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0.2.1 on/off comparison. Note the green light reflecting off the grass onto Lydia, and the soft blue light blooming from the sky.
0.2.1 on/off comparison
0.2.0 on/off showing pronounced bloom and extra bounce light at dusk in Whiterun
0.2.0 on/off demonstrating glamayre's approximation of global illumination simulating green light reflected off grass and onto Lydia, as well as the effect of the light of the sky blooming through the leaves, from the NeoBloom shader.
0.2.0 on/off showing pronounced bloom from the forge and the sky at dawn (overcast), as well as additional light cast from the forge to the smith
0.2.0 on/off showing pronounced bloom at night in Riften
0.2.0 on/off showing light bloom at sunrise at the Throat of the World
0.2.0 on/off showing pronounced bloom at early morning in Iverstead
0.2.0 on/off: note the bloom from the bright sky and the green light cast back onto the tree trunks
0.2.0 on/off showing pronounced bloom in Arcadia's Cauldron, along with pronounced shading from glamayre's approximation of ambient occlusion
0.2.0 on/off showing pronounced bloom at dusk in Whiterun
0.2.0 on/off showing moderate bloom on the late morning sun
0.2.0 on/off showing pronounced bloom on an overcast day in Riften
0.2.0 on/off
0.2.0 on/off showing moderate bloom at Belethor's General Store
0.2.0 on/off showing light bloom on a foggy morning in the Rift
0.1.12 on/off, showing bloom through a forest canopy at an overcast dawn