Skyrim Special Edition

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DavisionByZero

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DavisionByZero

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About this mod

Aronel (or Ron in short) is a custom voiced follower, voiced by Jonas Fresh from the great voice resource: CVR by Kerstyn Unger.
In addition to being a standard follower, he is also a merchant whom you can buy and sell items from.
Aronel can be found at the Bannered Mare in Whiterun.

Requirements
Permissions and credits
Translations
  • German
  • French
Changelogs
Aronel - CVR Custom Voiced Follower and Merchant


Important note about the new ESP and ESL-flagged versions:
I've added some new features to the mod and converted it to ESL. I did this on an updated Skyrim version 1.6.1130. What does it mean?
1. If you are just downloading this mod for the first time, or starting a new game - use the ESL version (1.1.0) and:
a. If you are on Skyrim 1.6.1130 or above, that's it.
b. If you are on Skyrim before 1.6.1130, you'll need "Backported Extended ESL Support".
2. If you want to update Aronel mid-game:
a. Update from ESP 1.0.0 to ESP 1.0.1. Do not mix ESP and ESL versions! It will break Aronel and maybe your save.
b. If you are on Skyrim 1.6.1130 or above - safe to update.
c. If you are on Skyrim before 1.6.1130 - you'll need "Backported Extended ESL Support" and I didn't test if updating is safe. Do it at your own risk (save beforehand) and revert to a previous version (1.0.0) if you encounter any trouble.
Translation users: Please match the translation version to the mod version.


Description:
Aronel (or Ron in short) is a custom voiced follower, voiced by Jonas Fresh from the great voice resource: CVR by Kerstyn Unger.
In addition to being a standard follower, he is also a merchant whom you can buy and sell items from.
Aronel can be found at the Bannered Mare in Whiterun.
Oh! And he is Lenora's brother...


Backstory:
Aronel is half-Imperial half-Nord, from Cyrodiil.
Working as a merchant with his sister Lenora, they both decided that it was too hard to make a coin in Cyrodiil, so they started traveling Tamriel in search for opportunities.
They had a slightly successful gig in Raven Rock, but Lenora decided it was not enough and went to Skyrim on her own.
When not receiving any message from her for a while, Aronel decided to go to Skyrim as well to look for her.
As for now, he stays at the Bannered Mare in Whiterun (as well as Lenora if you downloaded that mod too. Not mandatory).
Now that he is in Whiterun, he is willing to make some coin as a traveling merchant, or tag along a hero and lend a hand.


Compatibility:
Aronel has his own follower framework, and he ignores the auto-import of some common follower frameworks (or at least is supposed to).
In case you want to force import him, I have tested two of the common follower frameworks:
- NFF: Didn't find any problem. If you encounter any issue with importing him to NFF, please let me know.
- AFT: I've noticed that if you force import him to AFT, his merchant functionality breaks. Suddenly his "shop" has 0 item, 0 gold and if you sell him something, it will be gone the next time you ask to trade with him. So, if you intend to force import him to AFT (although you don't need to), don't use the trading functionality.


Technical:
- ESL flagged (use the ESP version only if you are in the middle of the game with Aronel in it).
- He doesn't have his own body mesh. He uses your default body mesh and textures.
- He wears vanilla outfit.
- He levels with the player.
- He is essential (un-killable).
- He knows one spell: Flames - his preferred choice and then he falls back to one handed weapons when he runs out of magica.
- You can't marry him. The CVR resource does have after-marriage dialog lines but I didn't implement any marriage/romance functionality for this specific mod.
- Option to set a location he'll go to when dismissed. Otherwise, he'll go to the Bannered Mare.
- He has a summon spell-tome in his inventory. If he's stuck or you just want to call in a vendor in the middle of your dungeon clearing, now you can.
- His merchant functionality is very similar to a general store (like Belethor) in regard of gold and items.
His "goods" and gold will respawn just like any other merchant in Skyrim.
Keeping respawn in mind, try to avoid using his "shop" as an inventory.
In addition to his merchant functionality, he has a different "carry my items" functionality which is same as any follower, and safe to use as storage.
This means of course that the items you give him to carry won't appear in his "shop" and items you sell him won't appear in his inventory.
- For Lenora users: While this mod may appear as a "male version of Lenora", there is no conflict with that mod and this mod was well tested both alone and with Lenora loaded as well.
- Having said all of that, if you encounter any issues with this mod, please let me know.


XBOX
I am giving full permission to my friend Ami (AmiLovesCake) to port Aronel to XBOX in Bethesda.net.
Thank you Ami!


Detailed Release Notes:

V1.0.0
Initial release.

V1.0.1

Added more functionality and small fixes.
I intended it to be safe to update mid-game because I didn't delete anything and the controller script I modified has only additions (no deletions and no changes to variable names), but then I saw it is not working on Skyrim version before 1.6.1130 without "Backported Extended ESL Support" so please read the Important note about the new ESP and ESL-flagged versions.
Change log:
- Added option to relax. It is same as wait but with sandboxing.
- Added option to set dismiss location. It is under "I need to tell you something". You can set it in any place except for Bannered Mare, and you can revert to Bannered Mare once a location is set. Good for making him a vendor in your home.
*Note: If you are in the Bannered Mare and you didn't set a dismiss location, choosing "I need to tell you something" won't give you any options. It is not a bug. You don't have any choice to select in this scenario.
- Added a summon spell: "I need a merchant!". Now he has a spell-tome in his inventory you can take and learn. This way, you can also summon him just to sell him your extra stuff even if he is not following you.
- Fixed wait marker being stuck if you dismiss him while he is waiting for you.
- Added the favor decline lines also as moral-decline lines.
- Better idle chatter rate.

V1.1.0
Same as V1.0.1 but ESL flagged.
IMPORTANT: Don't update an existing save with Aronel to V1.1.0, it will break your save!
If you never used Aronel or running a new game, use V1.1.0.
If you are in an existing save with older version of Aronel, use V1.0.1 (please read the Important note about the new ESP and ESL-flagged versions).
In order to safely add the ESL flag, I moved Aronel's container to the Bannered Mare and deleted the cell I created for him.


Optional Custom Modifiers:

Heal Player
Gives Aronel ability to heal the player in combat.
Safe to install mid-game.
NOT safe to uninstall mid-game.
Matches the ESL version of the mod and somehow also the ESP (Aronel's record ID is the same in both).
Thanks to uni_SL's implementation, it only adds records (doesn't change the actor, doesn't change the existing quests), so it should work even if you're using a translation of the mod.
Requires the main files.

Low Level Combat Spells
Gives Aronel a few low level combat spells, in addition to his Flames spell:
- Sparks.
- Frostbite.
- Healing.
Can be combined with Heal Player CM, making Aronel a very helpful follower where he heals himself and the player in addition to all of his other traits.
Safe to install mid-game.
NOT safe to uninstall mid-game.
Matches the ESL version of the mod and somehow also the ESP (Aronel's record ID is the same in both).
Requires the main files.


Credits and Thanks:

Resources:
- Jonas Fresh the voice of Aronel. I checked his page and he is a really good voice actor!
Kerstyn Unger for her mighty CVR resource! This is where I got Aronel's lines from. Not a requirement for the mod to work but check it out. It's an awesome resource for custom voiced mod creators.
Kalilies and Stealthic for KS Hairdos. I LOVE this resource!
Vanilla Followers AI SSE by uni_SL. This is where I got the Heal Player resources. It has some useful ready to use follower AI to apply to your mod in a few clicks.

Production:
Lottie Kordbarlag (CKord) for testing, pictures, video's background music (and WOW she knows to make good music!) and general support. You can visit Lottie's page for some awesome funny mods in Thalmor theme, plus find links to the funniest comics about Skyrim.
Amazing Ami (amilovescake) for being my no.1 goto place for Creation Kit knowledge and general support. Make sure to check out her amazing mods on her personal blog.
Jason Willing (a Dandy Story) for mod ideas and moral support. Check out Jason's fantastic Dandy story.
- A huge thank you to Dave Bowman and the amazing Skyrim Mods & Modders group - a VERY supportive and fun group for mod users and creators. I wouldn't start creating public mods if it wasn't for them. Feel free to check them out.
- Many thanks to Kriemen for suggesting a very good solution for idle chatter rate configuration (for all of my mods).

Tutorials:
Although this is my second release, still couldn't do it without:
Joseph Russell for his mighty custom follower tutorial.
yourenotsupposedtobeinhere for saving me hours of research on how to make a custom voiced follower with merchant functionality.
THBossGamer for the summon spell tutorial. Thanks! Works like a charm.


Lastly:
Thank you for downloading. I hope you'll enjoy it.
If you encounter any issues, please let me know.
Enjoy!