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AndrealphusVIII

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AndrealphusVIII

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  1. kalanghe
    kalanghe
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    any chance for a patch for CACO+Hunterborn?
    love ur mod
    1. AndrealphusVIII
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      Maybe.
  2. MrsHandy
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    This mod randomly spawns hundreds of wooden bowls in my inventory.  oh well not ALL of your mods can be winners lol
    1. AndrealphusVIII
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      Randomly? Are you sure you don't consume any items that have bowls, like salts, stews, dusts, etc?

      Bowls: To "harvest" any dusts, ashes, oozes of dead bodies, you need to have a bowl in your inventory. If you use said item (consume it, or use it to craft something), an empty bowl will be added. You'll also need bowls to make soups and stews.
    2. MrsHandy
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      Yes I am sure.  It was related to this awesome mod I use that automatically swaps ingredients in and out of my inventory every time I interact with a crafting station.  Then it started to glitch out and i would be crafting dozens of bowls as i scrolled through the forge menu lol

    3. AndrealphusVIII
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      Ah, that's a conflict then.
  3. miscdude
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    I love everything about this, except for the ingredient bowls. Its more of a gripe with the vanilla implementation, like the only reason these reagents are in bowls is because they had to have a world model and it makes sense for a bowl of something to be like sitting on an alchemy table, but the idea of having an open bowl of something in your... pocket or backpack, your inventory, has always bothered me. (If I had my way you wouldn't be able to put soup in your inventory either. Maybe I could figure that out, force a drop on crafting and lean on "Use or Take" or something. I'll set that aside for later.)

    I never cared enough to do anything about it, but I 100% want to run this clutter overhaul and this has inspired me. I'm going to make a mesh/texture replacer where these reagents are all held inside a little cloth pouch, should be easy enough. Probably make a version that is just a replacer, and one that has a small crafting recipe to turn Linen Wrap + Leather Strips into several little pouches, figure out how to give the pouches back on consumption.

    Would you be willing to add a patch to replace bowl requirements to those pouches, or Linen Wrap with just the replacer? I feel like bowls are too heavy to carry a bunch around. Linen Wrap is heavy but many mods reduce clutter weight and include them, maybe have a chance to break instead of consume to simulate tearing pieces off. 
    1. AndrealphusVIII
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      I never cared enough to do anything about it, but I 100% want to run this clutter overhaul and this has inspired me. I'm going to make a
      mesh/texture replacer where these reagents are all held inside a little cloth pouch, should be easy enough. Probably make a version that is just a replacer, and one that has a small crafting recipe to turn Linen Wrap + Leather Strips into several little pouches, figure out how to give the pouches back on consumption.

      Would you be willing to add a patch to replace bowl requirements to those pouches, or Linen Wrap with just the replacer? I feel like bowls are too heavy to carry a bunch around. Linen Wrap is heavy but many mods reduce clutter weight and
      include them, maybe have a chance to break instead of consume to simulate tearing pieces off. 
      If you can make the meshes, sure! I'd love that.
    2. peterqpan
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      Hahaha I always felt like this about soup!  You wouldn't put a BOWL OF SOUP in your bag!  I pretend a few servings are in a corked jar and I pour it into a bowl to eat.  Maybe a re-used milk jug?  There's a lot of pottery in Skyrim, surely my dragonborn can find something fairly watertight to keep soup out of their luggage!

      Thanks for a great mod, not suggesting you change anything, just...Skyrim is funny sometimes!  Love your mods!
  4. Gardion
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    Hello Andrealphus. I just released a couple of patches for your mod in my patch central. One resolves conflicts with Gourmet's recipes, and the other solves LLs conflicts via SkyPatcher. Hope both would be useful.
    1. AndrealphusVIII
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      Awesome! Thank you very much!
  5. anakameron
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    Any idea how this plays with Hunterborn or Simple Hunting Overhaul? They change the leveled lists for animals death items, would I need to replace the relevant items in their lists with yours or will it work out of the box?
    1. AndrealphusVIII
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      It will likely need a patch.
    2. anakameron
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      It looks like they replace the death drop items with sub-lists - my guess is you would just have to replace the relevant ingredients in those lists, I'm working on a list right now and I'll see if I can get the to play nice for it. SHO just uses vanilla looting, so I think it should work, HB not so sure about.
    3. AndrealphusVIII
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      my guess is you would just have to replace the relevant ingredients in those lists
      That is correct.
  6. Sansolo77
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    I'd totally get this mod if it had like an mcm or some form of customization. I want the bonuses from clothing, but nothing else. Is configuration possible with xedit?
    1. AndrealphusVIII
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      If you know how to use xEdit, you may do so at your own risk. However, I can't help you if it breaks something.
  7. Hawkeye7808
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    I keep getting more and more wooden bowls each time I cook something. Like, I cook some steak for myself and then *poof* now I have another bowl.

    EDIT: Wait... is it because the recipe uses salt which gives me a bowl when used for something? It's really weird that the ingredient is so light but the bowl so heavy.... is there anything I can do about the weight discrepancies?
    1. AndrealphusVIII
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      Yeah, it's because of the salt. I'll look into adjusting the weights. I might have overlooked that. Thanks for letting me know.
    2. Hawkeye7808
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      That would be much appreciated! :D
    3. klausandhelmut
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      What if to harvest dusts etc, you need to have an empty bowl OR a stack of the ingredient in your inventory. Then if you use the item an empty bowl is added ONLY if you don't have any more in your inventory. That way it would feel more like you have a single bowl for each stack of ingredients. Not sure if that makes sense...
    4. AndrealphusVIII
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      @Hawkeye7808 Done in 1.0c.
    5. oryaj
      oryaj
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      "Did you find a solution? I have the same problem."
  8. koisplash215
    koisplash215
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    Currently patching this with requiem/Last seed for personal use, could you let me know how you give the wooden bowl back after using an item? Elsweyr Fondue didn't have a bowl requirement so I'm wondering if I need to update something to make it give the bowl back after consuming.
    1. AndrealphusVIII
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      It is done through the ANDR_FCO_ReturnBowlAMEScript script. The easiest way is to do the following:


      • Add Elsweyr Fondue to the ANDR_FCO_RealObjectBowlList [FLST:FE00081A] formlist (will be #15)
      • Make a Misc Item of Elsweyr Fondue using the same mesh, value and weight.
      • Add this new Misc Item to the ANDR_FCO_MiscObjectBowlList [FLST:FE00081B]. (should also be #15, this is very important.)
    2. koisplash215
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      Much appreciated. If I make some patches for this would you be interested in hosting those here or may I upload them myself following your permissions?
    3. AndrealphusVIII
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      I'll probably include it in the next update tbh.
    4. AndrealphusVIII
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      Never mind. It should be done through KID. Apparently I already included Elsweyr Fondue. However, I didn't seem to have added it to the crafting recipe. I'll update today.
    5. AndrealphusVIII
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      I've added the wooden bowl as a requirement to the Elsweyr Fondue recipe.
      I've also tested if they return the bowl. On my end it seems to be working, with both the Elsweyr Fondue and its counterpart in Survival mode.

      
    6. koisplash215
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      Oh, incredible. Thanks so much!
  9. Buffo90
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    Hello Andrea can you do the same you did to collect dust but for venom? Maybe using Alchemy requires bottle redux?
    1. AndrealphusVIII
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      Like when harvesting from spiders? I like that idea. I'll consider it.
    2. Buffo90
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      Yes, exactly! Thank you for consider this idea.
    3. AndrealphusVIII
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      Cheers. :)
    4. AndrealphusVIII
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      Done in v1.1.
    5. Buffo90
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      Thank you very much! 
    6. Vcatv2
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      Okay I use Alchemy Bottle Redux with Hunterborn + Patch so gat that there, is there a way to deactivate this part?
    7. AndrealphusVIII
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      I'll see if I can it optional.
    8. AndrealphusVIII
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      Done in 1.1.2.
  10. invinoveritas99
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    Hey, I'm playing as a thief and when I go to forge a ledger, no activation icon comes up, even though I have 2 x ink and 2 x quill in my inventory.
    Tried a new playthrough - same issue.
    Any way in a log or something to check what is (not) working?
    1. AndrealphusVIII
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      That's strange. It may be a conflict.