Skyrim Special Edition
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Mihail and Elizabeth Plant

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MihailMods

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  1. MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download. UPDATE(feb/23): I recently learned a safe method of .ESLfication of .ESPs with .SEQ files, however due to the considerable work involved it is generally only justified in mods with just a few lines of dialog. If this mod is not flagged as .ESL, it is due to the number of dialogs present in it, which would make the process slow and/or unfeasible within a reasonable amount of time.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. ftwranger
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    Sensual Hagravens Dave's edit patch  most likely work with original Sensual Hagravens as well
  3. sattyre
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    awesome.  What a great addition. 

    I did have some trouble hearing her dialogue in the video because I'm getting hard of hearing.  Is there a way to tweak the sound files to make them louder?  For me at least, the ambient game noises can drown out certain voice types.
    1. MihailMods
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      thanks friend :)
      you can make the lines louder by using a software such as audacity, editing their volume and replacing the original ones with the new edited ones.
    2. sattyre
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      awesome.  Thanks.
    3. Pixieborn
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      Mihail, I love your mods. Your creatures are way def. Lots of great work there. Thanks!

      Ok, here you say "you can make the lines louder by using a software such as audacity" but the voices are in .fuz format & Audacity can't open them... I'm a sound person and made many sounds for Oblivion, but those were simple .wav format files. How do I open the .fuz format for an edit?
    4. MihailMods
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      hello friend,
      you can use the tool bellow:
      https://www.nexusmods.com/skyrim/mods/8303/
  4. Grevik366
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    damn, the voice is top quality and wouldn't off known it wasn't already part of the game. Love mods like this, brings so much life to the game. Amazing work as always !
    1. MihailMods
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      <3
  5. AnEntireSleeve
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    +1 to everything solhombre said. Wonderful mod; great writing and acting; it does one thing and does it well; it extends and improves the Skyrim world without trying to make it into something different. Even though I'm quite overleveled for Hagravens in my current playthrough, fighting them feels much more intense now. Thank you for this!
    1. MihailMods
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      thanks for your kind words, friend <3
  6. solhombre
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    A nice little addition that makes Hagravens a lot more interesting than "generic monster boss". They now feel believably like people who have gone down a dark path. Vile and disgusting, but somewhat deserving of pity. Though I'll still be keeping my own eyeballs, thank you very much.
    1. MihailMods
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      <3
  7. ElvenLove5000
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    Is there a way to get their mouth to move when they speak?
    1. MihailMods
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      now on version 1.1
    2. ElvenLove5000
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      noice
  8. BlackRedGuard
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    Hey there, I had a quick question: Version 1.1 should update version 1.0, correct? Or should I disable Version 1.0?
    1. MihailMods
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      one will overwrite the other automatically.
  9. artsensi
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    I'm thinking of renaming my game Skyrim AE Mihail, given all the wonderful items you've give us access to over the years. Thanks!
    1. MihailMods
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      love you :3
  10. pinkfluffyu
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    Hi

    Would luv it if there lips moved as well when they speak.
    1. MihailMods
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      they do
  11. Motenator
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    The newest version conflicts with Civil War Lines Expansion
    the conflict is
    Sound/Voice/desktop.ini

    What should I do?
    1. MihailMods
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      as you can check on the folder, there is no desktop.ini on this mod, neither the v1 or v1.1, friend.
    2. Motenator
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      Am I hallucinating? On the file download page, I just clicked "preview file contents" and "Desktop.ini" is there. Also on my installed directory. 

      https://i.imgur.com/DXvZRGT.png
    3. MihailMods
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      you are actually right, i was unable to see it because is an ocult file not visible on windows even if "show ocult files" is enabled.
      apparently is a normal system generated register, and apparently on the other modder's pc that made some changes on v1.1 and sent me the file back it was compacted alongside the mod.
      i was unable to see it because it does not appear to me, only on the nexus preview.
      but its absolutely harmless, and you could overwrite if necessary.
      despite this, i just uploaded a new version where it is no more there,
    4. Motenator
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      Thanks alot for the fast replies Mihail