I just want to give a big THANK YOU to everyone! This mod has gotten way more love and attention than I would have ever expected. Please take good care of my birds! :D 🐧🦆
"Barrel Home RELOADED: Double Barrel" https://www.nexusmods.com/skyrimspecialedition/mods/106032/
Please reply to this post about opinions on the new enchantments, and any ideas you may have that you wish to see on this mod. I just learned how to remove grass and I don't want to do a whole new update just for that.
I really like custom, small, silent crafting stations like Mentha's Gypsy Wagon. https://www.nexusmods.com/skyrimspecialedition/mods/28941 The clank-clank of anvil and workbench drive me nuts.
Sadly idk how to remove sounds from crafting stations, but I have learned how to assign them as markers and make them invisible, so I can make custom work areas!
I have plans of making a follower area, once that is done, I am willing to make a "Barrel Home Relocated" file. If you guys have any good locations in mind with good scenery and not clashing with other mods, please let me know!
Perhaps North of Ivarstead, looking at the bridge the thousands of steps. Or near the fishing spot West of Ivarstead? https://steamcommunity.com/profiles/76561199563520874/screenshot/2299712514062564938/
Not sure how many house mods might be in that area. I have 5-10 around Riverwood/Lake Illianata/Whiterun but none near Ivarstead. It might be easily discoverable due to https://en.uesp.net/wiki/Skyrim:The_Way_of_the_Voice.
Or, just move Barrel Home North, a few paces from the road, https://steamcommunity.com/profiles/76561199563520874/screenshot/2299712514062624797/
sorry, tried to include a image but struggling with steam+nexus intg. Here's steam links: https://steamcommunity.com/profiles/76561199563520874/screenshot/2299712514062517526/
Thank you! I have started building at the first "x" from the left of the map, right at the bridge leading into town. I really hope there are no mods there as I am well over half way done lol
The problem with simply moving barrel home is that i already nav-meshed it, and to relocate it, i would have to place the old nav-mesh where it was, and i am not sure how to do that without first deleting the edges to reconnect, and that is a big no no.
Hello Magnet55Sphere Just watched a febrith you tube on this, very cute , open, n quirky ;p Would like to mention and checked all posts before saying it , this will conflict with those using elysium estate, as the barrel ends up right at the front door, so its a choice this or elysium , .. Also 1 question, does it rain thru the roof , with its raining , hate to be trying to sleep and ur rained on ? ;p or rain thru the roof , per say since its kinda open ?,
THAT IS SO COOL!! I will be sure to recommend that mod for this and for my Fort Dimsic mod, as, like I said, I have no idea how to stop rain and I am pretty sure it will still rain in the fort https://www.nexusmods.com/skyrimspecialedition/mods/104279
Nice! Would like to say , and can't be really sure, till I keep an eye on npc pathing, but the location , I really like , but I think the steps to the road / path, might just a smidge might, interfere with wandering npc's on the road, I have also noticed this when I used to use elysium estate.. When I went in just now , had the team khajiits sellars hanging around , 2 other npc's adventurers , and bandits all not moving >< freebie hits on bandits, was nice , ... Went thru a page load to kick a scipt of their they re's I think was stuck .. I also use a couple of mods that add npc's / actors, so that might not have helped.. Be a good chance to look around for another scenic location ;p
Thank you! :D and as i stated, i am probably going to make a seperate file named "barrel home relocated" after i make one more change to the current one. im not sure where to put it yet, somewhere scenic where there arent too many mods to clash with
Very nice barrel home. The only problem I found is NPCs sometimes sink into the marble floor. Just their heads sticking out. Anyone know what may cause this?
50 comments
Please take good care of my birds! :D 🐧🦆
"Barrel Home RELOADED: Double Barrel" https://www.nexusmods.com/skyrimspecialedition/mods/106032/
Thank you again and enjoy! :D
Also, FYI- The entrance to Serana"s Hideout is directly across the road from Your Barrel. Serana's Hideout at Skyrim Special Edition Nexus
Or near the fishing spot West of Ivarstead?
https://steamcommunity.com/profiles/76561199563520874/screenshot/2299712514062564938/
Not sure how many house mods might be in that area. I have 5-10 around Riverwood/Lake Illianata/Whiterun but none near Ivarstead. It might be easily discoverable due to https://en.uesp.net/wiki/Skyrim:The_Way_of_the_Voice.
Or, just move Barrel Home North, a few paces from the road,
https://steamcommunity.com/profiles/76561199563520874/screenshot/2299712514062624797/
sorry, tried to include a image but struggling with steam+nexus intg. Here's steam links:
https://steamcommunity.com/profiles/76561199563520874/screenshot/2299712514062517526/
https://steamcommunity.com/profiles/76561199563520874/screenshot/2299712514062554637/
The problem with simply moving barrel home is that i already nav-meshed it, and to relocate it, i would have to place the old nav-mesh where it was, and i am not sure how to do that without first deleting the edges to reconnect, and that is a big no no.
MgntBarrelFollowers.esp depends on STATICS.esp
Just wanted to give you a heads up.
Just watched a febrith you tube on this, very cute , open, n quirky ;p
Would like to mention and checked all posts before saying it , this will conflict with those using elysium estate, as the barrel ends up right at the front door, so its a choice this or elysium , ..
Also 1 question, does it rain thru the roof , with its raining , hate to be trying to sleep and ur rained on ? ;p or rain thru the roof , per say since its kinda open ?,
Re Edit -- Using real shelter from Le, if it rains outdoors, it wont rain indoors even with such openness, well it didn't for me just testing now !
https://www.nexusmods.com/skyrimspecialedition/mods/104279
Would like to say , and can't be really sure, till I keep an eye on npc pathing, but the location , I really like , but I think the steps to the road / path, might just a smidge might, interfere with wandering npc's on the road, I have also noticed this when I used to use elysium estate..
When I went in just now , had the team khajiits sellars hanging around , 2 other npc's adventurers , and bandits all not moving >< freebie hits on bandits, was nice , ...
Went thru a page load to kick a scipt of their they re's I think was stuck ..
I also use a couple of mods that add npc's / actors, so that might not have helped..
Be a good chance to look around for another scenic location ;p
:3
and as i stated, i am probably going to make a seperate file named "barrel home relocated" after i make one more change to the current one. im not sure where to put it yet, somewhere scenic where there arent too many mods to clash with
Edit: The plugin is not ESL flagged, but can be. I converted the plugin to ESP_FE using this mod script with xedit. ESPFE Follower - Eslify facegen and voices at Skyrim Special Edition Nexus It works great. Thank you for sharing
Very nice barrel home. The only problem I found is NPCs sometimes sink into the marble floor. Just their heads sticking out. Anyone know what may cause this?