when looting a Bandit Apprentice Ice Mage near Riverwood, my game comepletly freezes, after disabling this mod, it worked normally and that mage was naked, so i guess her clothes caused freezing? any ideas?
Same thing with the "Purple Torch" for me, netscript log references emptyblank.dds. Cathedral seems to be ineffective correcting the issue. I'm just dealing with for the rest of the play-through
Not an OBIS Loot bug, per se', but OBIS Loot's Worn Shrouded armor sets appear to conflict with 4thUnknown's Dark Brotherhood Armor. DBArmor replaces the mesh and textures for the brotherhood armor set, but since OBIS Loot uses the game's original mesh for its base on the Worn Shrouded armor sets, the result is a misalignment that looks like a particularly inept quilting. ;) Just a little FYI for those seeing this particular issue - check for mesh collisions on items replacing vanilla meshes that OBIS uses.
how do u get the keys? bandits drop chests in loot but dont have the keys. Is this a bug? as I find it rather odd that the bandit with the treasure chest in inventory wouldnt have the key too.
They drop keys too - just not necessarily at the same time, so you have to drop the chests into a container somewhere until you find the right key, then use the Open Chest power to unlock it.
Edit: I was curious, so I checked in the CK. The keys have a 3% and 8% chance of dropping, depending on what leveled list is used (probably based on enemy; I didn't dig that deep). It's the same for the chests.
150 hours in with OBIS LOOT and OBIS v2.75, and no issues so far. (Recommend grab OBIS v 2.76, now though, to avoid endless waves of spawns -- guess that means I got LOTS of testing opportunities)
I have noticed that there are arch mage textures & select others that are not mapping correctly, meaning they show as invisible or a purple non-textured render. I have NOT narrowed this down to a mod conflict yet, but I don't have anything overwriting OBIS Loot, so I'm not exactly sure what this would be from yet. Still looking through my mod list. I wonder if it's related to Immersive Armors or similar, but I don't see that IA has arch mage textures that would be attempting to overwrite the one in OBIS Loot.
Q.: Using OBIS 2.76, now I also have several mods from the 'credits list (in the description page)' installed. IF I now install this mod, does that mean I have dupplicates, or are those installed mods now overwriten? As well as are they then obsolete?
I found the records did not match other light armors of same type, for example it did not have ArmorCuirass or ArmorLight keywords in it, they keywords were more like some clothing pieces :S so this is why it have no correct armore effects from perks
Because I really have no idea what I was doing I removed all keywords and added the following: ArmorLight [KYWD:0006BBD3] ArmorMaterialLeather [KYWD:0006BBDB] ArmorCuirass [KYWD:0006C0EC] VendorItemArmor [KYWD:0008F959]
So basically I REPLACED all the keywords with the above
Can do this in zEdit or whatever- altho zEdit sucks could not get it's advanced search to work, had to manually spot the record by prefix matching the FormID to module
(There might be more keywords missing in other objects but who knows!)
Can you fix this and update your plugin? If the Spellsword Cuirass is supposed to be light armor, then why is it not light armor I cannot understand fully :S did you intend to use the cuirass as unarmored clothing instead of light armor because technical reasons?
252 comments
Actors.ACBS, Actors.DeathItem, Delev, Invent.Add, Invent.Remove, Names, NPC.DefaultOutfit, Outfits.Add, Outfits.Remove, Relev
and I started getting all the nifty new loot items, as well as 4 keys in 20 hours (no chests, though - guess I wasn't that lucky).
Edit: I was curious, so I checked in the CK. The keys have a 3% and 8% chance of dropping, depending on what leveled list is used (probably based on enemy; I didn't dig that deep). It's the same for the chests.
(Recommend grab OBIS v 2.76, now though, to avoid endless waves of spawns -- guess that means I got LOTS of testing opportunities)
I have noticed that there are arch mage textures & select others that are not mapping correctly, meaning they show as invisible or a purple non-textured render. I have NOT narrowed this down to a mod conflict yet, but I don't have anything overwriting OBIS Loot, so I'm not exactly sure what this would be from yet. Still looking through my mod list. I wonder if it's related to Immersive Armors or similar, but I don't see that IA has arch mage textures that would be attempting to overwrite the one in OBIS Loot.
Edit: Reinstalled & texture issues resolved.Many people are gonna wonder why they don't get correct armor rating in Ordinator if they select for example the Light Armor Fit perk!!!
OBIS Loot SE.esp / Armor / FormID:xx03B923, EditorID:FZSpellswordCuirass, Name:Spellsword Cuirass
From there opened KWDA (keywords) subrecord
I found the records did not match other light armors of same type, for example it did not have ArmorCuirass or ArmorLight keywords in it, they keywords were more like some clothing pieces :S so this is why it have no correct armore effects from perks
Because I really have no idea what I was doing I removed all keywords and added the following:
ArmorLight [KYWD:0006BBD3]
ArmorMaterialLeather [KYWD:0006BBDB]
ArmorCuirass [KYWD:0006C0EC]
VendorItemArmor [KYWD:0008F959]
So basically I REPLACED all the keywords with the above
Can do this in zEdit or whatever- altho zEdit sucks could not get it's advanced search to work, had to manually spot the record by prefix matching the FormID to module
(There might be more keywords missing in other objects but who knows!)
Can you fix this and update your plugin? If the Spellsword Cuirass is supposed to be light armor, then why is it not light armor I cannot understand fully :S did you intend to use the cuirass as unarmored clothing instead of light armor because technical reasons?