth Moveset Add-on.
    1. lSmoothl
      lSmoothl
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      I just fixed the problem and uploaded version 1.4.
  3. 123yumi123
    123yumi123
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    It's a good immersive mod, but if I stop sprinting and keep moving, it skids for almost 2 seconds
    1. seigneur
      seigneur
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      Same here. So weird. May need some fixes, or option for adjusting skidding time.
    2. lSmoothl
      lSmoothl
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      Sorry, I missed one mod when writing the required mod. Requires dTry's Key Utils mod.
  4. emayex
    emayex
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    is there a way to disable the fov effect?
    1. Aratokiyal
      Aratokiyal
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      +1
    2. MonkutPaik
      MonkutPaik
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      +1
    3. KebabGeek
      KebabGeek
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      yes please
    4. MJkun17
      MJkun17
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      +1  a no FOV option would be great!
    5. swervinboy
      swervinboy
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      1
  5. rozebeanz
    rozebeanz
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    AmazIng work with this mod! Great stuff man as always.

    I ran into an issue messing with the fluidity of combat, specifically and especially when I'm switching weapons, sheathing and unsheathing mid-sprint which either cause the PC to shortly stutter, and for some reason cut the sprint speed to almost walking speed making the PC look like he's running normally, but on ice or a treadmill.

    Looking forward to some answers!
  6. Chadzter001
    Chadzter001
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    The mod works well but have no sprint stop for staff weapon. I checked the folder and and the OAR and there is nothing for staff. 
  7. NihilitySeoul
    NihilitySeoul
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    its doesnt work for me
    1. NihilitySeoul
      NihilitySeoul
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      can the mod be updated for 1170 or the author is deceased?
    2. xSymbiote
      xSymbiote
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      You probably just have a conflict with other mod... Double check the requirements, but for sure there's something taking priority over this.
      Works normally with AE on my side.
    3. NihilitySeoul
      NihilitySeoul
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      I found the problem, i wasnt the problem its was the problem of the mod, i had to disable  the idle.hx and disable (hasmagiceffect sprintstop) and (hasmagiceffect sprintstop_BS)
  8. dudeguy119
    dudeguy119
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    Sadly, I couldn't get this to to work. Is it because I use Nemesis/Payload Interpreter and this mod relies on a mod that tries to circumvent their use? I see the injector this mod relies on has an optional file that is supposed to make it so you don't need a Nemesis patch for Payload Interpreter. I did not take it because I had a working animation setup and don't want to f*#@ with it. None of these mods mention not getting along with Nemesis/Payload Interpreter but maybe that is the case.
    1. xSymbiote
      xSymbiote
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      Just install all reqs. They won't conflict with other animations. I'm using MCO and a bunch of other animations + this mod. Working great.
      Also, you don't need to be afraid of installing most mods to try them out.
  9. EzlrybGT
    EzlrybGT
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    Dynamic Animation Casting - NG Plus mod page says no longer require first DAC, do i have to install it? i just seen your previous comment answer... also im sure all the requirement are properly installed but sometime the stop animation are delayed a bit (looks like standing stop then sprint stop), is there any incompatibility issue ?
  10. mayuntian
    mayuntian
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    Hello, during the process of sprinting forward empty handed, first release the move button, then release the sprint button, and then click the move button. You will find that the character is repeatedly playing the sprint stop animation, and I don't know how to fix it. (V2.2)
  11. Nimbussssssss123
    Nimbussssssss123
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    Great mod. Everything works perfectly with dTry's Key Utils AE-NG installed for the latest version of AE... But only for 3rd person... For 1st person there is no sprint stop effect or sound. It's sad
  12. haxore
    haxore
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    Any way to configure for how long the animation slides? I enabled it for npcs as they look janky with dynamic sprint but without the sprint slide but they skate for the duration of the sprint stop.
  13. soupdragon1234
    soupdragon1234
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    Is there anyway to get it working in 1st person? Or is it strictly 3rd only?