Skyrim Special Edition

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JPsteel2

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JPSteel2

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163 comments

  1. Krou705
    Krou705
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    A question, would it be possible to pass the armor to be able to use it in HIMBO?
    I managed to do the conversion, I uploaded it as a mod I hope I don't have problems, if so I will delete it immediately.
    Tales of Skyrim - Berserkyr Armor (HIMBO Refits)
    1. JPSteel2
      JPSteel2
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      Thanks for your contribution, I'll pin the comment for others to see
  2. Izyuss
    Izyuss
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    I kindly come to make a suggestion. It would be cool if there was an unarmed attack bonus in human form.
  3. Tchapo
    Tchapo
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    The only way to to do a willing transformation is by eating the mushroom? Or do you get a power like a werewolf? 
  4. Forlorn369
    Forlorn369
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    Is the transformation in this mod a replacement for werewolf, or an addon? I'm using "Curse of the Dragonborn - Vampire Werewolf Hybrid", and a set of overhauls for both of those bloodline. Will playing this mod simply add a new, third transformation, or will it mess everything else up?
    1. DrMonops
      DrMonops
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      It's separate from werewolf and has its own transformation (and perk tree).
    2. Forlorn369
      Forlorn369
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      Thanks for the swift answer, I'm adding it. :)
  5. garaleos
    garaleos
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    will 1.2 work with CSF 2.0.2 ?

    Also , there is a patch for growl compatibility ( or interconnection rather) https://www.nexusmods.com/skyrimspecialedition/mods/103318  . is that still viable?
    1. JaiGanesha
      JaiGanesha
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      The patches work for me. Only support for skill framework has been updated.
    2. JaiGanesha
      JaiGanesha
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      Sorry, there is still some kind of incompatibility. With the new Berserkyr update, experience was no longer accrued, and the function of eating bodies stopped working. The werewolf is eating, but the inscription says to loot instead of eat. 

      *Growl-MortalEnemies Patch.esp
      *Berserkyr - CRF patch.esp
      *Berserkyr - Rare Curios (CC) patch.esp
      *Berserkyr - Shadowrend (CC) patch.esp
      *Berserkyr - Survival Mode (CC) patch.esp
      *Berserkyr - Trua patch.esp
      *Berserkyr - Growl Integration patch.esp
    3. garaleos
      garaleos
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      well damn. I guess I'll stick with 1.1.1 for now. Thanks for the info!
    4. JaiGanesha
      JaiGanesha
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      What helped me was moving all the patches and the main mod to the very end of the list. It works now.
    5. garaleos
      garaleos
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      great then. thanks for the info
  6. JaiGanesha
    JaiGanesha
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    For some reason, on version 1170, my werewolf progress is not pumping up. On the old version of mod too. And if you approach a corpse, it is written - search, not eat.

    I wouldn't have known there were problems in this mod with 1170 if the update hadn't come out.
    1. JaiGanesha
      JaiGanesha
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      It is possible that i will have to remove this mod on game version 1.6.1170.0.8.Or go back to the old version of the game. It works perfectly on 1.6.640.0.8.
    2. JaiGanesha
      JaiGanesha
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      What helped me was moving all the patches and the main mod to the very end of the list. It works now.
  7. TheNorthlander
    TheNorthlander
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    Does this mod utilize AI voice acting or spliced voice lines?
  8. busybobo
    busybobo
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    I always like to double check before installing: does anyone know if this works in VR?
  9. josef188
    josef188
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    The exit to skyrim from the first cave with the big ribcage, throws me straight back into the cave after a bit of loading.
  10. zoneofdarkness
    zoneofdarkness
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    Great alternative to lycanthropy and vampirism, and I'm glad it has it's own unique trigger. My only suggestion would be to see if you could add in the knockdown sprint from the Skyrim DICE game jam video in some capacity.
  11. LD2560
    LD2560
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    I too cannot get the perk tree to open. I have the required files, doesn't matter. Tried pressing tab, does nothing. I made changes to the "CustomSkill.BOSwerebear.config.txt" file. Again, did nothing. I tested the example skill tree from the CSF page but I could not open it with the "set myskillopenmenu to 1" command at all. I had to use the Custom Skill Menu to open it.  
    1. BetaFalcon13
      BetaFalcon13
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      Isn't Custom Skill Menu a better option anyway?
    2. LD2560
      LD2560
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      It probably is. Would you happen to know of a way to add the Werebear perk tree to the in-game menu from that mod?