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--- Changelog: "Tales of Skyrim - Berserkyr" ---

VERSION 1.3
*Fixed skills menu sometimes not opening
*Fixed Ice Claws and Chilling Roar skills not being enabled immediatly after unlocking
*More robust implementation of the kill counter to fix perk points not being incremented
*Adjusted quest scene parameters to fix Mercenary not moving after first dialogue
*Berserker enemies' race record now changes from Nord to Werebear upon transforming
*Built-in compatibility with "The Dragonborn's Bestiary" mod, no need for patch anymore
*Minor formatting change to werebear tutorial message
*Fixed Tsun's Will not being removed alongside other effects after praying to another shrine
*Berserker's Curse now appears in active effects menu even when Tsun's Will is active

VERSION 1.2.1
*Removed fire resistance and poison immunity from Werebears

VERSION 1.2:
*Updated for Custom Skills Framework 3.0.0+
*Removed underscores from cell names to avoid save issues
*"Curse of the Berserker" Quest: fixed two journal entries for the "investigation" path
*"Berserksgangr" Quest: fixed scene reset if the player dies during the boss fight

VERSION 1.1.1:
*Compacted FormIDs for ESL

VERSION 1.1:
*Removed unused texture et from main plugin BOS_BerserkerBookCover
*Removed unused skin overlays records
*Removed alternate texture from book BOS_Book2CommonBearWarriorsOfSkyrim
*Removed werewolf's feeding script edits, animation now plays correctly for werewolves
*Added missing Summon Bear spell to player when unlocking "Bear Kinship" perk
*Fixed a bug where "Ice Claws" dummy weapons were left in player's inventory after transforming back to human form
*Moved XMarkerHeading of Cell BOS_RoaringCavernExterior01 to be closer to the cavern's entrance
*Renamed shaman enemies from "Berserker" to "Berserker Shaman"
*"Curse of the Berserker" Quest:Added ID check for Berserker's dialogue lines
*"Curse of the Berserker" Quest: replaced Cell check by trigger box to start Mercenary dialogue (stage 10 to 20)
*"Berserksgangr" Quest: Fixed typo in dialogue line "And what about my new abilities?" (removed space before question mark)
*"Berserksgangr" Quest: replaced Cell check by trigger box to start Shaman dialogue/fight (stage 10 to 20)
*"Berserksgangr" Quest: renamed function CurePlayer() to RitualCurePlayer() to avoid infinite loop
*"Berserksgangr" Quest: removed unused script from Player Alias
*"Berserksgangr" Quest: final boss fight properly resets after player death
*Book Covers Skyrim Add-on: added texture set to book static BOS_HighPolyBasicBook01