Skyrim Special Edition

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Created by

James_B

Uploaded by

JamesB72

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About this mod

Adds shields which emit a ward effect rather than having physical bounds.

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Summary


Expands Requiem's Staff-Enchanting system by adding 5 new shields, in the form of staves from Fulcimentum, which emit a ward effect while blocking, rather than behaving as a physical shield.  Blocking consumes stamina just as it would for any "normal" shield, and does not consume any magicka.  The shields have the same weight and value as a relevant enchanted battlestaff of the same material.  They are created through Requiem's Staff-Crafting mechanic at the forge (requiring a battlestaff of the correct material and a suitable, filled, soul-gem), and provide the same warding effect as Arcane Ward, increasing from Arcane Ward 1 to Arcane Ward 5 as the tier increases.  The Daedric Staff Of Warding, providing the Arcane Ward 5 effect, notably does not include the health and stamina restoration effects which exist in the spell, since the original spell is locked behind its own perk and would thus make the staff a bit overpowered.

New shields:
Wooden Staff Of Warding - Arcane Ward 1
Silver Staff Of Warding - Arcane Ward 2
Glass Staff Of Warding - Arcane Ward 3
Ebony Staff Of Warding - Arcane Ward 4
Daedric Staff Of Warding - Arcane Ward 5

I did not create any of the visual elements or spells.  All of the graphical elements of the staves themselves came directly from Fulcimentum, and the ward effect is unchanged from BTweaks.

Built on 3BFTweaks version 3.2

Installation


This mod includes two *.esp files. One is named exactly as the esp from Fulcimentum, and supresses everything from Fulcimentum other than the meshes/textures, to avoid confusion and clutter. You may choose to include that one or not as you wish.
The other is 'Artificier Shields.esp', and is required. It should be loaded after FTweaks, but prior to `Requiem For The Indifferent`, and you should follow Requiem's instructions for running the Reqtificator before launching the game.