Skyrim Special Edition

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Last updated

Original upload

Created by

Ld50365 and LordMithro

Uploaded by

LordMithro

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About this mod

Skyfall Estate (non buildable version) fixed.

Requirements
Permissions and credits
SUMMARY:
When I first started modding Skyrim: I experimented with a variety of mods to see what the hype was about. And, I recall, downloading Skyfall Estate (by Ld50365). At the time, the player home appeared to be too large. I thought to myself, ‘How could I ever fill this up?’ and, ‘Who needs to house that many followers?’

Well, times and attitudes change. (There is No Umbra playing no small part.) And, I re-downloaded the player home to find some critical issues. (All either
mentioned in bug reports or through comments.)
 
Note:
  • This is based on the non-buildable version. I have no interest in developing the buildable version.
  • The main file is not espfe - that is because of the crafting stations associated in the player home.
  • To clarify: This isn't a patch of the original mod.
  • Use this on your next new save or playthrough.

Details of what was done:
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[List of Plugin modifications]
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Deleted records:
The following were deleted because they were unnecessary record overwrites or impacted areas that were not relevant to this mod
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defaultActivateLinkedChest "Chest" [ACTI:000EF53D]
dunLabyrinthianBustTriggerMaster "Konahrik's Bust" [ACTI:000F8496]
Block -1,-1, Sub-Block -1,-2, Dragonstead01ManorEx
Block 0,-1, Sub-Block 2,-2, various

Removed some random files from meshes/textures folder structure (a .db and .ini which had no reason to be there)

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[List of Patch Fixes]
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Basic Mesh/Texture QA
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(1) Ran meshes/textures through CAO and Nif Optimizer
(2) Texture Set > Adjusted various texture folder structures which required Texture Sets to be modified

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xEdit Error Checking, CK implementation
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(1) Corrected script property for the For Sale sign
(2) Placed ignore flag on aspects of original mod which are not used and have problematic script properties, which was carried into merged plugin
(3) Created new formlists and adjusted script properties for the Potion Racks
(4) Forwarded update.esm water records

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CK implementation
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(1) Moved cave pillar to remove visual seam by swimming pool
(2) Correct texture set for wooden spoon to include normal map
(3) Basement/Pool navmesh redone. Fixed navmesh triangles for main floor.
(4) Used partitioned floor meshes to reduce light flickering. (workflow included OutfitStudio)
(5) Adjusted dragon claw activators z rotation - to ensure they all work.
(6) Modified themed containers - to no longer have "chest" sounds
(7) Modified chest orientation in basement (not backwards)
(8) Removed grass on exterior by bridge.

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[Form List Manipulator]
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Added Creation Club items to Skyfall Estate form lists via FLM ini

 
COMPATIBILITY NOTES:
I am unaware of anything too serious. But feel free to leave a comment to keep others aware.
 
I renamed the plugin to SkyfallEstateRevamped.esp –Be aware patches made for the original mod (or the buildable version) will not be compatible out
of the box. I write this without having tested my upload with any patches.

GGUnit was kind enough to provide a Lux compatibility patch. Available in the Lux patch page. (Link below in recommended mods)

I uploaded a Landscape Fixes for Grass Mods patch. This is optional. You may or may not need this: depends on of the "no grass" landscape is modified by your grass mod(s).
 
KNOWN ISSUES:
I have had no way to test everything – so please leave a comment if anything serious occurs.
 
I have uploaded an optional file to remove the fog from the pool if the combination of mods you use cause issues.
 
REQUIRED FILES:
This mod is standalone and only requires the base game.
 
However: included in the mod is a FLM ini which will incorporate the AE (4 free CC items) into Skyfall’s formlists.
 
PERMISSIONS AND CREDITS:
PERMISSIONS:
Ld50365 wrote on the Skyfall Estate SE mod page:

As of Fall 2016, I've no longer had the time to create new mods or offer my support for existing ones, I want to think everyone for your support and encouragement over the years! The modding community has my full permission for any updates on my existing mods as long as credit is given for the original work. I may return to modding sometime in the future but as of now it simply isn't possible.Thank you again for your support!
 
CREDITS:
Ld50365 – for Skyfall Estate
ousnius – for SSE Nif Optimizer
ousnius – for OutfitStudio
Hexabits et al – for NifSkope
Nukem – for SSE Creationkit Fixes
perchik71 – for SSE Creation Kit Fixes Update
ElminsterAU - for SSEEdit
Janquel - for writing this article
Darkfox127 - for the Navmesh video

Further, Ld50365 lists credits on the LE version of the mod:

 
SPECIAL THANKS:
KhrysINXS – for guidance and irreplaceable insight.
 
RECOMMENDED MODS:

For Lux users: a patch is available here.
 
CHANGE LOG:
Spoiler:  
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2.01 - Rotated chest. Removed exterior grass by bridge.
2.0 - Merged Fixes, renamed file.
1.0 – initial upload