What to do when you're missing the free CC content and one of the patches in the collection demands a plugin/s from the 1.6+ version of the game?
My diplomatic advice - you might create the dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. You don't know how? Ask google, it's not that hard.
My honest advice - stop this nonsense of preventing the Skyrims update. You can update the game and then use "Best of both worlds" version of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so these remaining three DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.
Before you ask (if the answer isn't already available in the comments or mod's description)...
1) The patches for Solitude Exterior Addon andRedBag's Solitude are planned, but this will be a longer and more complicated process. 2) I don't plan to make a patch for The Great City of Solitude, Enhanced Solitude Docks or Solitude Expansion.
I can't remember, probably all new/updated ones made after the release of 1.6.1130 game version (I upgraded pretty fast). You can try Skyrim VR ESL Support, maybe it'd help you.
I'm getting ground inside buildings and i dont know why. I only patched Immersive Citizens, Lanterns of Skyrim and Alternate Starte + ELFX and Northern Roads with other mods. So im getting only my correspondant patches. I tried a new game withouth this collections and well, lanters were floating and i appeared in the water (with alternate start) but at least i didnt get this ground inside buildings so, any idea on what could it
EDIT 2: Ok i found the error. I don't know why but apparently it only happens when u have the patch for Alternate Start and, if u choose the option "I came by ship to Skyrim" and u choose Solitude as ur destination, if u choose "I came by ship to Skyrim" and any other dock, its fine, or if u choose any other option to start is fine too. It's so weird.
I also notice that is not another terrain or something, is the textures of that mountain beeing moved for some reason as u can see here
This is very weird and I have no idea what's wrong with your setup, because both these rock meshes are moved (to not intersect with the new buildings) in JK's mod (and aren't altered by any patch). It looks like you're missing these records from JK's Solitude Outskirts plugin or it's somehow (I don't think it's possible, but who knows) loaded before Skyrim.esm.
I really don't know. I unistalled an reinstalled both mods (JK's and this patch collection) like 3 times and tried different set ups with the patches and as I said, what i fount is that only happened if i choose to start with the option "I came by ship to Skyrim" and choosing Solitude as destiny. With any other start this doesn't happen so i dont even know if it could be load order error or if I'm missing some record, but i reinstalled both mods multiple times so i shouldn't be missing anything.
All my tests were on differents new games. I really don't know why it happens but well, as long as i dont start on Solitude dock its everything okay, i can start in Solitude's house and still works correctly (i tested it) so it's fine.
I am having the exact same issue, I don't use northern roads. I posted an image above with all mods effecting this cell. Perhaps this can narrow down what needs to be patched or the issue in our load orders. (My bet is on a patch for mystic mountains, 3d landscapes or it could just be something entirely random) But strange we have identical landscape clipping.
EDIT: I removed alt start entirely and still have this issue, so I didn't get the same temp fix
EdgyBigmac, you have a different issue, not mesh- but landscape-related. Verdant overwrites landscape records from JK's Solitude Outskirts, I'll need to prepare the patch.
Edit: I made a quick and rough version of the patch, it's available as the Miscellaneous file. It needs further polishing (I need to thoroughly check the grass coverage and correct landscape painting here and there), but at least it'll solve your landscape issues for now.
Cheers Czasior, first really big thank you for this patch collection and your tireless efforts all around Skyrim modding.
Hesitant to bring this up, but could there be a slight (navmesh/navigation) problem using JK Solitude Outskirts + Solitude Docks Updated + the combo patch? On a new game with a small test modlist, it seems when I have a follower (Belrand) and use the newly placed city door (in Windmill tower) to go directly down to Riverside Keep, the follower does not come with me. But when I use the door in the opposite direction, from the docks up into Solitude, he comes with me normally.
Using JKSO alone without SDU it works normally in both directions. Test profile in spoiler:
Spoiler:
Show
If you can reproduce the issue, you may want to check the Enhanced Solitude patch also. I had some similar problem there as well. Thank you so much!
I have now tested the new 1.6 version of the Solitude Docks Updated patch and the issue is gone, door working fine now with followers in both directions. Many thanks also for the new patch for Drengin Watchtower together with Flags on the Towers!
https://imgur.com/a/YIcCobI Thank you for always giving honest answers and modding. This image is an error in the original mode, but it is a mesh error that can be fixed only by using the Enhanced solitude docks and patching it. Since the original author has not responded, I have no choice but to ask a question. If you have any thoughts on patching this error, I would appreciate it. I am Korean, so I am writing through a translator. Thank you. take care Brother
Also is there supposed to be a board walk to get to the one I'm on? Cause The only way I could get on this is by jumping over the ropes next to that box
You need to load your entire order in xEdit and look for this record. It will indicate to you which mod alters it. Let me know of it and maybe I will prepare the patch.
It says it's due to SMIM, I have the patch for it but some reason said patch crashes my game. Ulvenwald patches do too sometimes, like the Ulvenwald patch from this patch collection.
You probably have compacted SMIM main plugin (it's common practice in many Modding Guides or Wabbajck Lists), the patch is designed for the regular version. As for Ulvenwald crashes - please check your crashlog.
Late news but I reversed the compact and it fixed it, but then when you mentioned the compact thing I was reminded that I believe I compacted Ulvenwald too (which I did. Don't remember when though) Fixed both. Thanks man. Appreciate it!
337 comments
My diplomatic advice - you might create the dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. You don't know how? Ask google, it's not that hard.
My honest advice - stop this nonsense of preventing the Skyrims update. You can update the game and then use "Best of both worlds" version of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so these remaining three DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.
1) The patches for Solitude Exterior Addon and RedBag's Solitude are planned, but this will be a longer and more complicated process.
2) I don't plan to make a patch for The Great City of Solitude, Enhanced Solitude Docks or Solitude Expansion.
Patch for Solitude Skyway is already made by lukasaldersley.
I'm getting ground inside buildings and i dont know why. I only patched Immersive Citizens, Lanterns of Skyrim and Alternate Starte + ELFX and Northern Roads with other mods. So im getting only my correspondant patches. I tried a new game withouth this collections and well, lanters were floating and i appeared in the water (with alternate start) but at least i didnt get this ground inside buildings so, any idea on what could it
EDIT: and the other spots
EDIT 2: Ok i found the error. I don't know why but apparently it only happens when u have the patch for Alternate Start and, if u choose the option "I came by ship to Skyrim" and u choose Solitude as ur destination, if u choose "I came by ship to Skyrim" and any other dock, its fine, or if u choose any other option to start is fine too. It's so weird.
I also notice that is not another terrain or something, is the textures of that mountain beeing moved for some reason as u can see here
All my tests were on differents new games. I really don't know why it happens but well, as long as i dont start on Solitude dock its everything okay, i can start in Solitude's house and still works correctly (i tested it) so it's fine.
Thanks for your hard effort and fast answers man!
I am having the exact same issue, I don't use northern roads. I posted an image above with all mods effecting this cell. Perhaps this can narrow down what needs to be patched or the issue in our load orders. (My bet is on a patch for mystic mountains, 3d landscapes or it could just be something entirely random) But strange we have identical landscape clipping.
EDIT: I removed alt start entirely and still have this issue, so I didn't get the same temp fix
Edit: I made a quick and rough version of the patch, it's available as the Miscellaneous file. It needs further polishing (I need to thoroughly check the grass coverage and correct landscape painting here and there), but at least it'll solve your landscape issues for now.
https://www.nexusmods.com/skyrimspecialedition/mods/93909
https://www.nexusmods.com/skyrimspecialedition/mods/93961?tab=files&file_id=415933
Hesitant to bring this up, but could there be a slight (navmesh/navigation) problem using JK Solitude Outskirts + Solitude Docks Updated + the combo patch? On a new game with a small test modlist, it seems when I have a follower (Belrand) and use the newly placed city door (in Windmill tower) to go directly down to Riverside Keep, the follower does not come with me. But when I use the door in the opposite direction, from the docks up into Solitude, he comes with me normally.
Using JKSO alone without SDU it works normally in both directions. Test profile in spoiler:
If you can reproduce the issue, you may want to check the Enhanced Solitude patch also. I had some similar problem there as well. Thank you so much!
https://imgur.com/a/YIcCobI
Thank you for always giving honest answers and modding.
This image is an error in the original mode, but it is a mesh error that can be fixed only by using the Enhanced solitude docks and patching it.
Since the original author has not responded, I have no choice but to ask a question.
If you have any thoughts on patching this error, I would appreciate it.
I am Korean, so I am writing through a translator. Thank you.
take care Brother
Cause The only way I could get on this is by jumping over the ropes next
to that box
Edit: I think anyway